SpiceMelange
Member
works only 4xMSAA+4xSSAA. Best works FXAA from reshade + downsampling but I have very bad performance in cemu with reshade .
How do you apply 4xMSAA?
works only 4xMSAA+4xSSAA. Best works FXAA from reshade + downsampling but I have very bad performance in cemu with reshade .
How do you apply 4xMSAA?
MSAA+SSAA. Only MSAA not work. Use Nvidia inspector and do ot use any AA code but this is not much good solution. Better looks with downsampling
You can still see a lot of aliasing in this game at 4K.Have you tested to see whether this is actually doing anything? If you're running BotW at 4k, it's already 9x SSAA at 1080p.
You can still see a lot of aliasing in this game at 4K.
Not sure how that's related. Through drivers, you can't force Cemu to render more pixels of a scene out (which is why 4k shots didn't start popping up until graphic pack support was added), so I'm curious whether anything is actually happening, specifically in regards to MSAA/SSAA.
Couple things - I'd suggest editing the high res shadow pack to use values that are at least double than what they come as (i.e. use 2880p and 1440p rather than 1440p and 720p), and also make sure that your high res shadow overrides are in a different Graphic Pack than the one you're using to boost the overall resolution of the game. For some reason (it may have to do with the extra shaders in the overall resolution pack), having the shadow overrides and overall resolution boost all in one Graphic Pack causes weird artifacting and glitching.
Forcing anti aliasing through Nvidia Inspector (aside from FXAA, I assume that works) absolutely has no effect.
Left is with forced SGSSAA + FXAA, right is with nothing.
Blown up 2x.
Another video with reshade in 4K. Look pretty stable. Why I do not have similar performance. My PC is not weak.
http://www.youtube.com/watch?v=CfQPbg1xPH8
are you using cheat engine with 2.3 speed at 10fps limit with a programm like rss?
Hey cool. It's only been 12 days since 1.7.4.
Patching is worth it if for no other reason than to use Vuze's patcher for Xbox controller prompts.I still haven't gotten around to applying the latest game update to BotW Wii U for Cemu. Is anyone bothering to do that with their game?
That's my biggest problem as well. One i was lucky enough to get in and save and reload that spot.. but I had two happen in succession in less than 15min of play.E: Really hope they adress these 0.20fps locks. Had two in the past hour. Once when trying to loot the chest near the ice skill shrine and another one when climbing the top of the cathedral ruins where you meet with the old man after you redeem your orbs.
That's my biggest problem as well. One i was lucky enough to get in and save and reload that spot.. but I had two happen in succession in less than 15min of play.
I wouldn't think so, but rename the file and try it out.Anyone happen to know if the European version of twilight princess gamesave is compatible with a us copy of the game?
are you using cheat engine with 2.3 speed at 10fps limit with a programm like rss?
Never tried cheat engine. WHat are the steps for this?
itd be a good idea to check out cemu on reddit for performance stuff. cheat engine involves downloading a third party program that you use while cemu is running. however, if you can get the game to run at 25-30fps normally, using cheat engine makes the game substantially less enjoyable
my immediate recommendation to peeps, though, is to check out your nividia control panel if you have an nvidia card. there are a few setting you can change that improve performance dramatically. with cemu hook and affinity set to physical cores bringing my game up to around 20fps, altered nvidia settings brought my fps up to 25-30 basically anywhere
Another video with reshade in 4K. Look pretty stable. Why I do not have similar performance. My PC is not weak.
http://www.youtube.com/watch?v=CfQPbg1xPH8
what cpu do you have?Ya, I've tried everything on reddit, but can't get beyond the teens outside of shrines. Tried fiddling with the nvidia settings, physical cores, etc.
Never tried cheat engine. WHat are the steps for this?
what cpu do you have?
That doesnt have the best single thread benchmark, think that performance is pretty much in line with what you can expect from a mobile cpu. The only thing you could double check is that you are not running in any sort of power saving mode so it doesnt throttle.running an Intel Core i7-6700HQ 2.6GHz
That doesnt have the best single thread benchmark, think that performance is pretty much in line with what you can expect from a mobile cpu. The only thing you could double check is that you are not running in any sort of power saving mode so it doesnt throttle.
Dont forget that the only people seeing anywhere near locked 30fps are overclocking desktop i7's.
Whilst there is clearly lots of optimisation to be done there also many accuracy improvents to come which will increase the performance requirements.Maybe the game will run better in a future version.
Hard to say, only a few details known so far afaik.Looks like 1.7.5 doesn't focus on performance increase, right? All I'm seeing is bug fixes?
So why is this emulator only using a single core?
It's unlikely that Cemu will ever utilize more than 4 cores.
Cemu uses two cores (one for CPU and one for GPU emulation) but one of them will always be the bottleneck and the other core will have to pause & wait. Only in rare circumstances you can get equal or full load on both cores.
Up to 3 threads are possible for CPU emulation (one for each PPC core). GPU emulation cannot be split into multiple threads but there is huge potential for optimization.
On Wii U, some of the threading logic and API is tightly connected to the physical cores. If we attempted to run 2 threads on the same PPC core at the same time it would lead to all sorts of race conditions. We also can't cheat and add extra cores (core 4, core 5 etc.) because again the API is hardcoded to support only 3 cores.
0% gain. We already had multi-core support for the interpreter and it actually slowed down emulation due to extra coordination overhead. But generally it depends on the game, there are very few that actually utilize the extra cores in Wii U's multi-core setup.
If you are asking about 'Dual core' mode like in Dolphin then the answer is we already are doing this (One core for CPU, one core for GPU command processor).
If you are asking about CPU emulation specifically (which we could split up into three cores but are currently using only one) then the answer is we have no plans to change that in the near future because it would not bring any significant speed boost for almost every game and we would lose determinism (which is essential for stuff like netplay).
From Exzap on Reddit:
https://www.reddit.com/r/cemu/comments/3t6l7k/recommended_specs/
https://www.reddit.com/r/cemu/comments/3yn41e/processor_gpu_load/
https://www.reddit.com/r/cemu/comments/4ghxzp/multicore_recompiler_support/
https://www.reddit.com/r/emulation/comments/52qa0r/cemu_160_improvements_preview/
1. I don't think so. Good idea though.Hi all, two questions:
1.) Is it already possible to load specific controller/input profiles via gameProfiles?
I would like to have different input mappings per game?
2.) Is it already possible to check/uncheck cemu hook via gameProfiles?
It won't. Nothing really can yet.Any chance that someone would save me the trouble and tell if my old but trusty i5 3350p cpu would handle Zelda in it's current state? Or should I wait a bit for another Cemu iteration?
You don't need to use cheatengine anymore. The hack is built into the emulator just have to toggle it in the ini file for Botw. Think it's referred to as gpufenceskip.
Boooo
The game is very enjoyable on my new 7700k, but I'm still running into a lot of places that run at sub 20 fps in Zelda (fuck that military training camp).