In before the pro-ABK acquisition nuts flood in with the "SEE!!? It's OKAY if Microsoft are using all their Azure/Windows/Office money and assets to buy the single-largest 3P publisher in the market!"
Never mind there is a big difference between effectively utilizing resources from other established divisions for a brand new (at the time) division to find its feet and be successful (and that its success came from actually offering a better competitive product. Sony could've thrown all their electronics money at PlayStation the way Microsoft is trying to do with Xbox; it still wouldn't have meant anything without great decision makers at the top leading.
And Psygnosis was worth only 0.0001% of the gaming market's size in 1993 ($20 billion), purchased for $20 million. They were forecasted to have generated around $12 million in revenue for 1993, that's about 1/1666th of the total gaming market revenue in 1993. Conversely, ABK generated $7.53 billion in revenue last year, with market revenue at ~ $202 billion. That's about 1/27th of the total market revenue coming from just ABK alone.
All the more reason the comparisons of ABK deal to Psygonsis are idiotic, disingenuous and from those who should know better, done out of spite to make false narratives. The differences in intent between Sony buying Psygnosis and Microsoft attempting to buy ABK (right after they just purchased Zenimax, BTW) couldn't be more clear.
What I find funny is how "well" educated some of the random green fans are about what happened 30 years ago in gaming. I don't believe most of them are old enough to remember that by themselves.
Just adding that Saturn outsold the N64 in Japan
The Saturn had a very healthy market in Japan unlike the States. You're about to find out quite alot. SOA made some key errors that pushed Japan past them. For one the import market was hot back then but, SOA refused to acknowledge what was hot and selling. One, not releasing the 4 meg ram cart was a mistake. Sega Japan got all these "Xmen vs Street Fighter -Marvel Super Heroes vs Street Fighter -Vampire Savior -Street Fighter Zero 3 (Street Fighter Alpha 3) -Pocket Fighter -Astra Superstars (OPTIONAL) -Dungeons & Dragons Collection (Disc 2 only)" and they were arcade perfect! The Playstation got inferior versions of all of these titles why Sega didn't find a way to capitalize on those games and the ram cart I'll never know. Yes, Sega was very different story in Japan. I know they were arcade perfect I still have mine! The Ram cart could have been a game changer in the States but, we'll never know. This cart was something Sony didn't have and they didn't have a way to add one if it was a success. Sega should have bundled that cart in with the system for the same $399 price!
They had 400k unsold 32Xs on warehouses and were even planing to buy back from retailers.
Fall 95 must have been a disaster for the thing.
WipeOut did release on Saturn but a year after the PSX release.Just had a quick read through it, one part that stood out was that Wipeout was supposed to be releasing on the Saturn
Wonder when Sony got the exclusivity for that
Man it’s crazy to think there was a time when it seemed it could go either way between Saturn and PlayStation.
I agonized over the decision myself until I saw the first tiny thumbnail of Final Fantasy VII in Game Informer in 1995.
For being a sega mage drive kid, and frequent visitor at my local sega world, I went with the Saturn first. But I knew at some point I needed to have a PlayStation. Everybody had one back then. I was the only one of my friends with a Saturn. Then I got my first job working at HMV in 1997 ( they were a huge chain or stores that sold music, movies, games and other stuff) bought my PlayStation 1 and immediately bought ridge racer and tekken 2. I thought sega rally was the pinnacle of racing games on console back then…. And then gran turismo happened. Can’t forget the resident evil games. Anybody remember G- police? Wipeout was new and exciting … oh… and die hard trilogy. Meanwhile I had the Saturn sitting right next to it with the 4MB ram cart and arcade perfect ports of all my fave capcom and SNK and sega games. What a time to be a gamer! Turn on one console…. I’m playing panzer dragoon RPG, burning rangers… dark stalkers 3!…. Turn on the other and I’m playing gran Turismo, ridge racer type 4…. Tekken 3, winner stays on. ISS was a quality footy game series. You really had to own both. And an N64. Consoles were so different to each other back then.Man it’s crazy to think there was a time when it seemed it could go either way between Saturn and PlayStation.
I agonized over the decision myself until I saw the first tiny thumbnail of Final Fantasy VII in Game Informer in 1995.
Seems you're right, never knew it got a Saturn release, looking at footage on youtube the framerate was awful lolWipeOut did release on Saturn but a year after the PSX release.
Oh bruh! This is LITERALLY THE SAME SONY OF TODAY. Can't you all see that Sony is using the same playbook 30 years later against Microsoft. It's amazing to see even. Reading some of these Sega docs.......just switch out the word "Sega" with "Microsoft" and it would read like something that was said at the FTC vs. Microsoft court case.
Could mean money but I read it as referring to brand equity. Sega damaged their brand with the CD and 32X peripherals while Sony was highly regarded as a consumer electronics manufacturer and that carried over to the PlayStation.
