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Console input delay - Am I insane?

Jebron

Member
I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?
 
I HAVE TO change to game mode if I wanna play competitively. Single player, its still very noticeable but ill take the visual quality over speed there.

I think its a tv thing more than a console thing.
 
TV to game mode for sure.
Speaking of Doom Eternal though, I've played, loved and completed it on PC. Thought I'd try it on Series X since its on gamepass, just to see, ya know? Holy shit, how anyone manages to finish this game on console on something like Ultra Nightmare is beyond me.
 
It is a know issue on Apex Legends on Xbox.


But there is no reply from EA yet.
I don't think all games have input delay but some have.

There is way to make it better on Series X... on Advanced Video Settings you can choose Auto Low Latency... that makes it better.
 
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If people have only ever played on console and haven't experienced lower input delay, they wouldn't be able to tell the difference.
 
If people have only ever played on console and haven't experienced lower input delay, they wouldn't be able to tell the difference.
This is very true and may be the explanation. The problem I have though is that lots of games on console have negligible input delay, so it is possible but seems like some developers don't prioritize it?
 
I play on a 165hz/120hz 1ms monitor, directly connected. Lol these responses are confirming I may indeed be insane for being able to notice this.
Is the console itself also set to 120hz?
For the xsx the hz setting is system wide, so if you set it to 120hz, even if the game doesn't support it, the system is still at 120hz.

My tv has a bunch of input lag outside of game mode when set to 60hz, but at 120hz it doesn't matter if I use the standard modes.
Perhaps the 60hz mode introduces some lag on your monitor?
 
Is the console itself also set to 120hz?
For the xsx the hz setting is system wide, so if you set it to 120hz, even if the game doesn't support it, the system is still at 120hz.

My tv has a bunch of input lag outside of game mode when set to 60hz, but at 120hz it doesn't matter if I use the standard modes.
Perhaps the 60hz mode introduces some lag on your monitor?
Yes, I use the Series X at 1440p/120hz. I'm aware most games that don't have a native next-gen version will run in back-compat mode @ 60fps.
 
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Very much a known issue on Doom Eternal. The console version has ridiculous input lag. It's so bad that I'm shocked I haven't seen more posts like this commenting on it.

My best guess is the console version is running with a super aggressive triple buffered v-sync or something that is lagging it to death, using controller on PC felt significantly more responsive.

Here's hoping the next gen patch addresses this, because frankly I can't fathom how you could finish the game on console with input lag this bad.

(btw before people come out of the woodwork, I've tried on different TVs, monitors, 60-120hz, game mode.. It's bad, if you don't notice that it's bad I'm envious, but it's bad)
 
Very much a known issue on Doom Eternal. The console version has ridiculous input lag. It's so bad that I'm shocked I haven't seen more posts like this commenting on it.

My best guess is the console version is running with a super aggressive triple buffered v-sync or something that is lagging it to death, using controller on PC felt significantly more responsive.

Here's hoping the next gen patch addresses this, because frankly I can't fathom how you could finish the game on console with input lag this bad.

(btw before people come out of the woodwork, I've tried on different TVs, monitors, 60-120hz, game mode.. It's bad, if you don't notice that it's bad I'm envious, but it's bad)
You are 100% correct, and I love that your final sentence is basically warding off the retards like I seem to have to do every single time I bring this up.

After I noticed this, I did a lot of testing between the PC and Xbox version of Doom Eternal, and I think the input delay is caused by both vsync and the DRS implementation on console. When I enable vsync and DRS on PC, it feels the exact same as console. When I disable DRS and vsync on PC, it feels perfect.
 
In my experience 30 fps will add significant input lag, especially in combination with V-sync. If you're used to G-sync or something it will feel jarring before you get used to it (don't know what games you play and at what fps though).
 
I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?
Nope, you're not insane. On top of VSync it's usual to run multiple frames ahead on the CPU so that the GPU always has something to work on. This can help mitigate stuttering if the CPU is suddenly busy but also dramatically increases input lag. On PC you can bring this down to a minimum...on console though...
 
