Nikodemos
Member
The problem is, you're talking about a product that, at minimum, cost $400 in 1992 money (Sega CD + base Genesis). That is around $870 today. In order to justify that sort of price, pretty much every game needed to be at least one step above anything you could find on the Genesis. And only some of them were. It's the same problem which afflicted the 3DO. Now, of course, part of it was due to bad devtools (expecially in the West), but that's not really an excuse. Sega simply overshot (due to the aforementioned base console limitations) while trying to put out a product competing with the CD-ROM^2. They were too concerned with whether or not they could, they never stopped to consider whether or not they should.Yeah no. Sega CD was awesome, well designed, and had a very solid library.
Again this is wrong. There are a lot of games that make use of the additional chips.
The SEGA-CD offered a lot of features. Every single game certainly didn't have to use every single feature. They were there if the developer wanted. They could use Redbook Audio, or they could do what they did in Lunar 2 (PCM). Sonic CD used both Redbook Audio and the additional sound chip for the Past levels.
A lot of games made use of the ASIC chip for special effects. I am not going to start a list, there are simply a ton of them. You could do FMV with the well known encoder (that was grainy yes) but you also had the liberty to code your videos in software as space was not an issue anymore, thanks to the CD format, and many games did this which resulted in superb quality that doesn't age at all. Games had voice overs, and some had elaborated sound design such as Snatcher. The SEGA-CD introduced a lot of people to brand new features. The PC-Engine CD was much more niche in the US and didn't even make it in Europe.
Frankly, if they were so dead-set on getting a CD-based product out, they should've simply gone the whole distance and made the Sega CD a standalone console. The base Genesis would always be a metaphorical millstone around the Sega CD's neck.
Me mentioning PC-Engine was in the context of the Japanese market, where it was enjoying decent marketshare. And was the first console of the main 3 to come with a CD-ROM attachment.
Yes, they were spread disastrously thin.Exactly.
From the leaked confidential document we know that Sega of America were supporting 6 product lines at the same time (Genesis/Nomad, Game Gear, Sega CD, 32X, Pico, Saturn) and all of them were projected to lose money in the FY97!
The expected total loss for FY97 for SoA was projected at $122.6M.