Facts. Even from the get-go, Sony were very pro-3P and willing to work with them, invite them into the process very early, and looking to boost their production capabilities. The funny thing is, if they had Microsoft's mentality, they could have tried buying a lot of those 3P devs and pubs, but when Sega & Nintendo were failing to read the market, and when Sony were already establishing great relationships with 3P without needing to acquire them...why bother?
It just highlights how MS's acquisition strategy is centered on trying to "make up" for failing to provide for 3P the past 10 years. But if they can't organically build up benefits with 3P the way Sony have the past few decades, they (MS) feel the only option is to inorganically purchase those benefits and take them off the open market altogether.
SEGA put a Master System inside the Game Gear, a hardware from the 80s that was produced and sold until 96.And to find out that both Sega and MS never figured out how to do the same thing with their consoles is just brain-numbing to me.
Could mean money but I read it as referring to brand equity. Sega damaged their brand with the CD and 32X peripherals while Sony was highly regarded as a consumer electronics manufacturer and that carried over to the PlayStation.
Of course the money to start PlayStation came from Sony, I’m talking about what the document is referring to in regards to “equity”.Where did PlayStation get money from besides Sony?
Maybe there was VC money but I doubt it
Plus I'm equally impressed with Sony's economic vision to build the Playstation hardware back then too. It seems outside of the PS3 when Ken Kutargi went nuts, Sony has consistently made sure the Playstation console itself could end up being sold at a profit after some node shrinks and using economies of scale.
It's insane how we are getting an inside view of the same console design philosophy of Sony and how closely Mark Cerny has stuck to that with both the PS4 and PS5. And to find out that both Sega and MS never figured out how to do the same thing with their consoles is just brain-numbing to me.
How long has Mark Cerny been with Sony and do they force their engineers to obey by this Playstation philosophy or something?
Sony is the parent company of PlayStation, so they get funding from Sony just like every subsidiary of any corporation does.Where did PlayStation get money from besides Sony?
In this instance, they are talking about brand equity. Sony was a well-established electronics brand, so they were able to leverage that in the consumer space. The equity you are referring to is the value of a company's stock and assets when liabilities are taken into account.Maybe there was VC money but I doubt it
Yeah, that's another bit that really stood out to me. It basically reads like a parody, just comically inept.This part made me laugh in one of the emails at the end
"It seems clear from all that we see in Japan that Nintendo is going to position and advertise Nintendo 64 as "The Ultimate Video Game Experience." Shouldn't we pre-empt this line, claim, in our advertising and PR now"
The craziest thing is that they forgot what happened 10 years ago when a company that never had won any gen tried to force always online and end the used market, and now we have to trust their decisions because Phil said soWhat I find funny is how "well" educated some of the random green fans are about what happened 30 years ago in gaming. I find it hard to believe that hordes of them wasting so much time on twitter and everywhere are mature boomer gamers who remember that by themselves.
I know he helped somehow with the crash trilogyHow long has Mark Cerny been with Sony and do they force their engineers to obey by this Playstation philosophy or something?
At that time, Sega had so many products (and arcade too!) it made no sense why the company spread itself so thin. But it sure seemed everything got green lit in the boardroom like money was no object. Nintendo has had a console and a handheld for most of it's existence. One for home, one for the road. Ok, Virtual Boy was terrible, but they never really deviated from that strategy.
Around that time, Sega had:
- Arcade
- Genesis
- Sega CD
- Game Gear
- 32X
- Saturn
- Nomad
- PC ports of some games
- Even Sega Pico toys for kids
What they should had done is focus on arcade gaming, a good home console for ports, and maybe if the market had enough juice in it, tag along a Game Gear as second fiddle to Gameboy. Or just quit handheld gaming after GG. It should had been a slam dunk if they focused on an arcade/console tandem because at that time gamers were still amped up on arcade ports. Sega needed to also improve the home port adding content.
You could tell Sega lost focus and quality as even there really good Sega Sports Genesis games (not all of them, but many) somehow in the next gen of Saturn went down the toilet. Sega Sports were among the key reasons why so many of us got a Genesis. You'd get a good 1-2 punch of EA and Sega Sports.
6%? I guess you never seen what retail markup is. More like 20 to 30 percent.6% sounds like a decent retail margin, since historically dont stores breakeven? They make all the money on games, peripherals, carrying cases etc...
On console hardware? That's what I meant.6%? I guess you never seen what retail markup is. More like 20 to 30 percent.
Oh ya, I forgot about Rare and KI. Maybe they had some other games too (I was thinking about their 1980s days).TBF, Nintendo still had their hand in arcades at this time, though through other companies like Williams and Rare. They never 100% left that market in the '90s.
Concept-wise the Nomad wasn't a bad idea, it's just the battery life was shit. But a portable version of your previous home console with 100% library compatibility? Yeah, that's great IMO. Sony should have done similar for PS4 IMHO, maybe Project Q will still be that (hopefully with a better design), we'll see.
I think Sega should've prioritized the ST-V for arcade since it and Saturn were practically 1:1, and would have made ports much closer and easier. Meanwhile the Model 2 could've been used for graphically enhanced versions of those Saturn/ST-V games maybe a year later. Scoping those games for Model 2 to bring down to Saturn, even if just visually, always worked against Saturn perception WRT its power and capabilities because the gap between Model 2 and Saturn was significantly larger than System 11 to PlayStation, as an example.
