AZ Greg
Member
There should be some kind of standard to it so that there isn't abuse to the players.
lol
There should be some kind of standard to it so that there isn't abuse to the players.
One of the biggest issues modern capitalist societies face is the thinking that the sole purpose of business is to make money. The purpose of business is actually to build value. While value is usually measured in dollars, there are ways to build value without making money. Tremendous value is created when you build a studio from the ground up that it capable of making great games in the future.
Many people struggle with the abstraction of value from money and they just focus on the easier objective of money. This can lead to many bad things like Enron, the banking crisis or terrible MTX mechanics that are solely designed to suck money out of unhappy customers.
People also make mistakes the other way though. If people enjoy playing Zynga games, then Zynga is building real value. Some firms like Zynga eliminate the trouble of abstracting value from money by building measurement tools to track customer satisfaction. If customers are satisfied, then there is an assumption that value is being created. The problem with this path is that when money creation and value measurement are completely separated, there is a delay in discovering when money creation activities are no longer building value. It doesn't change the fact that Zynga was at least at one point delivering a lot of value for their customers.
So does Peter Molyneux, but at least that's someone who contributes (or used to) to the industry.
I really don't. I get Warren Spector, Molyneux, Jaffe, John Carmack, Gabe, Kaz and even Pachter threads, but this guy? Not that I hate Gears, but is he really that relevant?
Not to mention, well...
Well suffice to say I think we've driven the proverbial truck through the holes in his argument.
Still, nice to have vocal developers.
I bet this happens a lot in the industry. Developers bloviate condescendingly about capitalism 101 as a way of explaining away the odious DLC practices that sprang up with console digital distribution. Oh, if only these forum posters had paid attention in economics they'd realize how futile their protestations are; money talks, don't you know. Thanks for the lesson, Professor Bleszinski.
But do you have an economics degree?
Another thing, the "vote with your wallet" advice is a crock of shit. People acting independently is partly what got us into this mess in the first place, along with a lengthy history of economic and political issues. Not to mention he is speaking to a minority and we don't all have an equal say.
If you dont like EA, dont buy their games. If you dont like their microtransactions, dont spend money on them. Its that simple. EA has many smart people working for them (Hi, Frank, JR, and Patrick!) and they wouldnt attempt these things if they didnt work. Turns out, they do. I assure you there are teams of analysts studying the numbers behind consumer behavior over there that are studying how you, the gamer, spends his hard earned cash.
Good post, I was thinking the same thoughts.A few people have made this point already, but I just wanted to echo this. There is no way anyone who has even a passing knowledge of TF2's history could confuse the almost comically endless run of game-reshaping free updates with any of EA's egregious examples of nickel-and-diming.
Beyond that, all you have to do is read a few Valve news threads on neogaf to see they get plenty of criticism, often in situations where you'd think there couldn't possibly be a negative interpretation to the news, and then low and behold, someone on the internet figures out an angle. Recent news offers a shedload of examples, but one thing that comes to mind in the past is the HUGE UPROAR around Valve releasing Left 4 Dead 2 only a year after Left 4 Dead. There was a petition, many people were furious, etc. For releasing a sequel a year later ONCE.
The truth is, every game company gets shit. The less shitty get less shit (usually because they're more meaningfully responsive to customer feedback,) and the world goes on.
Also, why is it that when something is a "business" about "money," consumers should shut their mouths and vote only with their wallets? I'll complain about a bad game and I'll complain about a ripoff offer as much as I want, thank you very much.
It's almost like some people feel that there should be no communication in the market. It's a fucking market. People talk as they exchange value. Otherwise the only consumer knowledge in the market would be what gets fed to people through advertising, which would greatly benefit the companies who have the most money to spend on advertising... ah, I see where this is going.
It's almost like the "please only vote with your wallet, not with your voice" crowd is afraid of the power of word of mouth.
Why does everything this guy says get a thread?
Wrong answer, Cliff, wrong answer. That's quite a childish argument.
Why does everything this guy says get a thread?
Saying a game has microtransactions is a giant generalization, really, it is an open ended comment. What can you buy? Can you buy a cosmetic hat? Or can I spend a buck to go to the top of the leaderboard? Can I buy a bigger gun? What about gambling? (Its like saying a game is open world; that could mean GTA, Assassins Creed, or heck, even Borderlands.) Which one do you actually mean? Do Zyngas practices often feel sleazy? Sure. Dont like it? Dont play it. Dont like pay to win? You have the freedom to opt out and not even touch the product.
Wrong answer, Cliff, wrong answer. That's quite a childish argument.
