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CliffyB interview on LawBreakers changes since alpha, audience, Overwatch comparisons

What the hell are you guys talking about? RC Cola is the shit, better than sugary ass buttwater coke.

But this game is going to flop there's a lot of crap mechanics and we're already getting a new Quake and Unreal.
 
LawBreakers is: Cola, carbon-based vaguely-remembered, barely-distributed, multi-failed marketing coups; meta-soda, drink + mediocre beverage option
 
Hard to disagree with the "**** killer" statement. I remember reading about all the WoW killers coming out back in the day, and seeing every single one of them fail miserably.
 
"Halo hasn't been killed"

Oi m8, last I checked, Halo did a fairly decent job killing itself, with assistance from CoD.

You completely miss the point he was making. Or you purposely ignored it to tell a shitty joke. It still sells millions of copies. Halo Wars 2 just came out. Halo and call of duty are not similar and I doubt there's a huge amount of crossover between their player bases. They're different types of FPS, as are Overwatch and Battlefield. There's room to co-exist.
 
A nice cold RC cola is fine. Better than store brand cola at least. Mix it with crown and you won't even be able to tell the difference compared to Coke.
 
You completely miss the point he was making. Or you purposely ignored it to tell a shitty joke. It still sells millions of copies. Halo Wars 2 just came out. Halo and call of duty are not similar and I doubt there's a huge amount of crossover between their player bases. They're different types of FPS, as are Overwatch and Battlefield. There's room to co-exist.

The term "Halo Killer" never meant a game that would kill of the Halo series, rather a game that would dethrone Halo's popularity (which several shooters have since many years back). His point was rather that positioning yourself as the next thing and aiming to dethrone another game won't do you any favors.
 
The previous tests were fun, but yeah it's definitely less Team Fortress/Overwatch and much more of a UT/Quake. You can fight well with any class, not really about support play.
 
RC Cola is what you buy when for some reason you absolutely must have cola right that very moment, but you forgot your wallet at home so you have to resort to scrounging your coat pockets for spare dimes and shit.

This is not the comparison to be making to you upcoming release, Cliffy.
 
Did he just compare the game to RC Cola?
He's hip and cool! HE don't got time for the Pepsi to his games Squirt
$_1.JPG
 
I think this game will be a good alternative to Overwatch.


--LawBreakers isn't a full price game
--It plays at a different pace from Overwatch; it's faster, and more "deathmatchy", even though it's team based
--Different aesthetic
--Different game modes


This game ain't trying to overtake Overwatch, it's trying to be a good alternative, and I think it will be.

Quake Champions is the main opponent of Lawbreakers, not Overwatch. The Overwatch crowd won't care for this game.

That's what the interview made it seem like to me.

People are focusing on "RC Cola" but the interview made it sound like LawBreakers is going more for the hardcore PC audience -- the Quake and CS:GO audience. The reason Overwatch got big I think is because it successfully made a space for a somewhat more mainstream audience. LawBreakers and Quake Champions aren't even going to be on consoles from what I know right now.
 
The RC Cola comment was thoughtless because it's so ripe for ridicule... and the edge-lord approach of "our game has swears and is all violent and mature!" is a bit off-putting, but after watching some up to date footage the game looks quite fun and their intent to focus on the PC FPS arena shooter/CS crowd seems realistic.

I've not played the game, but I'll definitely try it out when I can.
 
I wonder how Law Breakers is doing. I haven't been hearing too much about it.

It's been Overwatch this and Overwatch that, pretty much. I actually hear more about Battleborn (negative but still) than I do about Law Breakers.
 
Halo itself killed Halo...

But I really like Cliff's points. Can't wait for this to release. One thing though, I hope the skill level is maintained. I don't want to lose because I picked rock and the paper player has the clear advantage. If I am the better player, I will defeat the paper player etc.
 
"Our product is like that drink that you can only get at sketchy diners in the middle of nowhere."
I actually saw (and used!) an RC vending machine in Travelers Rest, SC a couple months back. (There was a poutine food truck I wanted to check out, they didn't sell soda, and the machine was right there.). First time I'd seen RC outside of a grocery store in ages, and I'm pretty sure it's the only time I've had it since a (regional?) restaurant chain called Po' Folks that served the stuff in mason jars went under.

That there's more discussion about RC Cola here than Lawbreakers says a whole lot.
 
One thing though, I hope the skill level is maintained. I don't want to lose because I picked rock and the paper player has the clear advantage. If I am the better player, I will defeat the paper player etc.

