yamcha is the vita tvPiccolo is the Wii U, Gohan is the 3DS and Yamcha is the Vita?
yamcha is the vita tvPiccolo is the Wii U, Gohan is the 3DS and Yamcha is the Vita?
- I think it will come gradually to more and more titles, both because it may offer some relief AND unique possibilities to aging, fixed spec hardware but also because of other factors.
- Digital purchasing is becoming more and more common, there is an increasingly larger pool of players that has access to an internet connection.
- Beta's and paid Early access are now starting to show up for Single Player games and games themselves are being created with this in mind (See Hitman)
- Episodic gaming has had a few hits, see Killer Instinct and Life is Strange.
Throw in Freemium titles and Free to play games and you it feels very much like the gaming landscape is changing. Whilst "Online only" games are never going to occupy all genres and games, I think that we will end up at the point where we are all effectively connected all the time (I'm pretty much there already)
Happy 843rd birthday to you.
Surprised you didn't use the term "it was all fields round here when I was a lad."
As usual there's no point in overestimating nor underestimating this.."feature". It actually works in limited scenarios. Yes it's a limited thing, but it's not a bad thing at all. And it can work on all types of platforms, although basically only MS is doing it right now.
Happy 843rd birthday to you.
Surprised you didn't use the term "it was all fields round here when I was a lad."
Anyone been able to find any documentation on Xbox Live Compute from a developers standpoint?
Specifically I'm looking for information around whether it is simply VM support or more of a Services based architecture
I don't think he is from Yorkshire.
You are describing what Crackdown is doing. Not typical MP servers. A typical MP server(full box or single VM) is a "multi-threaded application on a multi-core CPU" that happens to be running remotely.
It sounds awesome. But I like my games to be replayable 10 years later, will it be possible?
Look out everyone. Nostradamus in the house.
Forget about discussing how revolutionary the tech is. Let's start worrying about a hypothetical situation that has no evidence to support it.
no Florida, born in Wisconsin
female
Yeah because no one can have a sense of humour or tell a joke on the internet.
Try checking the post I made after that post, where I did actually talk about the tech.
Why console only?Why not more powerful than most logically priced PCs too?
The PR strategy is working as expected.
yamcha is the vita tv
Look, this argument started because you claimed that scaling is part of things that the infrastructure provider does, and that if a third-party would try do develop a scaling solution, that infrastructure provider would have failed. I said that this is incorrect, since you can achieve a much better efficiency by scaling on the level of software architecture, using, for instance, frameworks like Orleans to develop a distributed application, and that a third party could provide such development knowledge and tools. Why do you mention that "typical" multiplayers do not do that? That they are not doing that, and that a third party could improve that by providing services or software components that help in building a multiplayer server that does that, was my entire point!
So this is like the N64 expansion pack? They should definitely start bundling these with the console.
Exciting times ahead!
LolNot this PR cloud crap again... You don't need servers for physics calculation in games, our modern CPUs are fast enough to do it themselves.
Not this PR cloud crap again... You don't need servers for physics calculation in games, our modern CPUs are fast enough to do it themselves.
Try checking the post I made after that post, where I did actually talk about the tech.
Not this PR cloud crap again... You don't need servers for physics calculation in games, our modern CPUs are fast enough to do it themselves.
"Crackdown 3 effectively turns your Xbox One into the most powerful console ever made"
Only if it doesn't work.
If it does work, Sony will bring a cloud-based game to market in 18 months after its release, so any 'advantage' would be short-lived.
These companies just ape each other's stuff, tit for tat.
Still, excited to see how this game actually plays.
"Crackdown 3 effectively turns your Xbox One into the most powerful console ever made"
Only if it doesn't work.
If it does work, Sony will bring a cloud-based game to market in 18 months after its release, so any 'advantage' would be short-lived.
These companies just ape each other's stuff, tit for tat.
Still, excited to see how this game actually plays.
They are incapable of doing so. They are years behind in this.
"Crackdown 3 effectively turns your Xbox One into the most powerful console ever made"
Only if it doesn't work.
If it does work, Sony will bring a cloud-based game to market in 18 months after its release, so any 'advantage' would be short-lived.
These companies just ape each other's stuff, tit for tat.
Still, excited to see how this game actually plays.
I'm a big fan of the tech but I'm curious what the overhead is and, in turn, what the cost to consumers will be. Is it included in your gold subscription? Will they charge an additional fee on top of that?
Glancing through the preset Azure prices, rentals for a machine capable of such computations can get pretty expensive. Keep in mind that this is for a ridiculous amount of hours (700+, about a month) though.
Azure price calculator for anyone interested.
That there is no reason to do it, unless you are doing something along the lines of Crackdown(which I wasn't talking about). Which you find financially unfeasible(which is what kicked off the discussion). You are thinking that today's multiplayer servers are inefficient in their usage of their VMs? You seem to be trying to solve a problem that does not exist.
I'm a big fan of the tech but I'm curious what the overhead is and, in turn, what the cost to consumers will be. Is it included in your gold subscription? Will they charge an additional fee on top of that?
Glancing through the preset Azure prices, rentals for a machine capable of such computations can get pretty expensive. Keep in mind that this is for a ridiculous amount of hours (700+, about a month) though.
Azure price calculator for anyone interested.
Sony doesn't have the infrastructure to offer this kind of experience on this kind of level.
Well I suppose Sony can just charge for playing online and significantly improve their online experience with the money.
Not this PR cloud crap again... You don't need servers for physics calculation in games, our modern CPUs are fast enough to do it themselves.
"Crackdown 3 effectively turns your Xbox One into the most powerful console ever made"
Only if it doesn't work.
If it does work, Sony will bring a cloud-based game to market in 18 months after its release, so any 'advantage' would be short-lived.
These companies just ape each other's stuff, tit for tat.
Still, excited to see how this game actually plays.
Expect DLC out the ass.
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They don't need to own the infrastructure to utilize it.