Sir Ilpalazzo
Member
Super awesome game. I probably do like Contra III and Hard Corps (and Uprising) a bit more, but SS sits very comfortably beneath them as a high-tier run-and-gun.
I haven't played it in a long time so my memories might be a little off, but I remember thinking that it was good but was difficult to the extent that you had to memorize the levels if you wanted to do anywhere near decently. This is typical in shooters, but Shattered Soldier seemed to require more of it than games like Contra 3 and Hard Corps.
This exactly. Figure out what to do and it'll be the same pattern every time. Not saying it's bad, but it's not heavy reflex action or really all that hard. Hard to learn maybe, since every new surprise will kill you, but not hard to execute once you know what to do.Shattered Soldier is pretty much Hard Corps 2. It's more about boss pattern recognition than reflex.
Shattered Soldier is pretty much Hard Corps 2. It's more about boss pattern recognition than reflex.
It's pretty good, but IMO saying it's the best Contra game is like saying Metal Slug 5 is the best MS game. It's really only notable for being a step up from the entry before it
Contra 4 was the actual "revival" so far as I'm concerned.
I wasn't thrilled with how playing in 2P mode in Shattered Soldier doubled boss health. Increasing it so that they don't die too quickly is fine, but with the way the boss patterns work in Shattered Soldier, it isn't usually the case that having two players substantially increases the opportunities for damaging the bosses. As such, it tends to be more the case that if two players execute perfectly, you just beat the boss in the same amount of time as in 1P.
SS is definitely one of the underdogs in the Contra series, but I think deservedly so. That doesn't mean it's a bad game, because I certainly enjoyed my time with SS, but SS is squarely in the second tier of the Contra games.
Neo Contra has my favourite of all the over-the-top-hahahaha moments in the Contra series with the helicopter sequence, where the Contra guys are running on top of the helicopter's blades. Neo Contra going all-in on the top-down sequences of Super C and Contra III was an interesting choice, and while it continued the fixed-loadout SS brought in, it came with a diversity of loadout choices which SS didn't have. That alone kind of makes me want to put Neo Contra above SS, in spite of Neo Contra not having the platforming that I typically crave from Contra.
You're saying it's pretty good? I'll have to check it out...
The GOATI preffer Hard Cops
Yes its control scheme doesnt allow for actual twin stick control xpNeo Contra is brilliant too, but it's got more in common with twin stick shooters than side scrollers.
Awesome.
I actually remember playing this song in IIDX before realizing Shattered Soldier was a thing...
https://www.youtube.com/watch?v=POEj9oGIk_k
I haven't played it in a long time so my memories might be a little off, but I remember thinking that it was good but was difficult to the extent that you had to memorize the levels if you wanted to do anywhere near decently. This is typical in shooters, but Shattered Soldier seemed to require more of it than games like Contra 3 and Hard Corps.
tried playing this with a friend recently but the frame rate seemed to dip a bit to much for my like in split screen ......