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Console input delay - Am I insane?

I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?

Noooo :messenger_astonished:, I was waiting till PS5 finally officially launches, so I can give exclusives another go, hoping 60 fps won't feel that laggy on ps5.

Most exclusives felt like they ran at no more than 15-20 fps on my ps4 pro, even though DF tests show that they're basically capped at 30. i'm starting to think there's no way their testing method is accurate :messenger_dizzy: At first I thought maybe I'm too used to Gsync, but even when I tried capping some games at 30 on PC, just to compare, they still felt twice as smooth on PC. How can this be? I'm hoping vsync is just that bad on ps4 pro on most of those exclusives, but now you have me worried sick dude.
 
I'm also very sensitive to input delay, but I have friends that have been playing in their TVs outside gaming mode, that's more than 100ms, and they didn't notice anything wrong. I was shocked, for me was almost unplayable, for them, unnoticeable.
 
For years with 56k dial up online gaming. I didn't know if it was the game causing input lag, or the lag is from the crappy internet.

Be glad we still aren't in the 56k era OP.
 
It should be noted that it's more often than not more than one frame of latency due to the CPU pre-rendering multiple frames ahead when GPU or VSync bound, causing inputs to be processed multiple frames before the result is displayed. A typical value is 3 frames, which is a whopping 50ms at 60FPS...and 100ms at 30fps! And that's added on top of the already inherent VSync lag. Even on PC, where you can change it, it's generally a good idea to pre-render atleast 1 frame because turning it off entirely causes stuttering in quite a lot of titles.

settign pre-rendered frames to 1 with dx11/dx9 titles do really work and reduce gpu bound latency, but sadly this setting has no effect on dx12 titles. in dx12 api, developers themselves set dynamic prerendered frames based on gpu load
 
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I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?
That's why VRR is a god-sent to gamers. After free-sync monitor there is simply no turning back, it's that good.
 
This is the method I use on my PC hooked up to a B7. Sadly, I was cucked out of G-Sync with the older OLED model, so I cap my framerate slightly below the display refresh rate.

 
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This is the method I use on my PC hooked up to a B7. Sadly, I was cucked out of G-Sync with the older OLED model, so I cap my framerate slightly below the display refresh rate.

Assuming you can hold that framerate at all times that is a great solution. VRR has artifacts on oleds when the fps isn't stable in darker environments.
 
Assuming you can hold that framerate at all times that is a great solution. VRR has artifacts on oleds when the fps isn't stable in darker environments.
Yes, I always try to keep it high enough. I have a 3080, so I'm pretty good right now until more demanding games start coming down the line.
 
I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?
How's apex on the ps5?
 
Vsync is a difference of a frame or 1/60th of a second which you will probably only notice if you are a mid to high level fighting game player or whatever. But unreal engine in particular has had problems with input lag specifically on PS4 though.

Like others have said make sure you're using game mode on your tv or check your tv's rating on displaylag.com
 
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TV to game mode for sure.
Speaking of Doom Eternal though, I've played, loved and completed it on PC. Thought I'd try it on Series X since its on gamepass, just to see, ya know? Holy shit, how anyone manages to finish this game on console on something like Ultra Nightmare is beyond me.
Finishing it on console is when you know you are the Ultimate Doom Slayer!
 
Yes....
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I don't have a platform preference, I've always played games wherever I wanted to play them. With the launch of the new consoles I've been spending a lot of time with the Series X and PS5. I've noticed in A LOT of games there's significant input delay, mostly due to implementation of vsync or DRS that's necessary on consoles. I understand why it's there, but I'm not really a fan of it. Having played on PC as well with a controller, it's nice having the freedom to disable vsync and many other features that impact input latency.

Recently though, every time I bring this up in a discussion, I'm challenged by a surprising amount of people that apparently don't feel the input delay whatsoever. Am I insane? How are people unaware of this? Two games on Series X recently that I've noticed A LOT of input delay in is Doom Eternal and Apex Legends, but when I bring it up people are either completely oblivious to it or sling insults for some reason. Do people really not feel the input delay at all?
Honestly, I have seen some input lag on my PS5 a couple of times, but it was while a digital title was downloading in the background and seems to have been fixed in one of the recent system software updates because I haven't seen it happen in months now.

You know...I was thinking I DID think I was getting some lag at one point. Was playing back thru Horizon Zero Dawn and was missing a bunch of my bow shots. Like pulling to the left right before release or not being able to correct my movements well. But then I realized it was only happening with one of my controllers. The issue became more pronounced as well and then I read online about how some people are getting "drift" with their DualSense controllers. So I wonder if you might be seeing an issue with your controller? I know you said you play Xbox as well but maybe those controllers can have some issues also? I dunno...just a thought. I really thought my system or the game was having some kind of issue until I made the connection about the controller! :)
 
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