Somebody apparently already built San Andreas.How does the mod scene look so far for this? Are they planning on incorporating any mods in to the game?
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!How does the mod scene look so far for this? Are they planning on incorporating any mods in to the game?
And that's in less than one week, without traditional advertising.
Very deserving too.
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!
No idea about incorporating any of them though.
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!
No idea about incorporating any of them though.
Apparently one of the former Maxis employee's who developed for Sim City 2013 is contributing models to the Steam Workshop for this game.
Clint from LGR points this out in his latest video.
I was worried about this genre after SimCity 2013 came out. It takes very specialized skills to make a game with heavy amounts of simulation. It's not like a platformer in which you only really need a programmer and an artist to make something amazing.
It's amazing that a "small team" was able to pull this off. And they needed 20 people to make it.
The require their costumers to plug their BlackBerry's into their PC to handle the power requirementsDuring Sim City's release, people's computers couldn't handle all that processing power.
But, it's been a year since then, and now PC's all around the world can do it no prob...........
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!
No idea about incorporating any of them though.
Hyvä Suomi!
I need to buy this sooner or later.
The day this game's sales surpass those of Sim City 2013 will be a good day for videogames. And I think it will likely happen at some point. The modding scene alone will give this game legs.
now the real challenge... it's time to integrate the tycoon-style games inside of this. I want Roller Coaster Tycoon 2 inside my Cities Skylines game.
There are 11,407 items in the Steam workshop right now, and a few mods which significantly improve the gameplay. Seems like it's a good idea to provide a full API!
No idea about incorporating any of them though.
9 people there now at 13 what i have been reading last time.
Well deserved! I love this game, already got my money's worth, and not stopping any time soon.
It is a well polished game too, runs great on my almost 5 year old system with a GTX480, a i7 930 CPU and 6GB RAM (4GB usable). I have a growing city with over 100k people, and the game runs like a charm.
For people who are on the fence, BUY IT NOW!
I know myself and many others are definitely keeping an eye out for this too, just waiting for the summer sale while we work through our backlogs.
How does the mod scene look so far for this? Are they planning on incorporating any mods in to the game?