Nope, you're not insane. On top of VSync it's usual to run multiple frames ahead on the CPU so that the GPU always has something to work on. This can help mitigate stuttering if the CPU is suddenly busy but also dramatically increases input lag. On PC you can bring this down to a minimum...on console though...
Thanks for the sanity check. :messenger_winking:

I wonder if it's even possible for the new consoles to get to PC level input delay? 120fps games like Cold War and Destiny 2 feel great on the new machines, but I have little hope for anything that uses some form of vsync or dynamic resolution scaling @ 60fps.
 
Thanks for the sanity check. :messenger_winking:

I wonder if it's even possible for the new consoles to get to PC level input delay? 120fps games like Cold War and Destiny 2 feel great on the new machines, but I have little hope for anything that uses some form of vsync or dynamic resolution scaling @ 60fps.
It's totally possible, the problem is that on PC control is left in the user's hands. Games will normally run say 3-5 frames ahead, but you can force it to 1 in the driver (atleast until DX12 and Vulkan took that control away). On console no such option is afforded to the end user, you're stuck with whatever the developer chooses...and they typically don't prioritise minimum latency.
 
I play on a 165hz/120hz 1ms monitor, directly connected. Lol these responses are confirming I may indeed be insane for being able to notice this.

edit - Nevermind that, I understand now from reading other responses. In testing I guess most people prefer when the image doesn't tear and can't tell the difference of v-sync being on lag-wise. Have you tried RTSS on PC for removing tearing without incurring any extra input lag? Same as v-sync off.
 
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V sync and sub 60 fps makes input delay.

The lower framerate, the slower response.

Also, with v sync, when it caps the framerate, it means it throws frames above 60 fps away, which causes input delay. You'd probably know that though.

When you come from a PC you can really feel the controls can be tabky. Some games get it right, many games get it wrong.
 
I play on a 165hz/120hz 1ms monitor, directly connected. Lol these responses are confirming I may indeed be insane for being able to notice this.
I play both my series x and PS5 on a 77" LG GX Oled. Upon booting up my series x, the tv goes automatically into "auto low latency mode", I have my series x set to 120hz mode. I guess with hdmi 2.1 coupled with oled's near instantaneous response times as it is, I feel no input lag.
 
I always play with vsync at 60fps on PC and never notice it. The very rare times i lock a game to 30fps because i cant hold a stable 60fps (like Cyberpunk, as i hate flucturating framerates) i can feel latency, but not so much that i have ever thought it was unplayable.
Its been so long since i actually played on a console that i cant remember how bad i found it, its not something thats stuck in my mind though.
 
I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?

Most people don't even set their TV to game mode, they don't think it feels bad when there is literally 100's ms of input lag just from the display.
 
I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?

Doom Eternal has an input lag issue, Apex doesn't.
do you play on a PC monitor or a TV, also do you have game mode on?

Apex Legends is as responsive as a console game can be these days.
 
Yes, consoles are absolute shit when it comes to input delay.

I distinctly remember Days Gone and Red Dead Redemption 2 being completely unplayable on PS4 due to input lag. I think Tomb Raider games on Xbox One are unplayable (only cought a glimpse though). Early 7th gen suffered heavily from input lag. They tried to vsync everything. Ghost Recon Advanced Warfigher on 360 runs like shit, Far Cry Instincts port on 360 is way worse than OG Xbox version.

Technically it's not due to hardware, but game themselves, but when exclusive titles run this bad and gaming journo is refusing to mention it you know it's widespread.

Also, PS3 emulates PS1 games with forced vsync. For years I thought PS1 games are just old and sluggish, but turns out it was emulation issue.
 
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Most people don't even set their TV to game mode, they don't think it feels bad when there is literally 100's ms of input lag just from the display.
It comes down to experience and how much you care. I and those that have played in a games where reactions play big part for your results and understand input-lag will notice immediately when a game feels sluggish due to games internal render queue, V-sync, display's input-lag, controller lag etc. Those that has only played casually on consoles from the beginning doesn't understand how responsive games can feel on a 1ms 120hz+ display. It's only when you've been playing with a good setup and in games where you don't want to lose, then when you switch over to say a console and have to deal with all the lag, only then will you truly start despising lag.
 
