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Chores..or..games that just weren't fun.

What was the last game you played that felt more like a chore than a fun interactive experience? did you complete it anyway?

I'd awaited RE: HD chronicles for months, Wii owner i knew gushed over it, and i'd already decimated every HOTD game released on consoles, so i bought & played RE: Umbrella chronicles and near the last level realized i hadn't enjoyed a single moment i'd played, it was drab, QTE button presses didn't always register, and weakpoint indicator was hard to see in battle..so many good concepts went into such an unfun experience .. after dying at the same tripwire up a flight of stairs for the 3rd time due to input issues.. i quit and deleted the download..I hope darkside chronicles is better.:(
 
The latest Sims game. After awhile I realized it was the Sims playing me and not me playing them.
 
anything that feels like a chore I put down or sell immediately. I play games for fun.

Unfortunately I can't pinpoint a specific one right now but I know I've gone through a bunch of them - even, actually, especially ones that I used to love. RPG's in particular are filled with so much god damn bloat now I can't stand it. No time to waste with that kind of shit anymore :(
 
Journey. It's just a bunch of tediously walking forward, but I kept walking, waiting for some sort of payoff.

Never came. :(
 
A lot of shooters can feel that way especially on higher difficulty settings.

If I had to be specific...I'd probably use ME3's multiplayer as an example.
 
Final Fantasy XII:
Go places and watch events happen that have little to do with my characters, and then fight battles that I don't need to push any buttons in. On and on, I just wanted it to end so bad. Every time I started to think the game was going to pick up it let me down. I even sat and idly watched the final boss fight while eating a sandwich. There just wasn't anything for me to do.

Legend of Zelda: Twilight Princess:
It felt like running errands. The whole game felt...tangential.
 
Assassin's Creed 2. the controls were a big factor, but in the end it felt like everything leading up to the kill was too much work for whatever reward I was supposed to get. It was a chore to just get around town and evade the guards, and the big battles were even more arduous and frustrating for me.

The latest Sims game. After awhile I realized it was the Sims playing me and not me playing them.

I loved creating my sims and building the house, but thereafter, yeah. The normal gameplay drained me. Most of my time was spent just doing that; I'd stop once I built a house, and restart the process.
 
GT5's level system. My PS3 died and I did it twice before the bonuses were put in.

Wipeout HD tying progression to speed classes. I do not want to race slower than rapier.

Inventory management in bethseda games is always a chore. They need to fix it felix.
 
Enslaved. The platforming was redundant and linear, and the combat was monotonous. Gave the game about 4 hours before returning it. Dreadfully boring game overall.
 
Journey. Really pretty tediousness, I guess.

Before that, L.A. Noire. My god what a mess, literally felt like going through the same motions every single case.
 
Red Faction Armageddon. Even with the destruction the game was just mediocre, unrefined and repetitive as hell. The story was also mind-numbingly bad. I completed it because I finished the other three entries in the series and wanted to do it all, but looking back it just wasn't worth the time.
 
nier. never finished it, but man. talk about overrated.
It seems like you're already eager to dismiss the game, but how far did you get in it? I hated the game and found it absolutely tedious, and then halfway through I snapped. It's probably a mad case of Stockholm syndrome, but by the time I finished the game, I absolutely loved it.
 
syndicate

the single player campaign has horrible pacing, i got to the train station boss, beat him and gave up on it, cutscenes were a bore despite Rosario Dawsons presence..oddly enough i got 85% of the way through the multiplayer SOLO, before it got impossible..i REALLY enjoyed it till then though.
 
Additionally, anytime I have to unlock characters in a fighting game. Feels like a chore.
 
I didn't care for what I played of Oblivion. And the crafting system in Tactics Ogre is a chore. More or less the only blemish on an otherwise incredible SRPG.
 
Dead Rising

I wouldn't call the game boring, but I was exhausted after fully completing it. All of the stress of the time limits and psycho fights really took it's toll on me. The game straight up felt like a job.
 
Dead Rising

I wouldn't call the game boring, but I was exhausted after fully completing it. All of the stress of the time limits and psycho fights really took it's toll on me. The game straight up felt like a job.

I can definitely see that. I rush around all day as a part of life, so that's not a feeling I like to have replicated when I'm trying to relax. I like time trials in racing games, though :\

Animal Crossing.
The game is literally just chores that you do daily.

And it is the most amazing game ever.
 
Bayonetta.

The part where after a couple chapters you fight the same few enemy types over and over and over. The part where you fight a boss for 15 minutes and then some piece of it falls off and you do the same thing again, and then again. The part where bosses have 396 lifebars for no reason at all other than wasting your time.

The part where it's Space Harrier, the part where you're on a bike.

...

That game was fun for about 3 chapters.
 
Mass Effect 3's multiplayer. I didn't want to play it, I didn't like it and found it boring, but I had to boost my galaxy readiness so I played it. I just don't see the appeal in horde mode style games.

Also, the stuff leading up to the ending of Skyard Sword. Specifically
going back and talking to the three dragons.
 
It's not the most recent that I've played, but the first game that came to mind when I saw the word "chore" was Far Cry 2. It just felt like boring and unenjoyable busy work. Made it about 10 hours before finally having enough of the repetitive side missions.
 
It seems like you're already eager to dismiss the game, but how far did you get in it? I hated the game and found it absolutely tedious, and then halfway through I snapped. It's probably a mad case of Stockholm syndrome, but by the time I finished the game, I absolutely loved it.

Maybe like 9ish hours in? It's been a few months, but I remember just trying to get through it for the story and failing. I'm still planning on getting back into it, but summoning the willpower is tough when I haven't started Xenoblade yet lol
 
All of the newer Lego games (Indiana Jones, Star Wars, etc.) just come off as just chores to me and weren't fun at all. Also, most loot games like Torchlight were more chores than fun for me.

I can sympathize for people saying Dear Esther and Journey (especially Dear Esther when you would go off the wrong path and try to slowly walk to where you are supposed to go), but I wonder if people just went into those games with the wrong mindset, or if t just wasn't their thing. I loved both those games, but they were not roller coaster rides for sure. They weren't really supposed to be.

Also, the irony of posting No More Heroes is the between mission stuff is supposed to be a chore, that is the whole point. Granted, I think Grasshopper was more successful at emulating the mundane real life than they may have intented.

Edit: Holy shit, Bayonetta? Opinions, I guess, but it is hard for me to think of a game that is less boring than Bayonetta. Especially on Hard.
 
Also, the irony of posting No More Heroes is the between mission stuff is supposed to be a chore, that is the whole point. Granted, I think Grasshopper was more successful at emulating the mundane real life than they may have intented.

If you design the side missions to be boring on purpose and yet you force the player to do them over and over again during the game, either you are an idiot or you work for Zynga.
 
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