• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Chores..or..games that just weren't fun.

If we're talking about specific parts of games that are chores, then the forced Blitzball part of Final Fantasy X fits the bill. I hate every second of that shitty minigame.
 
Aion:
-Blatant WoW clone
-Cleric was first character so I relegated to a healbot during raids.
-I cared more about leveling up than the actual lore

Quit when I was around 30.
 
Minecraft often feels like work more than playtime, but its still rewarding in the end when the work pays off and you've built something cool.
 
LOTRO... played around 30 - 40 hrs in a month, realized I was just grinding and not having fun and quickly uninstalled. Made me realize the MMO genre just isn't for me.
 
I'm currently playing the original Phantasy Star, and I was loving the 'DQ in space' theme at first, the first person dungeons are a nice touch - but the game progression and back and forth is a drag - I can't imagine playing this on a family TV, without a FAQ back in the day.

The enemies give a pitiful amount of exp, and it doesn't seem to increase exponentially, you can face much harder enemies that give far too little exp compared to the effort.

The money you spend on healing is also exorbiant, to heal the party usually takes about 600 per heal, true you don't have to heal often, but equipment is also very expensive. I expect archiac systems, but this is brutal. I'm currently trying to find some sort of floating island (according to the FAQ), I have the land rover and hovercraft, so I've stuck it out quite a bit I'd say! :)
 
Mass Effect 3 Multiplayer - I couldn't even make it past 2 games of that. Just meaningless waves of crap continuously coming at me is a gaming concept I'll never understand. It's the opposite of fun to me, no matter what the setting is. And I'm a HUGE Mass Effect fan.

Diablo III - Crisp game play, well designed skills, etc... but overall I find the locations to be uninspiring, the story completely boring, the itemization fubar, and most elite packs just tedious. It's either you faceroll through everything, or you get one-shot. It's like there's no middle ground and it just isn't fun. I enjoyed the level up on my first char somewhat, but it was mostly a means to an end and the end didn't deliver. Massive disappointment this one.

Skyrim - I was initially amazed with, and will eventually go back to I'm sure, but it did begin to taper off far earlier than I thought it would. Still a worthy purchase imo. I got a lot of fun out of it, I just don't feel a need to rush back to it whenever a DLC releases.

FFXIII - I want to finish it one day, and get the second installment as well, but I never really got into it. Tried a few times, played a few hours and got bored. Weeks would go by and I'd remember it and try again. Meh.

Bunch of others come to mind, but I can't really remember specifically why I didn't like them.
 
I'm currently playing the original Phantasy Star, and I was loving the 'DQ in space' theme at first, the first person dungeons are a nice touch - but the game progression and back and forth is a drag - I can't imagine playing this on a family TV, without a FAQ back in the day.

The enemies give a pitiful amount of exp, and it doesn't seem to increase exponentially, you can face much harder enemies that give far too little exp compared to the effort.

The money you spend on healing is also exorbiant, to heal the party usually takes about 600 per heal, true you don't have to heal often, but equipment is also very expensive. I expect archiac systems, but this is brutal. I'm currently trying to find some sort of floating island (according to the FAQ), I have the land rover and hovercraft, so I've stuck it out quite a bit I'd say! :)

Talk to Suelo in Camineet for free healing... pretty much essential to progress in the beginning. I found the first parts of PS1 to be very challenging and grindy, but the game definitely becomes easier (well, the dungeons and final battle are still rough) towards the middle-end. And yeah some enemies give shit exp even if they are hard to kill :P Those you just run from, it's pretty easy to run away in that game.
 
L.A Noire, Final Fantasy XIII-2, and Mass Effect 3 come to mind (and yes, I actually enjoyed FFXIII). Oh and getting all of the achievements for Skyrim felt like a chore.
 
Despite the fact that it's my favorite IP this gen, I have to say Uncharted 3. There was enough good stuff to make me finish it but about half of the way through I found myself not really caring and had to force myself to finish it.
 
Additionally, anytime I have to unlock characters in a fighting game. Feels like a chore.

I remember in Soul Blade you could unlock the final character some hard way or leave the game running for 10 hours or something like that. I left my PlayStation on with the entertainment center doors open and a big fan blowing on it and left for work for the day.
 
Yeah, the end-game of D3 is definitely feeling like a chore to me currently.

But hey, at least it's a chore that we can get paid for! I've made about $0.29 an hour playing D3!

lots-of-money.jpg
 
+1 for Skyrim. The game is a lot of fun but after 50 hours or so the game just stops being interesting, even when modded to oblivion.
 
Diablo 3. Had the whole summer off, probably the only one I will ever have until I retire all set up to play this game.

Hopefully, its merely an issue of not being finished. I still have a small glimmer of hope, but it's dying fast.
 
World of Warcraft

One and Done. Here's a few others;

- Tri-force shard hunt in Wind Waker felt like a chore, but given that it was unfinished and everything else in the game was so damn great, I can overlook it.

- Most of the Ultimate weapons in FFX (Thunder Plains especially).
 
Any game with a "quest system" can get boring fast. I got sick of them after hitting level 40 in WoW when that came out, but they got popular even with single-player games. The last game I played with one was Nier. Weiss even remarks at how degrading and menial the tasks are, but story-wise, that's the point. You're a father with no skills trying to support a sick daughter in a tiny run-down world. Still, I left a bunch of them uncompletable because they were so boring.
 
LA Noire and Skyrim as far as single player games go. The damn homicide desk in LA Noire felt like the same mission repeating itself. Skyrim just has one of the worst combat systems I can think of this generation. If the combat was deep at all I probably would have loved this game and tried to complete every side quest. Instead I barely made it through the main one before trading it in.
 