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Yes, consoles are absolute shit when it comes to input delay.

this has nothing to do with consoles but with terrible developers.

if a dev doesn't care how their game feels to play, they are terrible developers.

Rockstar Games chose the settings their game runs in and didn't care that their game feels like ass to play, same with Days Gone and Tomb Raider.

just terrible developers.

Rise of the Tomb Raider had no input lag issue on 360 btw, only on Xbox One (the One X patch fixed it later as well)

the 360 version and the One X patch were both outsourced to the same developers (Nixxes). and those developers seemed to care that the game they ship doesn't play like absolute shit, while Crystal Dynamics didn't care because they are shit
 
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Lol these responses are confirming I may indeed be insane for being able to notice this.

A year or so ago I tried playing rocket league on xbox one x after playing thousands of hours on playstation and pc. I found the input lag and general responsiveness so bad I couldn't play it and I'm diamond 3 on playstation.

I looked it up online and could find barely any mention of it so I made a thread and no one was interested or had a problem.

So yeah sometimes it's just you lol. Or most don't notice.
 
Here is the worse, games can have a HUGE amount of input lag when GPU is at %99 usage...

I managed to detect this by myself, since games that used less than %90 felt so smooth, so superior compared to %99 gpu usage ones.

I asked some of my friends, I had them lock their FPS to lower values so that they got %70-85 gpu usage. guess what? none of them felt any difference.

And here I was, unplayable to play with %97-99 usage.

Months later, this channel made a groundbreaking video:



HHukNHA.png



in short, this graphic proved that there was a "huge" input lag difference between %99 gpu usage and %80 gpu usage. i was not insane, but sadly not many shared similar experience with me. i literally can't play with mouse at %99 usage anymore, because mouse movement feels so sluggish, so slow for me..

i can only play %99 usage aaa eye candy games with a gamepad. somehow gamepad makes it more bareable.

(btw prerendered frames tactic worked in dx11 games. it does not work in vulkan/dx12 games, because developer dictates the prerendered frames dynamically based on scenes, sadly)
 
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My first time noticing input lag was the switch from CRT to LED TV's. It was very noticeable when playing pinball games.....the delay from when I hit the button to when the flipper reacted was huge. As I had no idea about input lag on LED TV's, my first LED TV had a very pathetic 85ms lag in what it called game mode. I thought the console was the problem.

The second thing that caused me to notice lag was racing games.....I was constantly over-steering and all over the road.

Once I got a new LED TV that had only 20ms lag in game mode (couple years ago now), things got a lot better, but I still notice the lag in pinball games. I just sort of got used to it and figure that for the most part, it's just something we have to unfortunately deal with in the modern age of TV tech.
 
I'm very sensitive to input lag so I understand you. I have all the effects on my LG CX disabled (sharpen, hdr hgig or tone mapping...) because I feel the added input lag when they are activated. But people doesn't feel that change.

However, I can be used to the main input lag of each game, even if it's high, but no if I'm who is adding it with my TV configuration.

Said that, I noticed, I don't know why, in same game at same conditions (vsync on, same TV configuration, etc) console has more noticeable input lag than PC.
 
Also, with v sync, when it caps the framerate, it means it throws frames above 60 fps away, which causes input delay.
Actually that would be preferable latency standpoint (that's basically what true triple buffering, Fast Sync, is). What it actually does is once a frame has been rendered it waits until the monitor has completed a scanout of the front buffer before flipping the buffers and starting to draw the next frame to the back buffer. The problem is that during that waiting period between completing the frame and flipping the buffers literally no work is being done...the back pressure causes the entire game engine, inputs, AI, physics, logic, all of it, to grind to a complete halt. That means that the earliest the game can even process any input made in this window is nearly a full frame later, and it can't display any changes resulting from that input until 2 frames later...and that's assuming you have the minimum number of prerendered frames, games often have more by default.
 
