While not related to Pokémon GO, I've lost all interest in VR at this point. Maybe by the third gen it'll be worthwhile, but for now it's just an expensive novelty.
I think AR is the real future. Imagine putting on a pair of glasses that gives you a full HUD for the real world. Information overlaying reality. Sync with your phone to overlay directions when traveling, automatically bring up floating menus, prices, reviews, etc when you look at a restaurant. Looking at a person's face brings up their social media profiles if they've opted in (important part there). Bone conducting earphones to let you hear media without drowning out the environment. Used in conjunction with games to expand on what can be seen. Maybe a wrist band or something that can detect your finger movement so you can interact with the HUD, swiping, pinch to zoom, typing, speech recognition.
Awesome!
I just got a Pebble Time and love it, but it really makes you think about how a few little tweaks to your "life"/routine make a difference, especially when they are out of the way, easily forgotten, or inconspicuous.
It's kind of fun to think about when cheap AR glasses will come about. Coupled with your phone, you could have multiple pairs based on your interests. An everyday pair (ala iOS/Android) with all your ordinary apps and things. A special pair (Nintendo/Sony/Microsoft) focused on gaming things and letting that play into your day. Another pair (more sporty/sunglasses) for advanced health-related things, or even specialty (like tints and such for the golf course, etc.).
I just bought a new pair of glasses too, so it just got me on a rant, haha!
But, yeah, I think with a phone, some glasses, and a watch with IR or something, you'd have a normal look and all the AR functionality.
But, as already said, AR and VR are pretty different. VR is a more "immersive" experience; kind of like going to a movie theater. Maybe one day it will blend completely (AR/VR goggles, room sensing, etc.), but I don't know...that may hold both back trying to combine them. Let AR grow into "enhancing" the everyday and VR grow into becoming an immersive, engaging experience to give you "presence" in things, you know?