Overall the game was great, but crafting in Tactics Ogre was definitely a chore. Want to craft a high level item? You have to craft each of the components 1 by 1, some of which have several components (that you need to craft 1 by 1) themselves. Considering it was the only reliable way to get better equipment late in the game, crafting really started to put a damper on the entire experience in Chapter 4.
 
I feel like Xenoblade squanders around with meaningless quests and a combat system that could be amazing with a little tweaking. The game in it's own right when exploring is absolutely phenomonal. But when you go around to develop affinity within the town seeing the reactions is fun but the effort required to get there, for me, isn't a 1:1 ratio.

It feels like if they wanted to do the whole affinity chain, I'd rather have a branching side quest with more story developments rather than an offline MMO with rewards that aren't even great.
 
Diablo 3 in Infernal. Up to that point, even if lacking in content IMO, I was having fun. The loot grind though really started to drag for me around the 40 hour mark of just grinding for loot in Act I/II, it doesn't have enough to keep it fun, and there really isn't much of an end game.
This.
 
MMOs usually, sometimes I play them because those are the only games some of my friends play, and they have a lot of boring quest elements like fetching, farming, inorder to progress.

So they are mostly like chores, with the exception of a few that was actually fun to "grind", but most of them aren't very fun.
 
This is a great topic. Everyone's got their own. I love Skyward Sword and Wind Waker (LOL look below) but without reading any responses yet I'm sure someone listed them.

For me: Mario Sunshine, Demon's Souls, Fallout 3, Uncharted 2, Brawl
 
FFXII (Did not play XIII or XIII-2)
Xenosaga, mainly Episode I

And that colorful Nintendo game with the sailing that I won't name because I'm afraid to get torn to pieces. Still liked it though.
 
I'm such a game lover that I can usually find a few redeeming qualities in every game. Case in point: Blue Dragon on 360. I played it all the way through to the last disc but did not finish it. I enjoyed the game, but in the end it was feeling like a chore... I lprefer oldschool jrpgs with level grinding before moving forward... Blue Dragon's combat system just seemed too sterile and dull.
 
Any Disgaea post-game. As in almost everything outside the story missions.

The in-between missions stuff in No More Heroes. Those were literal chores even.

Pokemon meta game.
 
A lot of recent games have had elements that struck me as very chorelike. Wind Waker had an an outright fetch quest in the later part of the game for example. With Skyward Sword I'm having trouble getting into it because the pre-dungeon areas feel very chorelike and it doesn't feel natural.
 
Minecraft often feels like work more than playtime, but its still rewarding in the end when the work pays off and you've built something cool.

I made a huge skull base in the side of a mountain, and it's pretty badass. But man it took goddamn forever and the only time I had fun was during the very start of construction and the end result. Filling in the pieces and trying to make things symmetrical and make sense as a livable area was like a second job at times. lol

"Back to the mines to mine some cobblestone for 2 hours..."

I think stuff works better in Minecraft if you're casually building several small-mid structures and focusing more on exploration and gathering mats randomly instead of saying, "Whelp, time to go to the depths of hell and try to find a shit load of gold".

Besides that. It feels like any MMO that's not WOW is a chore to me nowadays. I recently downloaded LOTRO for example. I've played it in the past but I never realized how much WOW's quest structure has ruined me. Here's every quest in LOTRO: Hey you, go all the way across the map and kill these 5 things. *20 minutes later* Thanks for killing all those things. Hey you know that named guy you saw back there that you could have killed when you were all the way out there? Yeah I want to you go kill him now. Then report back to me.

It's goddamn mind boggling how bad this quest design is. Probably the end game is better because it's more recent, but holy shit early leveling is the worst. I'm not kidding either, once you get out of the first area almost every quest is *travel all the way to the other side of the map, report back to npc, go back to that spot again and repeat for EVERY GODDAMN QUEST* It's insane. That type of artificial padding/real time sink is fucking gross.
 
The latest Sims game. After awhile I realized it was the Sims playing me and not me playing them.

The Sims was such an amazing concept for me that it blew my mind back when the first one released. Then I realized that the game is a collection of chores that has zero to do with your input or even any fun value.

The Sims 3 tried its hardest to actually make the game fun, which I give a lot of credit for. It's, in my opinion, the best of the three for actually trying in that regard, but I feel the problem is fundamental.

Whenever I play I never get my Sims a computer. It's fucking depressing seeing a Sim go up to the computer and start playing. Then comes the realization that everyone who bought their Sim a computer has had in any Sim game: You are, indeed, playing a game where you watch someone play a game. And he looks like he's having 10 times more fun than you will.

It always makes me turn off the game in disgust and load up some like Tribes: Ascend.
 
Dead Rising for me. I don't like the time limit, trying to rescue survivors and getting them to the safe area while making your way through waves upon waves of zombies and the maps are too large(imo, I get/got lost too much). I only got up to the clown fight, died once or twice and never touched it since.
 
Why would you play a game if you don't enjoy it? You are supposed to have fun with videogames, because if you aren't you are doing it wrong.

People want to use what they pay for.

Along those lines, Lego Harry Potter 1-4 was a chore. I got through the story and then began the best part of the Lego games, Free Play mode, only to find that Hogwarts was way too confusing and after a few hours of wandering around I finally gave up. It felt like I needed to draw my own map. Later I looked at a map online and there are probably 50 rooms in Hogwarts, I would not have been able to memorize them.

I wonder if Lego Harry Potter 5-7 improved on that?
 
Top Bottom