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Cliff Bleszinski addresses the differences between Lawbreakers and Overwatch

I disagree, lawbreakers looks like a an arena shooter with hero bits on top. Overwatch feels like tf2 with hero bits on top. I almost get a rocket arena vibe from watching lawbreakers. It's tough to tell because I haven't it, I've only played Overwatch but lawbreakers looks less like team fortress and more like unreal. Those are really big differences imo.

From what I played of Lawbreakers it actually plays like a mix between TF2 and the old Arena-shooters, while OW clearly plays more than TF2.
 
Oh are you not familiar with Overwatch fans?

Overwatch fans are combination to create a monster:

Anime fans + Blizzard fans = Unbearable fanbase

A great social movement comes about to force people to stop generalizing people into genders, and so people start generalizing people through other means instead.

Don't worry though, it's not your fault.
 
Well I have potg with symmetra 90% of the time and it sure isn't because of my ult.

I assume certain characters are tweaked differently to achieving a PoTG. Widowmaker, Reinhardt and Symmetra all have a more lenient quota for kills in a space of time compared to other characters (Particularly those scoring multi-kills with their Ultimate)
 
Everything that guy has said is pure hyperbole and just ignore him. 25 meters? Someone really needs to get his eyes or sense of distance checked.
 
This game is clearly Overwatch. It would be something different if it was just "Oh they have rockets, that's Pharah, it's Overwatch". In fact that rockets are the least comparable to Overwatch of all I really saw just now.

The main thing that I can discern that is different is that this Lawbreakers game doesn't have identifiable characters, especially since each character can carry all the weapons. I don't know if that's definitely the case, but that's what the video demonstrates. I wasn't listening to it though so maybe the guy said something different.

Mortal Kombat wasn't just a gritty skin placed on top of Street Fighter. It wasn't just a mature fighter. It also wasn't "just" mechanically different. It had a lot of differences going for it, so much that the only similarity was that they were 2D fighters. The best comparison you could make to this is that Lawbreakers' characters have the same basic core moves, just as how MK characters do, but that wasn't exactly a positive thing about MK.

It is nothing like Overwatch. LB plays completely different.
 
Guys, if the general public could confuse and compare Overwatch and Battleborn, guess what will happen with Lawbreaker.

It's a lost battle.
 
Everything that guy has said is pure hyperbole and just ignore him.
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cliff-bleszinski-quote-1.jpg
 
Guys, if the general public could confuse and compare Overwatch and Battleborn, guess what will happen with Lawbreaker.

It's a lost battle.

Lmao, right. Besides the design (which is barely identical), they are different games. I found out late into the game that people were comparing it when I saw memes on Twitter.
 
Lmao, right. Besides the design (which is barely identical), they are different games. I found out late into the game that people were comparing it when I saw memes on Twitter.

He's actually right.

Like it or not, similar or not: Lawbreakers is going to get compared to Overwatch, since it already is.
 
Has he even played Overwatch?

1. You don't automatically die/lose if you encounter a character that is your (hard) counter.

2. You can just as well take out an entire team in Overwatch too as long as you don't suck, Cliffy.

Right, He has no idea what hes talking about.
 
Guys, if the general public could confuse and compare Overwatch and Battleborn, guess what will happen with Lawbreaker.

It's a lost battle.

The OP and the VG247 article chose the most click baity thread title when Overwatch was only mentioned for a minute or two in the video.
 
A R-rated experience: We are putting the cartoon characters to bed. The adults are here to cause violence and chaos. We don't want to make a game that will be lumped in with the cartoon style from our competitors. LawBreakers is a bloodsport.

Now that is edgy.

Translation: LawBreakers won't have beloved characters like Overwatch.
 
I had honestly never heard of Lawbreakers until now. The aim may be to be "Mortal Kombat to Overwatch's Street Fighter", but I don't picture this standing out enough to be anywhere near as profitable as modern MK has been.

I find it hard to take them seriously with quotes such as this as well:
A R-rated experience: We are putting the cartoon characters to bed. The adults are here to cause violence and chaos. We don't want to make a game that will be lumped in with the cartoon style from our competitors. LawBreakers is a bloodsport.
 
I'll definitely need to give this a try when I have the chance, it doesn't appeal to me aesthetically but what I've heard about it sounds good. Overwatch is cool and all - I've already played it almost as much as I ever played TF2. But I still don't rank it above UT. I never got into Gears multiplayer but in the third person shooter world it's still unmatched in basic feel and mechanics. I'd say that I would prefer Cliffy would have stuck with Epic and done another UT but they are doing that anyways and it's coming out pretty damn well.

As for the rock paper scissors thing people are getting way too far into semantics. It's pretty clear what kind of game he's describing and don't act like there aren't extremely one-sided counters in Overwatch (Winston vs Bastion or Reaper for example).
 
I agree with what he's saying and think Lawbreakers looks pretty good. There's room for both to exist at a time where the arena shooter is almost non-existent and a DOOM reboot is considered to be one of the best shooters of the gen.
 
I look at it this way, if Overwatch is the wiimote and nunchuk then Lawbreakers is Sony's Move peripheral. Same basic idea. It's just that one is extremely popular and the other although entirely different conceptually will be looked upon as nothing more than a ripoff of an already popular product.
 
