blastprocessor
The Amiga Brotherhood
Impressive tech demo, they are certainly setting themselves up for a challenge. Can't imagine it being that impressive outside a demo though.
This! Microsoft is doing so much for their gamers while Sony is doing nothing besides moneyhatting games, announce games that are 3-4 years away and act like they won E3 2015, don't add bacward compatibility, don't allow EA Access and abandon the PlayStation Vita!
Is it wrong to want to see the delivered final product in action? That's all I'm saying. People want to use this video as the end all be all "discussion is over!" trophy. But in reality, we're still waiting to experience this cloud power for ourselves.
The naysayers and the believers are both eager to make final conclusions, but in reality, both sides have to wait a long time to see what's really going on.
That's a very good point. If the buildings collapse but then most "particles" disappear or become fixed, then it's relatively useless from a gameplay perspective. It would be similar to the mass destruction events in Battlefield games where the destruction alters the landscape in a significant way. But I doubt that's the case. This seems to be a more permanent type of available destruction.
Dave Jones confirms in the 10 minute demo that the damaged/broken pieces persist through the session (so you can jump up on it or break the pieces down further).
Also said here (timestamped video): https://www.youtube.com/watch?v=rFWIpAPvF-Q&feature=youtu.be&t=8m00s
No, even if you are using cloud computing, if your game includes an online component (like Multiplayer), you're going to pay to rent servers anyway...
So you can either choose a less flexible option like rackspace, or you can choose an On demand option like Azure..
The difference between this and Milo and Kinect, is that this had a real time demo shown in front of people.
This is real, no denying.
Can anyone link where it says that Story/coop in this won't support full destruction or stop stating things like facts? I don't think we know one way or another yet?
No. Because you don't pay for servers once regardless of how you use it, compute servers don't work like that. It's not a case of "hey I've got a multiplayer game that uses servers I can run anything I want on it".
If we're talking dedicated servers, Most companies rent servers, as its prohibitively expensive to own and maintain server farms all over the world..
With P2P solutions, The servers they own are pretty much just used for authentication, and the game sessions are hosted on one of the players local machines...
Why are people comparing Kinect to Milo?
What about the singleplayer damage? Will it stick around or reset at some point. That's one of the big questions for me. Along with if the multiplayer mode makes any sacrifices in terms of map size, NPC count, etc. Will this be a really substantive mode or just a sort of destruction playground?
The single player game doesn't take anything away from what Crackdown has always set out to be. It's still a 3D platforming game; you can climb any building you can see, and you're still trying to take down the Crime Lords as a member of the Agency. It's skills for kills, so you'll get better the more bad guys you take out, but there's a new gameplay mechanic in action known as the Hate System.
This tech seems to be more on pace for the next xbox than this current system in terms of wide usage and scope of usage. Crackdown is the only game I know of that is in development with this level of cloud focus. I assume there will be some more within the next year or two but these systems only have another 4 years in them at most.
Because the Milo demo was supposed to show the potential of Kinect. It was proven to be complete bullshit.
I saw it and I'm not convinced that any actions in the demo are based on computations an isolated Xbox One can't make, let alone based on computations being bounced from the console to an outside source, and back again during real-time action gameplay. I'm not doubting the tech's viability to demonstrate additional power within a demo, but I very much doubt the practicality of it during gameplay. Sure, the guy in the video asserts that the tech isn't representative of his game, but the hyperbolic claims being made as to its usefulness in gaming, and the ammunition it's already offering in e-playground console warring isn't something we should devote too much attention to imo.
If you think I'm trolling just because I'm cynical, then I suggest you distance your passions from this subject.
Milo was but Kinect is an actual functioning product.
I think the big question is why does it matter?
This is a thread about cloud computing and Crackdown 3.
Might want to save the resolution talk for the resolution thread, once we get information on what it will be.
Because the Milo demo was supposed to show the potential of Kinect. It was proven to be complete bullshit.
good...goooood.
Let the salt flow through you, then your transition will be complete
Milo was but Kinect is an actual functioning product.
They don't need to own the infrastructure to utilize it.
How does that negate my statement?
I'm confused why the article mentions the low bandwidth costs associated with the tech. That was never going to be the problem--the potential issue is latency. With the game rendering at 30fps, your ping to the server has to be below 33ms. That seems a tall order for all players, all the time.
So what happens when the ping goes above the frame time? Does the destruction animation framerate go down (while everything else stays at 30)? Do they cull to attempt reducing the load, so smaller pieces just disappear (for everyone, based on the slowest connected player)? Does the local machine continue trajectories, and then snap chunks into the right place/orientation when the server finally responds?
The technology in an ideal environment is cool. But I think the most interesting open question is whether/how it handles degradation gracefully.
I think the comparison they're trying to make is that the Crackdown 3 demo and the potential of cloud computing is as much as a fabrication as the Milo demo was with Kinect. I think it's different, but we'll find out next year.
yeah.look where is now because it was "functioning" .no,kinect was something who faileda lot to be accurate
I think the comparison they're trying to make is that the Crackdown 3 demo and the potential of cloud computing is as much as a fabrication as the Milo demo was with Kinect.
Sorry Mr. Jones, I was told it couldn't be done on an average internet connection.
You're telling me it's being optimized for those with DSL?
I cant see how this can make all that much difference a few physics calculations made in the 'cloud'. Surely this is just something that devs could ofload onto the GPGPU cores on ps4 as it has more than Xbox to get a similar or better result as it doesn't require internet. And all that talk of most powerful console do these guys really belive their own spin or is it shear arogance that they think we will.
I was impressed with the demo and the destruction is amazing, but that doesn't change what the console has under the hood.
Can't wait to level an entire city in 720-900p.
The 100% destructibility is really cool, but the Xbone is still the Xbone
Because your suggesting developers and publishers don't rent servers, when they do... All the time..
I think the destruction animations runs at lower than 30 hz. That's a good way to hide latency.
Thinking about it some more last night, While the technology shown in the video is awesome, it really is, I am curious to see how the gameplay itself turns out. Meaning I am not sure how fun of a game it is if it is just people standing around shooting at shit so it falls. I am curious to see how it is actually implemented into the gameplay itself.
If this were true than it would be more common, it requires control over services to provide a consistent experience globally.
Because your suggesting developers and publishers don't rent servers, when they do... All the time..
Have they said once this was multiplayer only? I think people are assuming it for pvp and not coop.
It doesn't. No idea why you would think that? if you look up the original videos showing the tech in action that came out last year, you would have a better ideas
Huh? Renting cloud infrastructure is extremely common. It's the main reason that these companies invest in building the infrastructure to begin with.
Have they said once this was multiplayer only? I think people are assuming it for pvp and not coop.
They rent servers to run matchmaking and leaderboards, few rent for dedicated gameplay servers and almost none for cloud computations.
Yes,
http://www.ign.com/articles/2015/08/06/gamescom-2015-crackdown-3-release-window-announced
"Further clarification stated the 100 percent destruction is only available in online mode, due to the cloud processing required.
Offline mode will have limited destruction."
Neat, but irrelevantMan, I remember how much I cried as a child when the last mail coach drove through our village.
Sadly, times change.
Smh... It doesn't matter how they use the server... A rented server is a rented server is a rented server... If your game is online, servers will be rented... Point blank period. And you'll be paying for that server whether your are maximizing it's utility or not...