clarky
Gold Member
Depends on the quality of the maps my man. If the majority are bangers then 12 is plenty. If the are all Piccadilly or Boarder Crossing then yeah i'd tend to agree.4 years development time = 12 launch maps
weak.
Depends on the quality of the maps my man. If the majority are bangers then 12 is plenty. If the are all Piccadilly or Boarder Crossing then yeah i'd tend to agree.4 years development time = 12 launch maps
weak.
Yeah not great but I remember seeing a rumor that IW is gonna take more of a MW3-type content release frequency. So hopefully we get a decent amount on a regular basis. I just hope they're good to begin with. Maps haven't been IWs strong suit in their recent stuff.4 years development time = 12 launch maps
weak.
Well the buildings in the foreground also look like shit. Low geometry cardboard looking buildings.I mean its a fucking trailer of a game 6 months out, you looking for a job at DF or something?
I guarantee zero people who will be playing the game don't give 2 fucks if a building in the far distance looks a bit shit.
cod was down to number 5 on the top ten list last year. its no longer as popular as it once was.I cannot believe these games are still popular.
They are the most mid generic boring crap that's been regurgitated for the last 15 years.
6 Hours SP that is the same as every other COD campaign. MP that is only good for 14 year old ADHD kids and sweatlords.
Warzone with Nicki Minaj skins.
There are dozens of us! Dozens!Yeah, i don't play COD for the single player campaign.
Graphics look fine to me. The game need to hit 60 on base consoles. It's how the game feels and plays with these games they never push the graphical limits as they need a massive audience to be viable.Well the buildings in the foreground also look like shit. Low geometry cardboard looking buildings.
I play the game and was excited for the graphical leap that was coming to MW4. It hasn't materialized according to this trailer.
There are games with way better graphics that run at 60fps on console. That's my point. 60fps is not an excuse for these graphics. If you're ok with it, great for you.Graphics look fine to me. The game need to hit 60 on base consoles. It's how the game feels and plays with these games they never push the graphical limits as they need a massive audience to be viable.
A good campaign helps for sure, especially with perception and review scores but if anyone is spending $70 solely for the campaign then the odds are you'll be disappointed more often than not.There are dozens of us! Dozens!
And funnily enough, MW3 and BO7 sold way less than their respective previous entries so the games with the worst singleplayer campaigns (or even lack thereof) kinda have the history of performing worse sales-wise...
My point being, sure MP might be the main dish but shitting on the singleplayer does not look like a sound business idea for this franchise.
Yeah not great but I remember seeing a rumor that IW is gonna take more of a MW3-type content release frequency. So hopefully we get a decent amount on a regular basis. I just hope they're good to begin with. Maps haven't been IWs strong suit in their recent stuff.
cod was down to number 5 on the top ten list last year. its no longer as popular as it once was.
![]()
Its not even released yet. Maybe wait until you get the game on your respective system and see it native before you write it off. I've never has an issue with how COD looks.There are games with way better graphics that run at 60fps on console. That's my point. 60fps is not an excuse for these graphics. If you're ok with it, great for you.
I'm not ok with it and that's why I pointed it out.
The dumbest thing ever invented by activision. This was the final straw that broke the camel's back.Looks pretty decent, not gonna lie, makes me wanna jump back into the series. But, I'm not doing that if this is part of the call of duty HQ. They need to make this completely separate.
A good campaign helps for sure, especially with perception and review scores but if anyone is spending $70 solely for the campaign then the odds are you'll be disappointed more often than not.
Depends on the quality of the maps my man. If the majority are bangers then 12 is plenty. If the are all Piccadilly or Boarder Crossing then yeah i'd tend to agree.
DMZ 2.0 to close the show lol.So guess they learned their lesson not use COD as their one last thing moment lmao
Game seems to have RT reflections and RT emissives. May include some low precision RTGI as well (not sure). Definitely no PT, that's for sure.
![]()
So much occlusion and disocclusion in this segment that anything short of RT would be a mess with SSR. Seeing the reflections change as well depending on what's occluded, so can't be cube maps either.
And a more obvious example later on:
![]()
And evidence of emissives. You can see it in the gameplay shot above as well, but the ones below are are a bit more obviously ray traced imo.
![]()
![]()
They are clearly showing it off with the complex light shapes and tubes all over the place (including the ceiling of the supermarket) that are accurately lighting up a la cyberpunk. The only way you are getting that accurate light contribution is via RT emissives or full blown RTGI. But several fine details are missed on the GI side, so I'm assuming either single bounce or probe-based GI. But you can see how each emissive texture affects the area immediately around it as they start going off.
![]()
The cellphones should be lighting things up a lot more, but probably not in the BVH as they are moving sources.
Asset quality and/or LoD could be LOT better though. Seems a bit jarring compared to the rest of the presentation.
You say this but we'll all be playing shipment and nuketown in 3-6 months time anyways to get the weapon unlocks.4 years development time = 12 launch maps
weak.
I'm a Sony guy, you're a Sony guy, we're all Sony guys and girls.Yep, pretty much this, dude, even BO6 was terrible that I couldn't even get any motivation to play past some in the house by the ocean talking nonsense that you need to do before you start a mission from a mission board. It was cool in Cold War when they introduced it, but it got tiring very quickly in BO6. I didn't even bother with BO7 because of its futuristic look. CoD executives/stakeholders are so damn brain dead with their choice and decisions they make with guns/aesthetics/combat/gameplay etc.
The majority prefer modern warfare type movement.If they remove the movement mechanics from the current version it's going to feel like quite the downgrade for me but I'm sure there are a lot of people who enjoy slower movement
It's Infinity Ward so they will all be a campers paradise full of indestructible doors and corners to hide in.Depends on the quality of the maps my man. If the majority are bangers then 12 is plenty. If the are all Piccadilly or Boarder Crossing then yeah i'd tend to agree.
I think you misunderstood.What nonsense? The current game looks fine to me when you consider that it has to run on console hardware from a decade ago
Correct.If they remove the movement mechanics from the current version it's going to feel like quite the downgrade for me but I'm sure there are a lot of people who enjoy slower movement
They are just re-releasimg COD 4 on the 360 obviously.uh.. is this a new game? Is this a remake of some old game?
Is it CoD 4 again from Xbox 360?
Oops! I made a joke about COD graphics the other day and they took it seriously.Graphics look promising