That does seem to be the case, unless you play Assassin--she has a lot of hard counters. She may yet get better.
 

tumblr_nsemlvSeGc1rylr5to1_400.gif


I've been avoiding competitive multiplayer games for a while, with the one exception of For Honor. But I'm interested enough to give this a spin. Overwatch is really good, based on my experiences from the betas and free weekends. But not something I really want to invest in, money or timewise. From what I'm understanding this would atleast be cheaper. Best case scenario would be trying it in beta.
 
Halo itself killed Halo...

But I really like Cliff's points. Can't wait for this to release. One thing though, I hope the skill level is maintained. I don't want to lose because I picked rock and the paper player has the clear advantage. If I am the better player, I will defeat the paper player etc.

Each role is viable against any other, especially in the hands of a skilled player!

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As for the rest of this thread, if you'd like to actually play the game, and then shit on it (or, you know, provide actual feedback) - please be my guest! Here's a few Closed Beta 1 codes (quote to reveal):

HIDDEN CODES (please reply once you've claimed a code)
 
RC cola...don't even remember what it tastes like but it was the soda you bought when the machine ran out of coke, and sprite, and...basically everything else.
 
Quake Champions is the main opponent of Lawbreakers, not Overwatch. The Overwatch crowd won't care for this game.

Yeah, I see this, but the problem is we have a surprising number of these Arena FPS projects in the works at the moment and it seems like they might all just end up eating each other's lunch to the point that nothing develops a critical mass. We have LawBreakers, Quake Champions, Diabotical, UT4 all in some stage of development. Reflex, Toxikk, and of course Quake Live etc. are already out, and they aren't exactly doing too hot.

It just feels like a relatively hardcore, PC-only multiplayer fps has little to no chance to survive in today's crowded market.
 
Game Informer also did an interview, very similar, also talks about VR in general: http://www.gameinformer.com/b/featu...al&utm_source=twitter.com&utm_campaign=buffer

So have you considered bringing it to console? Is that on the table at all?

I mean, it's the elephant in the room. And so it's one of those things. There are a lot of talks going on right now and we've looked into a little bit of it. I think the controls would be the biggest challenge, because if you've played it lately, it's fast as hell and very twitchy. If we were to do a console version, it would be like a completely separate branch with a separate build, so we could modify say maybe the rockets home a little bit or maybe there's all the games that have that aim assist. I don't wanna do crossplay, I think crossplay's stupid.

Sure. Okay. So monetization model, is that already out there, or...?

No. So we haven't announced a price point. I can say we're not going to do $60 being one. We'll probably have some sort of option where if you wanna hemorrhage money but you get an awesome package, you can do that. At the base price estimating 40, maybe 20-40 bucks, right? And then also inside the game possibly a soft currency, possibly some sort of crates where you get the cosmetics of that base skin and what's the ultimate skin, highlighting the character, the weapon. Tiny little side note that no one seems to know is in the game, if you press "I" you inspect your weapon. So it does an animation where the character holds up the weapon, kind of "oh," looks at it, which is kind of a nice way like if you, I spent a little bit of money to some of that soft currency or played the game, you can really study and kind of show off what you've earned with it. So all that stuff is in the pipe right now. We wanna make sure the players feel like they get a good value and that they're also playing the game too and getting points and then putting it back in the ecosystem.

So what game modes are going to be available?

So right now we a turf war, which is kind of my speed version of a domination mode, where it's fast fast fast as opposed to watching things grow over the course of fifteen minutes, which bores the crap out of me. We have our battery capture home mode, which is kind of like a one-flag CTF. And then we haven't announced the other ones. There's one of my favorite fun ones and we're gonna be announcing it in the coming months. It's slightly sport-like, I'll leave it at that.

Okay

And then there's a couple other we're noodling on. We're still debating how many you need at launch. We're estimating maybe three-ish, four-ish, we're not sure yet. We find with game modes that after like three or four, it's an exponential fall-off for player counts and then at that point you're just fracturing your player base so matchmaking gets harder. I think sometimes at launch less is more, but the thing I'm excited about is after launch is having this separate bucket of like a test kitchen where we have like wacky game modes. Maybe we do like it's all assassins versus titans. And that's on the server. A lot of games do that now, but you learn things from that kind of stuff and then you can acquire back to the main game. The other challenge we're gonna have on launch is whether or not we allow stacking. Like what happens if an entire team selects all the tanks and juggernauts?
 
Each role is viable against any other, especially in the hands of a skilled player!

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As for the rest of this thread, if you'd like to actually play the game, and then shit on it (or, you know, provide actual feedback) - please be my guest! Here's a few Closed Beta 1 codes (quote to reveal)

Thank you very much, I took the first code. Looking forward to sharing my impressions.
 
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