It already happened with Guilty Gear Xrd and the upcoming DBZ fighting game.
yeah and it looks amazing on current hardware
give me a cel-shaded Batman game or something
It already happened with Guilty Gear Xrd and the upcoming DBZ fighting game.
I don't know if it is the art design but this game looks like it is from the previous generation.
had a hard time watching it. 'kinda looks like sunset overdrive...maybe they make it. sick.'If I hear "oh that's so sick" combined with a complete lack of knowledge of the game ONE MORE FUCKING TIME....
It's the low poly count mostly, paired with incredibly janky animation.
The controls and traversals look fantastic. But that's not enough. Not when they've talked about the complex destruction from day 1 and now decided to removed the destruction from single player. That's just plain stupid.
lolhad a hard time watching it. 'kinda looks like sunset overdrive...maybe they make it. sick.'
I wonder what it stopping to use that cloud in SP too, its gonna be some "always online" game anyway like everything is these days.
Looks like the focus has been the controls, which looks solid, great traversals, but otherwise it doesn't impress me. The enemies are way too easy, cannon fodder with zero difficulty, pretty much looks like they're testing a game engine rather than testing a game. And the destruction is gone??? Bad bad bad decision. The bland environent is okay if you know that everything breaks but without that they need a ton of extra polish, better geometry, textures, lighting, etc.
Every video I see of Crackdown 3, reminds me that there are people that still believes that this looks better (or even remotely as fun) than Saint Rows IV.
How odd.
If I hear "oh that's so sick" combined with a complete lack of knowledge of the game ONE MORE FUCKING TIME....
Different kind of experience IMO. I tend to enjoy the locomotion and weapons in Crackdown more. Transforming vehicle is a bonus. If we start talking about missions then SR has a massive advantage there of course.
I have no idea how someone who has played Crackdown before can say this after watching the developer commentary and gameplay videos (which this is) from E3.Not only art is hideous. I can't believe how bad technically is too. Framerate is awful and doesn't seem fun.
I genuinely had no idea that GAF would be Graphics > Gameplay.
Looks like the focus has been the controls, which looks solid, great traversals, but otherwise it doesn't impress me. The enemies are way too easy, cannon fodder with zero difficulty, pretty much looks like they're testing a game engine rather than testing a game. And the destruction is gone??? Bad bad bad decision. The bland environent is okay if you know that everything breaks but without that they need a ton of extra polish, better geometry, textures, lighting, etc.
This sparked a number of questions about the destruction in Crackdown 3. Had it been ditched? Is the game still using the fancy dedicated server tech to make blowing up buildings ultra realistic in the open world?
It turns out Microsoft decided to focus on Crackdown 3's campaign at E3, and the dedicated server-powered destruction is limited to multiplayer. There is basic destruction in the campaign, but not the kind that raised eyebrows back in 2015.
.Fast forward to E3 2017, and fans had hoped to see more of this tech in the game, or at least get a sense of how it works as part of gameplay. But a proper multiplayer reveal will have to wait until a later event this year.
"The destruction was always planned for the multiplayer side of the game," Gareth Wilson, design director at Sumo Digital, told me at E3 last week.
"We've got this big competitive multiplayer game where you play in a large multiplayer arena, 20-30 minute battles, and the aim of the game is to smash the crap out of their tower, and they have to destroy your tower before the time runs out.
"That's where the destruction works great."
Wilson explained that Sumo decided against putting the dedicated server-based destruction in the campaign, which can be played cooperatively by up to four people, for a couple of reasons. One, so the game could be played offline. And two, because the story is about saving the city of New Providence, not destroying it
Crackdown 3 impressed earlier this week with a demonstration of its fully destructible world, but that functionality will only be available in multiplayer.
That's according to Dave Jones, who revealed that the destruction's reliance on being connected to the cloud means it's a multiplayer-only feature in the Xbox One game. "Yes, [destruction is] exclusive to the multiplayer mode," Jones said when asked in an IGN interview. "You have to be online for multiplayer, and at that point we can connect to the cloud and really expand the experience."
