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Cities Skylines sells 500,000 copies

Super awesome and again, fantastic that another Finnish studio is delivering, especially for one that is 1/10 in size of it's now dead competitor.
 
How does the mod scene look so far for this? Are they planning on incorporating any mods in to the game?
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!

No idea about incorporating any of them though.
 
Probably one of the best games I've bought in years and hot damn if it isn't actually working at launch. :D

Much congratz to the devs. They did a fantastic job with this game.
 
Absolutely deserves it.

This feels like the true successor to Simcity as it was. It's really quite fun, the mod scene is great and will only grow. Very happy to see the game succeed, word of mouth is nothing short of excellent and reviews (yes they do sell games despite what some say) shine as well.

Would love to see it eventually outsell the last SC game.
 
And that's in less than one week, without traditional advertising.

Very deserving too.

I think a lot of us (I'm guilty of this as well) underestimate how powerful a positive reaction from the community can be.

Certainly gives hope for smaller projects. Glad to see it.
 
I was worried about this genre after SimCity 2013 came out. It takes very specialized skills to make a game with heavy amounts of simulation. It's not like a platformer in which you only really need a programmer and an artist to make something amazing.

It's amazing that a "small team" was able to pull this off. And they needed 20 people to make it.
 
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!

No idea about incorporating any of them though.

There are so many good mods that I start a city one day and by the end of that day, there are enough good/better mods out there that I want to restart a new one to use them.
 
So cool. Glad it turned out so well. I'll be holding off for now as I'm busy enough as it is and this seems like a timesink. When I have a free weekend though imma coming!
 
Apparently one of the former Maxis employee's who developed for Sim City 2013 is contributing models to the Steam Workshop for this game.

Clint from LGR points this out in his latest video.

Time that Colossal Order took some former maxis workers there. Funny to see this and pretty cool though.

I was worried about this genre after SimCity 2013 came out. It takes very specialized skills to make a game with heavy amounts of simulation. It's not like a platformer in which you only really need a programmer and an artist to make something amazing.

It's amazing that a "small team" was able to pull this off. And they needed 20 people to make it.

9 people there now at 13 what i have been reading last time.
 
Glad to hear this game is doing well, would pick this up if i wasnt knee deep into MH4U and have Type 0 and Bloodborne showing up soon. Def gonna pick this up over the summer (steam sale?) when there's more of drought
 
During Sim City's release, people's computers couldn't handle all that processing power.

But, it's been a year since then, and now PC's all around the world can do it no prob...........
The require their costumers to plug their BlackBerry's into their PC to handle the power requirements
 
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!

No idea about incorporating any of them though.

It's not complete, though--there are a few things marked as "not yet allowed," mainly replacing car and people models. Weirdly, these are the things I want to make assets for (alongside buildings, which are possible). Yesterday, in the shower, I came up with the greatest idea ever that would rely on both vehicle and people assets: a PARADE MOD. Random parades happening in your city! It would be AMAZING and I want to start making it NOW.
 
Started playing yesterday and it's fantastic. You really have to be a good planner for your city to grow and every step of growth needs you to keep all your infrastructure and services in check.
 
Well deserved! I love this game, already got my money's worth, and not stopping any time soon.

It is a well polished game too, runs great on my almost 5 year old system with a GTX480, a i7 930 CPU and 6GB RAM (4GB usable). I have a growing city with over 100k people, and the game runs like a charm.

For people who are on the fence, BUY IT NOW!
 
Absolutely worth the full price, best city builder since old school SimCity's. The grass roots campaign has worked so damn well for them, because it's actual user feedback and not inflated by some marketing campaign.
 
Bought the game today after reading so many of the positive impressions and the GB Quick Look.

The game is really great so far and its just fun! The fact that there are so many mods already is simply awesome. Really happy to see a smaller developer get it right when you have the big ones like EA completely dropping the ball on these kind of under served genres.
 
The day this game's sales surpass those of Sim City 2013 will be a good day for videogames. And I think it will likely happen rather soon. The modding scene alone will give this game legs. And I mean, long legs. This game might well become the city builder to play for the next decade or so.

Congratulations to the team! It's good to see that success comes to those that don't try to rip off and deceive gamers.
 
I just hope everyone remembers this.

We don't need huge publishers/huge devs/huge gaming news sites to give us excuses why we can't have what we want. Support what you want with your dollars, and good shit comes from it.
 
so happy to see it succeed. Worth every penny. I will buy all expansions.
 
now the real challenge... it's time to integrate the tycoon-style games inside of this. I want Roller Coaster Tycoon 2 inside my Cities Skylines game.
 
The day this game's sales surpass those of Sim City 2013 will be a good day for videogames. And I think it will likely happen at some point. The modding scene alone will give this game legs.

Totally agree. And to the bolded, I wish more developers would support mods. They really can add so much to a PC game. Its funny since you look at how SimCity 2013 had lukewarm mod support and then something like Dragon Age: Inquisition is so unfriendly to mod. If EA had their own equivalent to Steam Workshop for those sorts of games, they'd extend the lives of those games by so much! Seems so myopic not to support the modding community for those sorts of games that naturally seem suited for mods.
 
How does this game run on a non gaming laptop? I've an ok CPU and RAM but the GPU isn't great. I really want this game but no point if it's really resource heavy.
 
Dear, EA--
Fuck you. No extra reason to say this right now, but every time I see news for this game it's the first thing that comes to mind.

There's no such thing as Skylines having oversold until they could literally buy out EA and reform Maxis to make future city-builders along side with.
 
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!

No idea about incorporating any of them though.

The community manager has created Steam lists of recommended mods. So it looks like they are at least attempting some curation to promote the better mods.
 
It's amazing what embracing the creative power of the community can do for a game. I don't think the core game is that much better than Simcity. What is better is that CO rather let us have fun however we want instead of trying to restrict people at every turn.
 
Deep games with good word of mouth, especially those with modding support, don't seem to trail off in sales either. They tend to stick around for a while in the top few spots on Steam.

Wouldn't surprise me in the slightest if this hits the million mark fairly quickly.
 
So deserved and they deserve many more sales. This game is everything a city builder should be and with future updates plus mod support, it's gonna have long life ahead of it.
 
Well deserved! I love this game, already got my money's worth, and not stopping any time soon.

It is a well polished game too, runs great on my almost 5 year old system with a GTX480, a i7 930 CPU and 6GB RAM (4GB usable). I have a growing city with over 100k people, and the game runs like a charm.

For people who are on the fence, BUY IT NOW!

Damn...

how is it for people with macbook pro retina 15" model?

I have i7 2.3Ghz, 1gb GT650m and 8gb ram.
 
Chalk me up as another this thread convinced to get onboard. I used to love the SimCity games - before they got so ridiculous.
 
How does the mod scene look so far for this? Are they planning on incorporating any mods in to the game?

It looks excellent. The API is very open, so much so that there is a subreddit dedicated to looking over people's code so that there isn't anything malicious in it.

In one week, there are more mods and better mods than SimCity had ever.
 
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