Well yeah, but I'm still more just trying to figure out the magnitude of the revenue compared to the console space. It's sort of abstract to compare $/day to copies sold. Even then I guess the comparison is imperfect since these aren't 'sold' and the primary intention of their design is to allow idiots to flush money down the toilet. Maybe it would make more sense to compare these titles to scratch-off lottery tickets...You're ignoring the ROI side of things. These are incredibly cheap and this revenue stream is continuous.
Serious question, is gambling possible within apps?
Christ. That is massively successful by any measure.The revenue itself might not be that impressive but Supercell made $480 million of pure profit last year with 100 employees.