Sony doesn't have the infrastructure to offer this kind of experience on this kind of level.
Just to throw that in, Sony could just buy stuff on Azure like every other business.
Sony doesn't have the infrastructure to offer this kind of experience on this kind of level.
I'm wondering if reviewers will give there take on the offline only version.
I dont see anything that should not be possible without the cloud anyway.
Just some clever programming
Every real-world application is inefficient in their usage of VMs compared to what I described. If you can achieve an increase in efficiency of just 20%, that translates to some serious savings for an overall data center. Let alone the fact that VMs allocate, deallocate, and move across physical machines very slowly, impacting all kinds of nice features, like automatic clustering of active computation on fewer physical machines in order to save energy. That is all ongoing research.
It reads much like concern trolling....
but in response to that, the tech for Crackdown is not limited to multiplayer games, it is limited to online games.
Those aren't necessarily the same thing. There is nothing to stop them enabling you to go into the city by yourself once moore's law has had it's way with the azure servers.
So, is this game always online or do they scale back the physics stuff when it's offline?
lol noPeople laugh at it now, but when internet connections are fast worldwide there will be a sharp decline in consumers owning physical hardware.
Just to throw that in, Sony could just buy stuff on Azure like every other business.(Or go to one of the many other operators of cloud infrastructure. Microsoft' business is big, but it ain't even the biggest one. Currently, they are already working with Rackspace to implement things like the Sony Entertainment Network, if I remember correctly.) If they are willing to pay the price that said operator demands.
Because criticism is always trolling, no one can say anything bad about their beloved console these days without it being trolling.
I loved the 1st Crackdown on 360 (Crackdown 2 was shit though) and I'm interested in this game and the tech looks great but there are still a lot of questions about the tech, things like...
How it's going to work with single player, if it does at all?
If it does work in single player and someone loses connection, will single player stop working?
Just to throw that in, Sony could just buy stuff on Azure like every other business.(Or go to one of the many other operators of cloud infrastructure. Microsoft' business is big, but it ain't even the biggest one. Currently, they are already working with Rackspace to implement things like the Sony Entertainment Network, if I remember correctly.) If they are willing to pay the price that said operator demands.
This seems like a well informed opinion. Hey developers, you should hire this guy. He says that all you need to do is program better and you can get CPUs to work better. It's just plain science.
I loved the 1st Crackdown on 360 (Crackdown 2 was shit though) and I'm interested in this game and the tech looks great but there are still a lot of questions about the tech, things like...
How it's going to work with single player, if it does at all?
If it does work in single player and someone loses connection, will single player stop working?
Because criticism is always trolling, no one can say anything bad about their beloved console these days without it being trolling.
I loved the 1st Crackdown on 360 (Crackdown 2 was shit though) and I'm interested in this game and the tech looks great but there are still a lot of questions about the tech, things like...
How it's going to work with single player, if it does at all?
If it does work in single player and someone loses connection, will single player stop working?
Because criticism is always trolling, no one can say anything bad about their beloved console these days without it being trolling.
I loved the 1st Crackdown on 360 (Crackdown 2 was shit though) and I'm interested in this game and the tech looks great but there are still a lot of questions about the tech, things like...
How it's going to work with single player, if it does at all?
If it does work in single player and someone loses connection, will single player stop working?
5 years from now games companies will be bragging our their cloud power number.
Digital Foundry will be running network analysis to see how many servers you are connecting to and who has the best implementation.
it'll be the new 1080p
GAF will be all like
"Eww my eyes, I can't physically play a game that only runs on only 48 clouds. Gross"
"48 clouds lol"
"DAT 64 clouds! I can't wait to play this game!"
They'll just rent it from Amazon.Sony doesn't have the infrastructure to offer this kind of experience on this kind of level.
"Crackdown 3 effectively turns your Xbox One into the most powerful console ever made"
Only if it doesn't work.
If it does work, Sony will bring a cloud-based game to market in 18 months after its release, so any 'advantage' would be short-lived.
These companies just ape each other's stuff, tit for tat.
Still, excited to see how this game actually plays.
I think the bigger question is if Sony could afford to rent all that server space. Microsoft can essentially just write off any strain on Azure as a necessary sacrifice to push the XBox brand, and promotion for their cloud systems. They own the whole hog, so there's virtually no investment required on their part to utilize it.
Sony however, would need to be a very significant fee (and keep paying it for the entire life of the game) to a cloud provider - or build one from the ground up. They don't have the capital for the latter. If they did the former, its' likely they'd have to push some of that cost out to the consumer.
They would still have to buy it on a per game basis unless they went all in for multiple games and that would get expensive. Otherwise they'll just take servers down when a game doesn't sell well or the community dies, and that would suck.
lol
Sony can't even match XBL from 2007.
This is clearly false. The level of destruction in Crackdown has never been done before - why wouldn't another game have topped it already if it was possible with the tech in the box?
These consoles have limits. The cloud can extend them.
They'll just rent it from Amazon.
They have. But they should procure more storage space for everyone before worrying about any sort of cloud computation project.
No released next gen games so far topped Red Faction from last gen, so I guess these next gen console are weaker than last gen machines. Great logic.
Doubt it will top EDF's building destruction physics
The tech is impressive, if Crackdown is just the beginning, I can't wait to see what other developers will use it for.
While I threw that comment in half-jokingly, because the irony of Sony buying infrastructure from Microsoft would be really funny, you are assuming that Microsoft can use its own servers for free, or at least for a non-trivial amount of money. That is not the case. Building and running those data centers costs money, and every unit of server time that is used by Microsoft itself, is server time that cannot be sold to customers for profit anymore.
So, while they get their own server time for cheaper, they don't get it for free, or even for cheap.
This guy has it right. We have gone from drivatars, to titanfall ai, to buildings in a few years, can't wait to see what's next!
Man some of the basic questions have been covered over and over. Please at least do a little research.
Just to throw that in, Sony could just buy stuff on Azure like every other business.(Or go to one of the many other operators of cloud infrastructure. Microsoft' business is big, but it ain't even the biggest one. Currently, they are already working with Rackspace to implement things like the Sony Entertainment Network, if I remember correctly.) If they are willing to pay the price that said operator demands.
Does anybody in this thread have a fair idea on how much that would cost? I'm sure Sony could work out a partnership (just brand every game as 'Powered By Amazon') for a lower rate, but it still seems like a massive recurring cost to take on.
While I threw that comment in half-jokingly, because the irony of Sony buying infrastructure from Microsoft would be really funny, you are assuming that Microsoft can use its own servers for free, or at least for a non-trivial amount of money. That is not the case. Building and running those data centers costs money, and every unit of server time that is used by Microsoft itself, is server time that cannot be sold to customers for profit anymore.
So, while they get their own server time for cheaper, they don't get it for free, or even for cheap.
lol
Sony can't even match XBL from 2007.
They'll just rent it from Amazon.
Um, no. It doesn't do anything to the Xbox One. When running this the Xbox One is still exactly as powerful as the Xbox One when it isn't running it.So, I ask the question - does this technology make the Xbox One more powerful? Jones nods. Does it, effectively, make it the most powerful console ever made while those servers are running? Jones nods.