Phantasy Star IV was originally designed for the Sega CD system, and would have been vastly different from its final incarnation. This unreleased version was called Phantasy Star IV: The Return of Alis. Features like 3-D dungeons (such as those featured in the first Phantasy Star), full motion video cutscenes, voice acting, and much more were planned. Unfortunately, poor sales and lack of support for the Sega CD platform caused a change of plans midway through development.
tenritsu said:Didn't a beta Ocarina of Time let you get the Triforce?
Ahh, good times. I love these kinds of threads.
randomwab said:Yeah, the demo had some differences to the final version. The streets in the beginning were much shorter, the back alley behind Kendo's Gun Shop wasn't blocked by a van, there was only a dumpster to jump over and you were basically at the RPD.
Also the Mongoose was originally going to be in Halo 2 but never made it, I remember reading about it way before the game came out by which time I'd forgotten all about them. When Halo 3 came round and they were in that I suddenly went "wait a minute...".
CamHostage said:Well, that's the same for any artistic project (especially a commercial one with collaborative development.) You come up with tons of ideas because ideas are free, but once you have to start making reality with artwork and technology and manpower and work, only so many of those ideas can ever be put to use.
And a lot of those ideas don't even need to be put in, sometimes you come up with great ideas that just don't fit, or don't work the way you wanted them to, or go over the line in taste. Making a project as big as videogames are takes a director with the vision to know what to fight for and what compromises are the right choice.
dragonflys545 said:
_leech_ said:Holy shit at that prototype. I love stuff like this.
beelzebozo said:you also wouldn't have one of the best games ever made. even if RE5 were as bad as you imply (it's not) that still would be an even trade.
Not quite right--Vaan was always present, he just wasn't the main character. Penelo was probably added later, though.Talon- said:Matsuno's original plans for FFXII.
You know, with Basch as the lead and no Vaan. Actually, I didn't think Vaan and Penelo were that bad, but the game would have been improved with Basch as the lead.
Could have at least posted a picture:Johnas said:Kraid was initially supposed to be in Metroid Prime as a boss in the Phazon Mines, but was taken out of the game due to time constraints.
I hope he appears in Other M.
The characters were:ShockingAlberto said:Brawl has bits and pieces of character data for characters like Toon Zelda and Plusle/Minun.
Minamu said:This thread needs more videos/pictures!
randomlyrossy said:Halo 2
Flood Juggernaut: http://www.youtube.com/watch?v=76QTdEhLaBk
Never appears in the game (or any of the others) but it was still on the disk, complete with AI.
Also the Mongoose was originally going to be in Halo 2 but never made it, I remember reading about it way before the game came out by which time I'd forgotten all about them. When Halo 3 came round and they were in that I suddenly went "wait a minute...".
I remember Peter Molyneux telling about this on a documentary on tv. They let you kill children in the beta version, which they tested with a group of people. When they noticed a guy playing the game killing all the children around in the village, they decided to remove this "feature".Confidence Man said:
Also large portions of the end, removed due to 9/11NIN90 said:Large portions of MGS2's tanker scenario.
I knew about the arm, but I never saw the pic. Holy shit =Otass0 said:You requested pictures, you get 1 picture!!
For anybody who is interested in the alpha/beta/prototype/whatever build of RE4.
Apparently Leon was supposed to be infected with a virus and would be turning into a mutant/zombie himself. This is the only known picture (afaik) of the infected Leon.
Yes Capcom made a spelling mistake ;p
Sega1991 said:A lot of shit was cut out of Halo 2. I believe they said in the making-of DVD that basically after E3 they scrapped everything they had and started over again.
I remember reading about Halo 2 in EGM and all the crazy shit they were talking about, about how the AI would flip over tables to provide cover, how you could shoot out lights for stealth, even that there was going to be a level on the Moon, I think?
Yes, that's awesometass0 said:You requested pictures, you get 1 picture!!
For anybody who is interested in the alpha/beta/prototype/whatever build of RE4.
Apparently Leon was supposed to be infected with a virus and would be turning into a mutant/zombie himself. This is the only known picture (afaik) of the infected Leon.
wow, that's really interesting stuff. Sonic 2 is like, my favorite game ever. Its surreal to see what it was originally planned to be, and what it could have been.Sega1991 said:Awesome Sonic 2/CD info
Minamu said:This thread needs more videos/pictures!
You mean when it was Mac exclusive?kodt said:Anyone have a link to the original Halo footage back when it was PC exclusive?
I remember it looked more squad based/open ended and they made it seem as if you if would have the ability to pilot the dropships.
Easy_D said:
Easy_D said:
desertdroog said:
Zeitgeister said:If you consider that Halo was intended to be an RTS first, one has to wonder why Ensemble got the job for Halo Wars...
Sega1991 said:There's also these videos, with voice overs by Bungie members as they run through video of all the early versions of Halo 1, starting at the very first RTS tech demo and moving up to E3 2000.
http://www.youtube.com/watch?v=RN9vO_gRzoI
http://www.youtube.com/watch?v=7Tqrfy4SR7I
randomlyrossy said:.....because they were an RTS developer?
NIN90 said:Large portions of MGS2's tanker scenario
polyh3dron said:Also large portions of the end, removed due to 9/11
Borman said:Ill just leave these here then
Ensemble did a good job in Halo Wars. It certainly has better storytelling than any of the other Halo games.Zeitgeister said:Totally, but also "yet another external party" with no knowledge of the inner workings of halo or what might work among its fans. Vital knowledge that Bungie already would have had at that point, since they were thinking along that route at one time.
I realize that outsourcing is common in this industry, but I have the impression that the initial mismatch between studio and project might have been avoided by keeping it with the original studio. Maybe just my imagination though.