Synless
Member
This man speaks nothing but absolute truths.Holy Order Sol said:Chrono Cross was fucking awesome and so were the accents.
:lol @ people saying the plot made no sense.
This man speaks nothing but absolute truths.Holy Order Sol said:Chrono Cross was fucking awesome and so were the accents.
:lol @ people saying the plot made no sense.
That was cold dude. :lolVicViper said:
I know that camp. Camp WRONG, I believe it's called.PepsimanVsJoe said:I'm of the camp that thinks that "CT isn't really all that great so naturally it wouldn't take much effort to surpass it".
Just because his personal opinion is better then yours doesn't mean you need to get upset about it.Blackjack said:I know that camp. Camp WRONG, I believe it's called.
I'm not upset. I'm amused.Synless said:Just because his personal opinion is better then yours doesn't mean you need to get upset about it.
I reread the post but i still can't find the better in his opinion.Synless said:Just because his personal opinion is better then yours doesn't mean you need to get upset about it.
Yea but you randomly got certain ones and they each had unique things to say when you had them equipped. You can work with a main group for most of the game.SomeDude said:Chrono Cross had the same problem I had with Suikoden. Way too many characters.
Variety is the spice of life friend.SomeDude said:Chrono Cross had the same problem I had with Suikoden. Way too many characters.
Fersis said:Is something like you said, i did a kind of accent generator for a LeapFrog game.
Its nothing mind blowing on the tech side but it is on the sound department ,since they have to record many times the same stuff.
Tenks said:Well I'm sure they'd write it as a strategy. You would have something like a party class which has your characters and each character class holds the information to process their audio. No way they'd use some supermassive switch statement. I'm also assuming the plain-english audio is stored in some form of database so you access it via the character methods something like party.character1.playAudio("clip_1_1_1") or something of the like. playAudio would then retrieve the clip from the file system/database and transform it with the accent filter that was placed within the character class.
That is assuming its not written like shit which I highly doubt it is.
Tenks said:Wouldn't the point of the accent filter be so you wouldn't have to record the same audio many times? I'd assume the accent filters would be in place to add certain influxes to audio wave patterns instead of completely redoing the VA. Maybe only 4-5 characters used one VA then 3-4 others used another VA. Dunno, I'm not a game dev.
it have a lot of characters but not a lot of variety in those characters.Synless said:Variety is the spice of life friend.
Out of all of them, can you find at least enough to build a party and stick with it? I know I can and that's good enough. Variety is the spice of life.flintstryker said:it have a lot of characters but not a lot of variety in those characters.
Graphics Horse said:There is no voice acting in Chrono Cross, this is all about accents implied in the game's text.
but yeah it will be a simple data system with no hardcoded stuff, ideally.
Actually your avatar says the oppositeRevenantKioku said:Dude, CC is not only a fun game with a great soundtrack, it is BALLSY.
It takes goddamned BALLS toAnd while that makes me hurt on the inside, that is why I love it. Because it is not afraid to toy with my emotions like a real lover.kill the main characters from the first game.
Approved.Threi said:Serge, Glenn, and <insert blue innate char here> is usually the winning combo.
Guile or Karsh in there when i feel like mixing it up.
the rest are useless (well except Grobyc, nothing wrong with a ninja cyborg assasin)
Son of Godzilla said:Yea that shit was obnoxious as hell. It's even worse once you realize THATS THE ONLY DIFFERENCE BETWEEN THE FUCKIN CHARACTERS.
Tenks said:Really? Hm thats kind of cool. I never played CC since my PS2 was having really hard times reading PSX games when my friend let me borrow it. Its sitting on my room mate's shelf right now next to FFIX and FFXII ... two other PSX games I missed out on =x
B.K. said:ah feel like punishin' mahse'f a bit, so ah's cornsiderin' replayin' Chrono Crost. ah hate th' accents in th' game though. ah remember readin' once thet they haf a system in th' game thet junerates th' chareecker's accents as yo' play th' game. Is thar enny Gameshark o' other cheat device code t'turn them off?
Threi said:Serge, Glenn, and <insert blue innate char here> is usually the winning combo.
Guile or Karsh in there when i feel like mixing it up.
the rest are useless (well except Grobyc, nothing wrong with a ninja cyborg assasin)
Hell yeah I always use Grobyc!! He is sooo awesome, second only to Karsh or Fargo. So many awesome characters that I will forever love the game even though the graphics make me barf now.pancakesandsex said:Grobyc the Cyborg? lol.
SomeDude said:To be honest Chrono Trigger doesn't have a lot of great characters either. I just played through Trigger and with the exception of maybe Magnus and Frog none of these characters were developed that much if very little.