And true Sega's software quality went down WRT the sports games for sure, but IMO Saturn was when their home software quality really elevated. Their 1P output was a lot stronger on Saturn than Genesis/MegaDrive IMHO, mainly because it seems like SoJ were just able to make more games. Like the only notable 1P JRPG they had in MegaDrive/Genesis era was Phantasy Star IV, versus on Saturn where they had Panzer Dragoon Saga, Shining the Holy Ark (through Camelot, but still), etc. They didn't even make any original rail shooters for Genesis/MegaDrive, but Saturn got Panzer Dragoon and Zwei, so on and so forth.
Sony is the parent company of PlayStation, so they get funding from Sony just like every subsidiary of any corporation does.
In this instance, they are talking about brand equity. Sony was a well-established electronics brand, so they were able to leverage that in the consumer space. The equity you are referring to is the value of a company's stock and assets when liabilities are taken into account.
Even console hardware that seems low. What do you think it costs a retailer to ship, stock, and sale the item. And that’s not counting paying management, building costs, shrink, etc.On console hardware? That's what I meant.
The simple truth is that, although they make great games, Sega is a stupid company. Full stop. Sega wa totemo baka desu.At that time, Sega had so many products (and arcade too!) it made no sense why the company spread itself so thin.
Their biggest problem is that they were in year 2+ (year 4+ in some cases) of all these bad hardware decisions. And, once hardware gets pushed out, killing it prematurely brings a lot of consumer anger. They really shouldn't have created the Sega CD and the 32X in the first place. And potentially the Game Gear as well.At that time, Sega had so many products (and arcade too!) it made no sense why the company spread itself so thin. But it sure seemed everything got green lit in the boardroom like money was no object. I guess Sega was one of those companies where the R&D dept rules the roost. Nintendo has had a console and a handheld for most of it's existence. One for home, one for the road. Ok, Virtual Boy was terrible, but they never really deviated from that strategy. They even condensed it to Switch in modern day.
Sega were horrifically unfocused for most of their console wars era. SoA and SoJ pulled in different directions, they both took equally bad decisions that tended to cross-amplify their negative impact, and never genuinely tried to leverage any potential inter-departmental synergy (their way of doing things was the bog-standard hyper-siloed Japanese company, where the left hand doesn't know what the right is doing).What they should had done is focus on arcade gaming, a good home console for ports, and maybe if the market had enough juice in it, tag along a Game Gear as second fiddle to Gameboy. Or just quit handheld gaming after GG. It should had been a slam dunk if they focused on an arcade/console tandem because at that time gamers were still amped up on arcade ports. Sega needed to also improve the home port adding content.
I think Sega suffered dev cycle slowdowns when switching from 2D to 3D content; a situation that would repeat in a later generation (when going from SD to HD in the mid-late-00s).You could tell Sega lost focus and quality as even there really good Sega Sports Genesis games (not all of them, but many) somehow in the next gen of Saturn went down the toilet. Sega Sports were among the key reasons why so many of us got a Genesis. You'd get a good 1-2 punch of EA and Sega Sports.
The question always was "who's gonna develop software for it?" - you don't sell hardware just because it can play games from years ago, without new titles to promote alongside the console it will quickly be forgotten.Concept-wise the Nomad wasn't a bad idea, it's just the battery life was shit. But a portable version of your previous home console with 100% library compatibility? Yeah, that's great IMO.
Yeah but by then consoles were no longer toys. They could be proudly displayed at electronic stores next to TVs and stereos.PS2 console margins for retailers were way slimmer, only about $4 at launch.
Plenty would have if Sega Saturn's slot was Mega Drive compatible. They should have made Sonic 4 to go with it.The question always was "who's gonna develop software for it?" - you don't sell hardware just because it can play games from years ago, without new titles to promote alongside the console it will quickly be forgotten.
It’s amazing Nintendo ever agreed to that deal. He masterfully engineered the whole situation to get Sony on board with the PlayStation as a separate device to enter the market. The Nintendo “betrayal” story was born and the rest is gaming history.He apparently also crafted the SNES CD-ROM deal that would have given them all the royalties.
Why bother to buy when you own 2/3 of the home console market? They will go to you regardless.Facts. Even from the get-go, Sony were very pro-3P and willing to work with them, invite them into the process very early, and looking to boost their production capabilities. The funny thing is, if they had Microsoft's mentality, they could have tried buying a lot of those 3P devs and pubs, but when Sega & Nintendo were failing to read the market, and when Sony were already establishing great relationships with 3P without needing to acquire them...why bother?
It just highlights how MS's acquisition strategy is centered on trying to "make up" for failing to provide for 3P the past 10 years. But if they can't organically build up benefits with 3P the way Sony have the past few decades, they (MS) feel the only option is to inorganically purchase those benefits and take them off the open market altogether.