The Antitype
Banned
One console has weaker hardware. Games on that console run at lower resolutions. Why are so many people not making the link between those things?
The confusion seems to be from the perception that the different in hardware doesn't account for a performance gap that wide. I think everybody with sense acknowledges that the PS4 is more powerful, the disagreement seems to be about what practical impact that amount of difference will make, and how much of the difference right now is skewed by bad Microsoft software support, late dev kits, etc.
Xbox 360 can run games at native 1080p, we know that already from Forza 5 and NBA 2K14, etc. Hell, Activision is rumored to be working on 1080p native patch for Xbox 360 right now, which - if true - again demonstrates the console is powerful enough to do it, they just didn't have the tools/time.
We'll see what happens. If the sum total difference between the consoles is that one will be pushing third party games at 1080 native while the other is upscaling from 720 or 900, that's a difference 70% of the population probably wouldn't even notice. From a PR standpoint, it would be something that Microsoft would have to counter though.
Given we're already hearing about major differences with several launch multiplats I can't really see where this idea might come from tbh.
Maybe we disagree on just how large the practical difference on screen is between a game running 1080p native and 720p upscaled is.
Honestly, given the natural inclination of 3rd parties to make one version as lead and then port with minimal differences (and given the similarities of the architecture), I wouldn't be shocked if a 720p upscaled to 1080p native was the biggest difference you saw in third party games.
If I'm wrong then I'm wrong. I'm covered either way.