Kulock said:You apparently managed to overlook the everything with Lucca part of the game. Now, you may have missed an important developmental sidequest with her, but you still managed to somehow overlook several forced events. Marle and Robo go through a bit of development too. Crono and Ayla are probably the only characters who don't "develop," and Crono has the disadvantage of being the silent protagonist.
Hell, even Gaspar goes through some development through the game. And he stands in one place the entire time.
Forkball said:Is there a code to turn the game into a real sequel to Chrono Trigger?
DarknessTear said:Quoting Masato Kato himself. Pre-defense of CC. ;o
Pachinko said:In basically every single conceivable way in which a game can be measured, chrono cross is worse then chrono trigger. The main problem , having played through CT on the DS recently is that CT is set up to be an RPG aimed at people who don't really care for RPG's or have never played one before. The world map could almost be a non interactive one as they got rid of random encounters, the dungeons are for the most part relatively small , consisting of only a couple screens varying in size , the story is VERY simple, and the characters that exist in that story are the most basic of archetypes you could draw from. In spite of this or perhaps directly due to it , this simplicity allows the game to be experienced from beginning to end in 20 hours or less, it has great graphics so you've always got something pretty to look at and the combat which is normally such a drag in other rpg's of the time is very fun here with double and triple techs, area of effect, distance and such to worry about. Plus you don't get interrupted randomnly, you see all the enemies, there's no battle transition, characters just whip out their weapons and go to town and because they followed such a simple character archetype for your main party , no one feels useless , everyone has their own gameplay niche. Basically the game is a blast and you ignore all of it's short comings. For a number of people this was probably the first rpg they ever finished or possibly the first one they ever played so it just holds a soft spot in their hearts.
Nothing square could have made to follow it up with would have been good enough, in my personal case I'd have actually been perfectly content with the EXACT SAME GAME with slightly better graphics. Square instead went out and did something completly different but really, for me, I'd rather they remove the sketchy connections to chrono trigger completly and just let CC stand on it's own. Even has it is I consider it the equivalent of when an anime like idono, tenchi muyo does an alternative universe story. Given the time traveling nature of chrono triggers story any sequel made is merely a possibility in a sea of different outcomes. Certainly it did interesting things gameplay wise but mostly all it accomplished was overcomplicating something that was so awesomely simple that it worked. And really, for all the possible complaints that COULD be thrown at CT, chrono cross actually has a worse cast of characters because there's simply to goddamn many of them in the game, why bother having 50 people to choose from when there are still only about 8 or 9 archetypes present in the game? There is 0 character development present in this game , it's basically just a bunch of random and inconsequential morons running through random and loosely connected environments. So you've got characters that are ugly , unlikable and pointless going through a story that's only mildly interesting at best , boring at it's worst going through a nice looking but completely random world but honestly, that could be acceptable if the meat of the game- the combat system- were atleast the same one present in chrono trigger. Again the game disappoints having but a handful of double and triple techniques , perhaps thrown in only because they realized late in the development cycle that their game had nothing to do with it's much better predecessor and the excellent character specific magic system ? gone, replaced with a crappy materia knockoff that pretty much means your party has 0 individuality, you may as well be playing through the game with a bunch of one eyed eggs that have an arm for a weapon and a leg for moving, it'd make no difference to the story or the gameplay. Perhaps worst of all though , the best thing about chrono trigger that it still has over any rpg released prior or after it - the way encounters are handled was ruined in CC. Now, you may as well just have random battles because you have to watch a transition load you into a battle which is now just an ff8 quality atb setup. Worse still, you have a plodding battle system pace that is second only to the mech battles in xenogears. Consider yourself lucky should you manage to stay awake for the fights, especially later in the game. Even the developers must have realized how pointless the entire experience was because after completing the game you get a fast forward button so you can see the other endings without suffering through the horrible game as slowly. In a generation of hardcore gaming masochists that care only about math and complexity in their rpg's , I can easily see why they could find enjoyment in chrono cross but to me , it sodomized everything that chrono trigger stood for.
robor said:I honestly hope Square never makes another Chrono sequel in the future, ya'll don't deserve it.
RevenantKioku said:I'm not big on story analyzing, so what do I know.
But Chrono Trigger succeeded greatly in creating moments. Just to name a few: Being on trial, escaping jail, approaching Magus, Chrono dying, being captured without the lead character of the fucking game in your party, recruiting Magus, all the side stories that Hash(? I forget his name and am not sure of the proper romanization of ハッシュ tells you about. I guess some of the characters may not exactly develop, but they definitely have events that define who they are and are memorable.
Does that actually matter though? It was a highly entertaining story. Can't that be enough?SomeDude said:Yeah, the overall storyline was entertaining but I didn't find the characters that developed.
RevenantKioku said:Does that actually matter though? It was a highly entertaining story. Can't that be enough?
RevenantKioku said:Does that actually matter though? It was a highly entertaining story. Can't that be enough?