I don't understand your argument. How did people acting independently get us into this situation? How could we have acted to not get us into this situation?
If you dont like EA, dont buy their games. If you dont like their microtransactions, dont spend money on them. Its that simple.
While in essence I can't disagree with what Cliff is basically saying, I have to come back with this: As consumers, our only tools to change the industry that we're a part of is feedback, and patronage. We can give good and bad feedback, and we can choose to buy or not to buy. But ultimately, we have to accept what the industry delivers unto us, or else we're out of the loop...
Being divided allows us to be more easily conquered, so to speak. If we don't guide ourselves as a group, the businesses will. Of course, it's not quite that black and white, because businesses influencing consumers isn't always a bad thing and we do influence each other.I don't understand your argument. How did people acting independently get us into this situation? How could we have acted to not get us into this situation?
This too.Femmeworth missed the main point - people who obsess on message boards are the 1%, or .01% of the industry.
If microtransactions/DLC were not successful, they wouldn't be growing. The majority, or a very rich minority has made them economically viable, so they keep getting bigger.
Exactly. Cliff is simplifying it down to a case of "vote with your dollars otherwise we don't want to hear from you". In doing so, he is dismissing the opinions of people who say "I didn't buy products X, Y and Z and here's why".
It's always childish to deflect criticism in such a manner instead of addressing it.
Being divided allows us to be more easily conquered, so to speak. If we don't guide ourselves as a group, the businesses will. Of course, it's not quite that black and white, because businesses influencing consumers isn't always a bad thing.
Probably the worst thing I've read in a while. Yes, ask the vets of one of the worst arcade developers of all time. Garbage.People like to act like we should go back to the good ol days before microtransactions but they forget that arcades were the original change munchers. Those games were designed to make you lose so that you had to keep spending money on them. Ask any of the old Midway vets about their design techniques. The second to last boss in Mortal Kombat 2 was harder than the last boss, because when you see the last boss thats sometimes enough for a gamer. The Pleasure Dome didnt really exist in the original Total Carnage. Donkey Kong was hard as hell on purpose. (Kill screen coming up!)
It's always childish to deflect criticism in such a manner instead of addressing it. For example:
"YOU DIDN'T LIKE DUKE NUKEM FOREVER!?? WELL LOL ITS JUST YOUR OPINION. IF YOU DIDNT LIKE IT JUST DONT BUY IT AND SHUT UP LOLOOLOLL"
Or:
"YOU DON'T LIKE MS'S ANTI-USED GAME SENTIMENT? IF U DONT LKE IT JUST DONT BUY IT LOLOLOL"
I get that since gold people need to do something but how about make that content free ? and then after release of first "gold to premiere" DLC do some other DLC.
"If everyone bought their games used, there would be no more games."
Meditate on this Zen koan and you will achieve enlightenment.
Well, I'm speaking about the majority too.But you either purchase a game or you don't. It's binary. And as pointed out a few times the "us" you're talking about accounts for a very tiny number of people relatively speaking.
Well, I'm speaking about the majority too.
Do any of you fuckers still actually play games, or do you just hang out here all day long and play digital fantasy football with the industry?
You should read your End User License Agreement next time.
What an awesome way to treat an audience that actually reads what you write on tumblr, "your average joe" may have no clue about what you've done as a designer nor would they seek out your opinion.
Antagonizing forum posters is the lowest denominator of trolling or showboating is what I'm basically saying. You're pretty good at being a president of a company or thinking of design philosophies, but you are terrible at actual discourse and debate with other people.
Do any of you fuckers still actually play games, or do you just hang out here all day long and play digital fantasy football with the industry?
You mean that thing I can't read until after I buy the game?
Aye.The thing that really bothers me about micro-transactions specifically over DLC is that can, if the devs are greedy enough, skew the gameplay balance in favour of the game in an effort to get money out of the player for extra lives etc. We haven't seen this in the console space so far (thank fuck), but Activision or EA (cant remember which) were talking about a hypothetical pay to reload or extra ammo system at some investor meeting. This kinda shit can potentially lead to a situation where the programmers have a bit of code in the game where by they can engineer situations where you just lose or just a couple more mags of ammo will allow you to clear out that last room.
My distaste for micro-transactions is somewhat based on a hypothetical, but if it has been talked about by a publisher which makes it a possibility and I'd rather they don't get their foot in the door.
For the most part DLC doesn't bother me, if it's something amazing i may buy it, but if it's something that was clearly intended to be in the game from the start, i wont buy it out of principle.
Firemonkeys, and perhaps more pertinently EA, have got that balance horribly, horribly wrong, to an extent where the business model becomes the game - with gut-wrenching results.