For anyone that wants nicer shadows in 3D World:
Code:
# Shadowmap
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 4096
overwriteHeight = 4096
There's also a secondary screen buffer that gets used in some levels that is lower resolution horizontally (the start of 1-5). If you want to override it:
Code:
# Screen (Secondary)
[TextureRedefine]
width = 1000
height = 720
overwriteWidth = 3000
overwriteHeight = 2160
The two DOF buffers are these. However, the Bloom buffers use the same size and I cannot exclude them via pixel format since they share the same format.
As a result, you'll break the bloom effect by using these (e.g. like Sonic Colors on Dolphin). You can see the broken bloom effect in the screenshot below around the question mark blocks. I don't think the DOF effect looks quite right just yet, but at least it's not glaringly low resolution.
Code:
# DOF/Bloom Buffer 1
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
# DOF/Bloom Buffer 2
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
If anyone knows a way to only include specific textures somehow (not only by size & format), do let me know.
I've been trying to override the shadowmap resolution in MK8, and while I did find it succesfully (same as 3D World), it seems to crash if I try to increase the size. However, there's no problems in decreasing its size.