Cosmic Star Heroine |OT| Alyssa's Chrono Phantasy

Nov 6, 2014
946
0
290
Michigan
I'm just going to restart once the patch is live. A streamer who was about 8 hours in was complaining about frequent bugs/glitches. I'm not going to take the risk and use a beta save with the final version.

Just a PSA for those playing. It's probably best to hold off and restart once PSN updates.
 

slash000

Zeboyd Games
Jan 2, 2008
455
0
0
zeboyd.com
We want (actually, need) to get Steam Achievements in this.

Robert will be getting those in as soon as he or we can do it, we just have a few more fires to put out right now with other stuff

also basically we ran up to the last minute finishing stuff and we still have a few quirks to iron out, but we fully intend to have Achievements soonish.. we need them
 
Feb 8, 2016
7,504
0
0
Man I keep forgetting how cheap this game is. What's the deal Robert lol.

If square enix is charging $40 for their indie chrono trigger clone of similar length, surely you could at least charge $20 to 30 lol.

I can nearly buy this game on steam and ps4 for the price of the bayonetta pc version and that game is priced pretty low!
 
May 31, 2015
6,310
2
0
We want (actually, need) to get Steam Achievements in this.

Robert will be getting those in as soon as he or we can do it, we just have a few more fires to put out right now with other stuff

also basically we ran up to the last minute finishing stuff and we still have a few quirks to iron out, but we fully intend to have Achievements soonish.. we need them
I presume if I start playing now those won't retroactively unlock?
 
May 25, 2010
2,408
0
0
What I've poked in the soundtrack has all been amazing. I've loved L'Salle since the trailer years ago, and Spy-Fi is another favorite. I'm glad the game wasn't pushed to releasing tomorrow or something. The plan to push all other games aside, including the other ones that came out today, remains intact!
 
Aug 30, 2012
12,605
0
0
Uhh..



Not pressing any buttons. I'm writing this post, so clearly my keyboard isn't acting up. I don't have any controllers or anything connected.

Enter still works, so... Hard mode playthrough, I guess.
 
May 18, 2012
7,413
0
0
Uhh..



Not pressing any buttons. I'm writing this post, so clearly my keyboard isn't acting up. I don't have any controllers or anything connected.

Enter still works, so... Hard mode playthrough, I guess.
Are you sure you don't have any controllers hooked up? I had a similar problem on Metal Slug 3 on Steam and it turned out that I had an old Steam controller hooked up behind my system that I had completely forgotten about.
 
Dec 9, 2008
5,849
0
0
We created a patch - turns out the settings that the Sony people thought it was supposed to be set to were slightly off (literally one number). I just finished recreating a new patch with the change they indicated and I'm uploading it now. Hope this time for no issues.
So there is no way to take down the beta version and put the good version up instead? You have to put out a patch? Or is it just one of those aspects you are reliant on Sony to take it (beta version) down?

I just figured it would be easier, as then you wouldn't have to actually patch it, and it avoids any other issues that could crop up from patching the game, and just send a fully Q&A'd version.
 
May 18, 2012
7,413
0
0
So there is no way to take down the beta version and put the good version up instead? You have to put out a patch? Or is it just one of those aspects you are reliant on Sony to take it (beta version) down?

I just figured it would be easier, as then you wouldn't have to actually patch it, and it avoids any other issues that could crop up from patching the game, and just send a fully Q&A'd version.
Not sure how much detail I can go into here, but everyone at Sony agreed that the way we're doing it would be the quickest way to fix the problem.
 
May 15, 2013
11,532
1
0
Robert, I take offence at the blatant misinformation you have on your store page.

  • Over 100 minutes of music!
Whereas the actual game has 3 hours, 51 minutes of unique music data. More than two times as much!
Please fix ASAP.
:p
 
Jan 13, 2015
1,602
0
0
Quickly blazed through the intro mission and back-to-the-base setup and am having a lovely time of it. Died once on the first boss (Heroine level) but quickly changed up strategies and was able to take him down easily the second time.

Good stuff.
 
Jan 31, 2014
1,216
0
345
Mac/Linux/Vita/XBO versions aren't ready yet. Any Humble Store or Steam purchases will get you the Mac & Linux versions when they're done.
Do you think we'll see it on Xb1 in 2017? Just trying to get an idea of what games to look forward to. Im sure you've got a lot going on with the current release however and im completely understanding that these things take time. Just hyped for your game and looking forward to one day playing it on xb1 :p
 
Nov 14, 2008
20,817
14
845
Do you think we'll see it on Xb1 in 2017? Just trying to get an idea of what games to look forward to. Im sure you've got a lot going on with the current release however and im completely understanding that these things take time. Just hyped for your game and looking forward to one day playing it on xb1 :p
This game with 16xAF on Scorpio! :drool
 
May 18, 2012
7,413
0
0
Do you think we'll see it on Xb1 in 2017? Just trying to get an idea of what games to look forward to. Im sure you've got a lot going on with the current release however and im completely understanding that these things take time. Just hyped for your game and looking forward to one day playing it on xb1 :p
Really want to be completely done with all CSH stuff this year so hopefully.
 
Nov 8, 2012
7,765
0
470
I loved chrono trigger but I actually don't remember how much time I needed to finish it xD
Well, that's a longer game, but they have the same sort of momentum. In just its first few hours, CT takes you from 1000 AD to 600 AD to 2000 AD to the End of Time, because it doesn't bog you down with random encounters or poor directions or long overworld treks or fetch quests that have you backtracking all day - it keeps you moving forward. Same sort of thing here. Arguably +1 for no respawning enemies.