I realized something in 2012 that has only gotten more true for me as I've gotten older. I don't think I care very much about graphics any more.
That year saw FTL, Fez, Hotline Miami, Spelunky, Mark of the Ninja, Journey, Skullgirls, and Legend of Grimrock come out among other indies. I found all those games so exciting - they were fresh where the AAA output was getting more and more stale.
It seemed like all the big-budget games had over the indies was graphics, but the amount of money and corporate oversight that those graphics entailed was also making those projects safe and boring and homogenous. Even the games from big developers that I did like - Sleeping Dogs, XCom, Spec Ops The Line, Asura's Wrath - were not being sold on their graphics.
Since then there have been, of course, some AAA graphics-intensive games that I've liked, but I've always been a little apprehensive about what pixel chasing means for creativity or innovation in the industry.
So, personally, the Switch might be powerful enough. I still want those AAA third parties, butI don't really care what effects they turn off. I also want indies, and carefully designed artistically coherent first party AAAs (like BOTW), and lots of retro and obscure titles.
It's on Nintendo to get the software on there. In terms of raw computing power they have more than enough to work with (imo, of course). Hopefully they can execute.