10 PRINT "The destruction is still in multiplayer and has always only been in multiplayer."
20 GOTO 10
http://uk.ign.com/articles/2014/06/09/e3-2014-crackdown-announced-for-xbox-oneMicrosoft described the title as "a new iteration of the groundbreaking open-world action series that features a whole new campaign — fully playable in co-op — and uses Xbox Live to power a city that isn't just an exciting place to play, but is a part of your destructive arsenal."
https://www.polygon.com/2015/8/11/9132195/crackdown-3-multiplayer-cloud-xbox-one-gamescom-2015"We have to be very clear about this," franchise creator Dave Jones said after demoing the game at Gamescom. "In the multiplayer, it's 100 percent destructible, and it's forever — forever, as long as the game lasts. We haven't said what structure of the multiplayer game is yet, but it is ... 100 percent destructible environments and 100 percent persistent over whatever sort of game session we're talking about."
To be clear, there is destructibility in the campaign, but it's toned down for practical reasons. If you wandered around and laid waste to the town, you'd destroy missions alongside buildings. Plus, you know, you're trying to save the city in the story, not destroy it.
Actually Ruffian came on board about a year ago or so to help Reagent, who is a really small team. Sumo is doing most of the heavy lifting on this game, as with a healthy staff at Microsoft.Fine, but the game was worked on well before the reveal in June 2014 and Reagent and Ruffian games were involved at the onset. If you go to the official website of Crackdown 3 now the studios listed are Microsoft Studios, Reagent Games, Cloudgine and Sumo Digital. Having work that was done on the game for well over a year before the reveal and coming in just 2 years later on a huge open world game and accomplishing what they did is pretty damn impressive. Besides that, Reagent have been the lead devs on the project the entire time and they are the ones that are going the pay the biggest price in all of this if the game is a financial and critical failure, which appears likely given the current reception here and the competition in Agents of Mayhem diluting the water.
10 PRINT "The destruction is still in multiplayer and has always only been in multiplayer."
20 GOTO 10
I genuinely had no idea that GAF would be Graphics > Gameplay.
I genuinely had no idea that GAF would be Graphics > Gameplay.
it's amazing to see a ocean of comments turn colors over time here.
I genuinely had no idea that GAF would be Graphics > Gameplay.
I genuinely had no idea that GAF would be Graphics > Gameplay.
If I'm buying an X1 later this year then I want to play games that take advantage of the hardware.
If this isn't important to Ubisoft then their games wont be important to me, which is a bit of a shame really.
Yet another 'I must post to show Xbox in the most positive light possible' comment from the master.
Reagent, Cloudgine and Ruffian are all in Dundee as well.
Yet another 'I must post to show Xbox in the most positive light possible' comment from the master.
Same here.Buying it.
I'm anticipating Crackdown 3 more than those three titles you mentioned combined, but at the same time I can understand the "wait till it drops" mentality because it'll probably be on sale come Black Friday.It looks quite fun but I worry that it's going to get totally swallowed. Makes me think of that "name some games which are being sent out to die" thread we had a couple of months back. I mean it's going to be vying against a resurgent Assassin's Creed, fresh from a year off with a revamped style and a much more expansive, Witcher 3 style, open world. Also Shadow of War, which is looking excellent and is seemingly iterating well on it's killer Nemesis system feature. Destiny 2 is also hitting earlier in the autumn and is already looking like a very solid iteration on what is now a well established and great fun franchise with some of the best 1st person gunplay around.
Where does Crackdown 3 fit amongst these big hitters? There are lots of fantastic things to spend money on this autumn for Xbox owners, including a spanking new piece of console hardware. I can't imagine spending money on this at launch. Seems like a classic "wait till its on sale" type of game to me.
I genuinely had no idea that GAF would be Graphics > Gameplay.