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I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?
Yeah I'd say you're probably at least on a spectrum, considering the time spent on a matter so trivial. For a neurotypical person the adjustment would be quick as the brain would compensate for out of sync signal and make them appear simultaneous as long as the discrepancies are not too large.

The attention you give this is comparable to being attentive of clothes touching the skin at all times. Or the pressure of your bottom against a chair. So unless you're a pro gamer whose livelihood depends on being better at this than your competition, I would consult a mental health professional.
 
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1ms is not the input lag, it's the grey to grey response time.

On the monitor, be sure to have the same refresh rate as your console. My samsung CHG70 has a lot of added input lag if it's configured at 144HZ with 60hz console pluged in. 60hz monitor & 60hz console is perfectly fine. You can mesure the input lag with some mobile apps "Is it snappy" on IOS for example.
 
You are not insane. I haven't played Apex Legends so I can't comment on that but I 100% agree with you on DOOM Eternal's input lag issue.

No console version here, only PC... And even the PC version has the exact same problem. Recently upgraded the GPU to RTX 3070 and switched to 144Hz display, you'd think playing the game at locked 144fps with VSync would be super responsive. But nope! Moving the character felt like a freaking tank. Looking at NV's perf overlay confirmed it. I had to cap the frame-rate 2fps below my monitor's max refresh rate to solve this after a lot of experiments.

Render latency: Before w/ Vsync On
bl5wF9h.jpg


Render latency: After w/ Vsync On + 142fps cap via RTSS
ULywidQ.jpg

Sorry about the off-screen capture, none of the screenshot utility captures NV's perf overlay.

You may say 13ms vs 6ms is small but that's over 2x reduction in latency and was very noticeable in DOOM Eternal's case.
 
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I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?
You are right and it's mostly happening on the Xbox platform, notably the MP ones like COD, Battlefield or Apex. I think input lag has being improved on some Xbox Series X games though.

Some people don't notice the difference but I always did when playing with friends on Xbox. I also notice some higher input lag on most Switch games, including Mario Kart and such.
 
You are not insane. I haven't played Apex Legends so I can't comment on that but I 100% agree with you on DOOM Eternal's input lag issue.

No console version here, only PC... And even the PC version has the exact same problem. Recently upgraded the GPU to RTX 3070 and switched to 144Hz display, you'd think playing the game at locked 144fps with VSync would be super responsive. But nope! Moving the character felt like a freaking tank. Looking at NV's perf overlay confirmed it. I had to cap the frame-rate 2fps below my monitor's max refresh rate to solve this after a lot of experiments.

Render latency: Before w/ Vsync On
bl5wF9h.jpg


Render latency: After w/ Vsync On + 142fps cap via RTSS
ULywidQ.jpg

Sorry about the off-screen capture, none of the screenshot utility captures NV's perf overlay.

You may say 13ms vs 6ms is small but that's over 2x reduction in latency and was very noticeable in DOOM Eternal's case.
did you try disabling vsync and all syncs all together... maybe you will not notice tears like me? it's very possible. i never gave it a chance, but i found it by chance. i mean, the experience may vary, but i tried my best to notice tears, i still couldn't do

disabling vsync, freesync or any kind of sync and putting a good fps limit where gpu usage stays below %90 is pure gold for me

again though, if you notice tears, i can understand your predicament
 
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did you try disabling vsync and all syncs all together... maybe you will not notice tears like me? it's very possible. i never gave it a chance, but i found it by chance. i mean, the experience may vary, but i tried my best to notice tears, i still couldn't do

disabling vsync, freesync or any kind of sync and putting a good fps limit where gpu usage stays below %90 is pure gold for me

again though, if you notice tears, i can understand your predicament
Yeah, I'm very sensitive to screen tearing. Also, disabled Vsync and let the hardware push out as many frames as possible and then engaged fps cap externally via RTSS to 142fps, 138fps but they exhibited a hell of a lot of nasty tearing with VRR (G-sync) turned ON, it blew my mind. Because none of the games I'd tested had tearing with G-sync on until DOOM Eternal. The trick to reducing input lag + tearing was to enable in-game Vsync (adaptive) and then cap the frame-rate 2-4fps below your monitor's refresh rate.

