swarley64
Member
I was just surprised because it seemed to devolve into a dogpile thread very quickly. And I think RC Cola is not bad.Not hating, just confused on his choice of words to describe his game. What do you think?
I was just surprised because it seemed to devolve into a dogpile thread very quickly. And I think RC Cola is not bad.Not hating, just confused on his choice of words to describe his game. What do you think?
I was just surprised because it seemed to devolve into a dogpile thread very quickly. And I think RC Cola is not bad.
Do you eat cereal without milk?I was just surprised because it seemed to devolve into a dogpile thread very quickly. And I think RC Cola is not bad.
"Halo hasn't been killed"
Oi m8, last I checked, Halo did a fairly decent job killing itself, with assistance from CoD.
You completely miss the point he was making. Or you purposely ignored it to tell a shitty joke. It still sells millions of copies. Halo Wars 2 just came out. Halo and call of duty are not similar and I doubt there's a huge amount of crossover between their player bases. They're different types of FPS, as are Overwatch and Battlefield. There's room to co-exist.
Did he just compare the game to RC Cola?
I think we have our OT title.
He's hip and cool! HE don't got time for the Pepsi to his games SquirtDid he just compare the game to RC Cola?
DamnLawBreakers is the first mainstream hero shooter in years to actually have something to say.
I think this game will be a good alternative to Overwatch.
--LawBreakers isn't a full price game
--It plays at a different pace from Overwatch; it's faster, and more "deathmatchy", even though it's team based
--Different aesthetic
--Different game modes
This game ain't trying to overtake Overwatch, it's trying to be a good alternative, and I think it will be.
Quake Champions is the main opponent of Lawbreakers, not Overwatch. The Overwatch crowd won't care for this game.
Nailed itbattleborn 2
Lawbreakers: The RC Cola of hobby grade character shooters.
It's both the most apt comparison and the most dire to make.Did he just compare the game to RC Cola?
Whats a RC Cola?
Whats a RC Cola?
I actually saw (and used!) an RC vending machine in Travelers Rest, SC a couple months back. (There was a poutine food truck I wanted to check out, they didn't sell soda, and the machine was right there.). First time I'd seen RC outside of a grocery store in ages, and I'm pretty sure it's the only time I've had it since a (regional?) restaurant chain called Po' Folks that served the stuff in mason jars went under."Our product is like that drink that you can only get at sketchy diners in the middle of nowhere."
One thing though, I hope the skill level is maintained. I don't want to lose because I picked rock and the paper player has the clear advantage. If I am the better player, I will defeat the paper player etc.
who?
Halo itself killed Halo...
But I really like Cliff's points. Can't wait for this to release. One thing though, I hope the skill level is maintained. I don't want to lose because I picked rock and the paper player has the clear advantage. If I am the better player, I will defeat the paper player etc.
Quake Champions is the main opponent of Lawbreakers, not Overwatch. The Overwatch crowd won't care for this game.
So have you considered bringing it to console? Is that on the table at all?
I mean, it's the elephant in the room. And so it's one of those things. There are a lot of talks going on right now and we've looked into a little bit of it. I think the controls would be the biggest challenge, because if you've played it lately, it's fast as hell and very twitchy. If we were to do a console version, it would be like a completely separate branch with a separate build, so we could modify say maybe the rockets home a little bit or maybe there's all the games that have that aim assist. I don't wanna do crossplay, I think crossplay's stupid.
Sure. Okay. So monetization model, is that already out there, or...?
No. So we haven't announced a price point. I can say we're not going to do $60 being one. We'll probably have some sort of option where if you wanna hemorrhage money but you get an awesome package, you can do that. At the base price estimating 40, maybe 20-40 bucks, right? And then also inside the game possibly a soft currency, possibly some sort of crates where you get the cosmetics of that base skin and what's the ultimate skin, highlighting the character, the weapon. Tiny little side note that no one seems to know is in the game, if you press "I" you inspect your weapon. So it does an animation where the character holds up the weapon, kind of "oh," looks at it, which is kind of a nice way like if you, I spent a little bit of money to some of that soft currency or played the game, you can really study and kind of show off what you've earned with it. So all that stuff is in the pipe right now. We wanna make sure the players feel like they get a good value and that they're also playing the game too and getting points and then putting it back in the ecosystem.
So what game modes are going to be available?
So right now we a turf war, which is kind of my speed version of a domination mode, where it's fast fast fast as opposed to watching things grow over the course of fifteen minutes, which bores the crap out of me. We have our battery capture home mode, which is kind of like a one-flag CTF. And then we haven't announced the other ones. There's one of my favorite fun ones and we're gonna be announcing it in the coming months. It's slightly sport-like, I'll leave it at that.
Okay
And then there's a couple other we're noodling on. We're still debating how many you need at launch. We're estimating maybe three-ish, four-ish, we're not sure yet. We find with game modes that after like three or four, it's an exponential fall-off for player counts and then at that point you're just fracturing your player base so matchmaking gets harder. I think sometimes at launch less is more, but the thing I'm excited about is after launch is having this separate bucket of like a test kitchen where we have like wacky game modes. Maybe we do like it's all assassins versus titans. And that's on the server. A lot of games do that now, but you learn things from that kind of stuff and then you can acquire back to the main game. The other challenge we're gonna have on launch is whether or not we allow stacking. Like what happens if an entire team selects all the tanks and juggernauts?
Each role is viable against any other, especially in the hands of a skilled player!
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As for the rest of this thread, if you'd like to actually play the game, and then shit on it (or, you know, provide actual feedback) - please be my guest! Here's a few Closed Beta 1 codes (quote to reveal)
I'm still waiting on the Barq's of JRPGs, honestly
Will Lawbreakers have character design that is conducive to the quality of SFM porn, that Overwatch has achieved?