I don't know about everyone else, but the primary buttons I use when gaming are the left analog stick and the 4 face buttons (movement and action). The d-pad and the right analog stick aren't used as much (other functions and camera control)
On the 360 controller, they're both towards the top, which is where my thumbs naturally land when holding the controller. On the DS3, my thumbs land on the d-pad and face buttons.
Most modern games use the analog sticks for movement, so the left stick is the primary input, not the d-pad anymore. To me the 360 layout makes more sense for this reason. Like others have mentioned, the PS analog sticks were stuck on the bottom of the original PS1 controller and not designed for optimal placement.
That's a symptom of 'One Size Fits All' controllers.is it so hard to comprehend that people have different hands and different comfort zones?
No, it can't
You're gonna hate this gen both controllers have decreased the size of their dead zones.they were too sensitive.
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If you find controller uncomfortable and don't adjust your grip you fail, not the controller.
You're gonna hate this gen both controllers have decreased the size of their dead zones.
Most modern games use the right stick for camera control, so your hands naturally rest on both analog sticks rather than on the buttons.
Your hands actually rest on the left stick and face buttons on the XBox controller and d-pad and face buttons on the dualshock. Meaning Sony's placement is more outdated. The Steam controller is the one that prioritizes placement the best for character movement and camera control.
I can't fathom how anyone would actually like the DS3 controller. The sticks are too loose and the tip of the sticks are spherical instead of hollow, which causes bad grip. The triggers... why are the triggers even triggers? The point of triggers is supposed to be input control. In a racing game, controlling throttle is a pain because of the bad feedback and bad precision. Thats why most shooters use r1/2 to shoot/zoom.
Thr Dpad is nice though.
Thats my opinion though, don't mean to offend anyone, Awesom if you like DS3
Your hands actually rest on the left stick and face buttons on the XBox controller and d-pad and face buttons on the dualshock. Meaning Sony's placement is more outdated. The Steam controller is the one that prioritizes placement the best for character movement and camera control.
I don't know about you but when playing modern 3D game the most common actions I do are walk, look around and shoot, which are mapped to left analog, right analog and L/R buttons respectively. Occasionally I would need to jump or throw a grenade which is when I'd go to the buttons. Considering I'm walking and looking all the time, I don't see how having the buttons parallel to left analog makes sense. Do you just walk and not aim?