Lawbreakers does look really fun actually. And he's right about people always instantly try to compare games to what they've played before, regardless of how inaccurate they are. There's some popular streamer who does full walkthroughs of games and does this every time from the few beginning videos I've seen. "This kind of looks like this game and this game mashed together"

No it doesn't... you just started your play through and haven't even done a single thing yet. And the game doesn't play like either of them.
 
“And them, as a game, are so much rock-paper-scissors. And for us, you know, if I come around the corner in Overwatch and I have the wrong character, and someone else has the right character, in that rock-paper-scissors match, I’m dead.”

This is a weird quote. You don't just round every corner blindly looking for people in Overwatch. Whatever character you're using, you use them to their strengths instead of rushing in with every single hero looking for the first enemy you can find.
 
I hope it has hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Lawbreakers Heroes though.

Impossible. Nobody can copy the lightning-in-a-bottle success that was Battleborn
 
Rainbow Six Siege is the best "hero" shooter anyway,...
Saw some gameplay during E3 week, didn't look too hot. Had no idea Cliff was involved.
 
Sounds like PR damage control.

This is just not a good time for this. Gritty + fbombs isn't enough to keep it from looking generic.

Ideally this should have come out way before Overwatch.
 
lawbreakers just looks too damn slow for what its trying to be

movement speed really needs a buff

Lol have you played?

Looks can be deceiving... It gets very fast for the type of game it is. It's not a pure arena shooter remember. It's got some pretty cool objective based gameplay and I think it would be a shit storm if it was any faster. That's just me personally.

If anything needs to be faster it's Overwatch. Fuck it's painfully slow at times. Still love it though.
 
Lol have you played?

Looks can be deceiving... It gets very fast for the type of game it is. It's not a pure arena shooter remember. It's got some pretty cool objective based gameplay and I think it would be a shit storm if it was any faster. That's just me personally.

If anything needs to be faster it's Overwatch. Fuck it's painfully slow at times. Still love it though.

I have and most of my feedback revolved around the game needing a huge speed increase. For something cliffy has been touting as "designed for mouse and keyboard" it feels a lot like a shooter designed for consoles at the moment.
 
His comment about you dying if you walk into a room with the full enemy team is somewhat untrue if you pop a damage ult. You might still go down, but if you play smart you'll take half of them with you.
 
Lol have you played?

Looks can be deceiving... It gets very fast for the type of game it is. It's not a pure arena shooter remember. It's got some pretty cool objective based gameplay and I think it would be a shit storm if it was any faster. That's just me personally.

If anything needs to be faster it's Overwatch. Fuck it's painfully slow at times. Still love it though.

The game WANTS you to be airborne and dashing around the arena but sometimes it just doesn't feel that way. Vanguard is a class that I love on paper but the jetpack dashing just isn't clicking with me.

My only hands-on time was in a couple of rounds at E3 though. Maybe spending more time with it at home would give me a different impression but I lost the alpha key they passed out.
 
The guy made Unreal Tournament. Couldn't he just have said, "This is gonna be more like Unreal Tournament and those games were fucking awesome so please buy my game." ?
 
I have and most of my feedback revolved around the game needing a huge speed increase. For something cliffy has been touting as "designed for mouse and keyboard" it feels a lot like a shooter designed for consoles at the moment.

The game WANTS you to be airborne and dashing around the arena but sometimes it just doesn't feel that way. Vanguard is a class that I love on paper but the jetpack dashing just isn't clicking with me.

My only hands-on time was in a couple of rounds at E3 though. Maybe spending more time with it at home would give me a different impression but I lost the alpha key they passed out.

It's def a game where different areas of the map facilitate different speeds and types of gameplay esp. with map and character gravity anomalies. Different characters as well move "better". I mean I could still see it being faster as its PC only but I really think they hit a sweet spot where you can twitch rocket slay and then utilize precision hitscan weapons all while in the air, on the move.

To me this has MUCH more Black Ops 3 than Overwatch.
 
While i understand roughly what you're trying to convey (which is malarkey that everyone competing in the genre just say anyway) , positioning yourself as "MK" and versus "Street fighter' , when pegging yourself as the game with more deph and possibly more technical , seems like a failed and weird analogy to me .

Especially when you could have used your own popular games as analogies and references instead
 
Why not just play UT4 instead then? it feels counter productive to go that route with one in the works.
Because this is the guy who actually made the original games and generally has a really good track record? Not a slight against Epic, but gamedevs change employees so much that there's probably next to noone left from the UT days.
Edit:
2/3rds of the FPS market has no idea what UT is though...
But isn't that one third the people that are gonna read this stuff?
 
While i understand roughly what you're trying to convey (which is malarkey that everyone competing in the genre just say anyway) , positioning yourself as "MK" and versus "Street fighter' , when pegging yourself as the game with more deph and possibly more technical , seems like a failed and weird analogy to me .

Especially when you could have used your own popular games as analogies and references instead
For real.

And honestly, a lot of the design decisions he's making seem geared around making the game friendlier for people who charge into team games concerned solely with their K/D ratios and ignore the actual goals, which is something I couldn't disagree more with. Fitting for the dude behind Facing Worlds, though.
 
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