Now the input response felt much closer to how it would feel with Vsync turned off.
 
You are not insane. I haven't played Apex Legends so I can't comment on that but I 100% agree with you on DOOM Eternal's input lag issue.

No console version here, only PC... And even the PC version has the exact same problem. Recently upgraded the GPU to RTX 3070 and switched to 144Hz display, you'd think playing the game at locked 144fps with VSync would be super responsive. But nope! Moving the character felt like a freaking tank. Looking at NV's perf overlay confirmed it. I had to cap the frame-rate 2fps below my monitor's max refresh rate to solve this after a lot of experiments.

Render latency: Before w/ Vsync On
bl5wF9h.jpg


Render latency: After w/ Vsync On + 142fps cap via RTSS
ULywidQ.jpg

Sorry about the off-screen capture, none of the screenshot utility captures NV's perf overlay.

You may say 13ms vs 6ms is small but that's over 2x reduction in latency and was very noticeable in DOOM Eternal's case.
Vsync at minimum will add one frame of latency if you're running the framerate at the refresh rate. Since you're failing to meet the refresh rate with that cap you wont get extra latency, but now you're going to get visibly judder as frames need to be repeated since you're not delivery enough frames. this is where VRR comes to the rescue as you get the lower latency, no tearing, and no judder.
 
The input delay is much worse on Xbox compared to PlayStation. It has been that way forever, but I'm not sure why.
Direct X vs Direct to HW. It's simply intended that way.

In KC: D if I strip everything else, it was around 8 ms more than on PS4. And yes it was perceivable if you switch from screen to screen. Outside of that not really.
 
Vsync at minimum will add one frame of latency if you're running the framerate at the refresh rate. Since you're failing to meet the refresh rate with that cap you wont get extra latency, but now you're going to get visibly judder as frames need to be repeated since you're not delivery enough frames. this is where VRR comes to the rescue as you get the lower latency, no tearing, and no judder.
Yep, it's a VRR display so I had no judders thankfully.
 
You are not insane. I haven't played Apex Legends so I can't comment on that but I 100% agree with you on DOOM Eternal's input lag issue.

No console version here, only PC... And even the PC version has the exact same problem. Recently upgraded the GPU to RTX 3070 and switched to 144Hz display, you'd think playing the game at locked 144fps with VSync would be super responsive. But nope! Moving the character felt like a freaking tank. Looking at NV's perf overlay confirmed it. I had to cap the frame-rate 2fps below my monitor's max refresh rate to solve this after a lot of experiments.

Render latency: Before w/ Vsync On
bl5wF9h.jpg


Render latency: After w/ Vsync On + 142fps cap via RTSS
ULywidQ.jpg

Sorry about the off-screen capture, none of the screenshot utility captures NV's perf overlay.

You may say 13ms vs 6ms is small but that's over 2x reduction in latency and was very noticeable in DOOM Eternal's case.
yeah vsync at 120hz is still slow but for me not too bad. Not a big deal to lock global fps to 118 fps with rtss though and enable vrr.
As for cosoles. No specially more input delay there. Depends on a game
 
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Vsync at minimum will add one frame of latency if you're running the framerate at the refresh rate. Since you're failing to meet the refresh rate with that cap you wont get extra latency, but now you're going to get visibly judder as frames need to be repeated since you're not delivery enough frames. this is where VRR comes to the rescue as you get the lower latency, no tearing, and no judder.
It should be noted that it's more often than not more than one frame of latency due to the CPU pre-rendering multiple frames ahead when GPU or VSync bound, causing inputs to be processed multiple frames before the result is displayed. A typical value is 3 frames, which is a whopping 50ms at 60FPS...and 100ms at 30fps! And that's added on top of the already inherent VSync lag. Even on PC, where you can change it, it's generally a good idea to pre-render atleast 1 frame because turning it off entirely causes stuttering in quite a lot of titles.
 
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