what happends if i play this disconnected from the internet?
Xbox One bursts into flames and your Credit Card is instantly billed to replace it.
what happends if i play this disconnected from the internet?
Game is replaced with Crackdown 2.what happends if i play this disconnected from the internet?
I was responding to the old title.
Communication between the bone's CPU and the cloud is several orders of magnitude slower than between CPU and graphics. Bandwith is also several orders of magnitude smaller. And what this means is there's precious little the cloud can do to boost the One's or any other consoe's capabilities in graphics, physics or AI outside of a few extremely specific situations.
This works because the interval between shooting at a building and it crumbling down doesn't have to be instantaneous or even consistent, you won't be able to tell the difference between a physically accurate chain of events and one affected by a few seconds of lag between calculations and rendering: it looks 'good' either way. It's just a nice little gimmick.
I hope it works better than that most of the time but I bet it can go beyond 1 sec in a worst case scenario. We'll see I guess. Even a couple hundreds of milliseconds is way too much for most applications.I think you're selling the tech short with "a few seconds of lag."
If this proves to be a good solution, more games will make use of it and more use of it, to a point where they want to use it also in single-player.
I was not impressed with the Crackdown physics demo. All I could see was the more detailed destruction from Infamous Second Son, combined with the architecture challenges of Red Faction Guerrilla.
At least Guerrilla developers explained how they realized very soon that they would need to build physically plausible buildings - because simple boxes would collapse under their own weight.
I see none of that in Crackdown 3. It's all to do with micro-destruction, not macro. Adding more smoke effects to a building falling down does not make for a better game. I remain skeptical.
Like the learning AI (devs were eveb talking about a neural network there) in Forza?
I will be convinced only when I can play this myself, in the form of a finalized product. Until then I restrain any hype.Its so detailed and huge nothing comes close.
Do you think you will need Gold to get access to the cloud servers?
That would be somewhat nasty lol
Though I could easily imagine that a hypothetical PC port would not offer the cloud computations as the Gold subscription could be seen as some sort of entry fee to make up for the increased server costs per game. (though I guess they could allow players with a beastly CPU run the physics locally)
Just out of curiosity, how much would you pay for a graphics card that could achieve what was shown in the demo?
Not a lot if there were only one game that'd make any use of it tbh.
The 100% destruction is only for multiplayer, so not for singleplay or co-op campaign. Multiplayer is set for 99 players, why only show 4 here?
I hope it works better than that most of the time but I bet it can go beyond 1 sec in a worst case scenario. We'll see I guess. Even a couple hundreds of milliseconds is way too much for most applications.
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.
Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)
what happends if i play this disconnected from the internet?
I feel like there is one important piece of information some people dont know about. Press actually got to play the multiplayer part of the game, destroying a part of the City with 4 players. They even let me use debug mode and fly around by Pressing the Start button and look at the buildings crashing down from wherever I want.
Because it was asked in this thread: I was actually standing right in the middle of a building crashing down and every piece of debris acted realistically and reacted to my body being there. It also stayed there afterwards so I was able to climp on top of the pile of debris(or blow it further apart)
I was not impressed with the Crackdown physics demo. All I could see was the more detailed destruction from Infamous Second Son, combined with the architecture challenges of Red Faction Guerrilla.
At least Guerrilla developers explained how they realized very soon that they would need to build physically plausible buildings - because simple boxes would collapse under their own weight.
I see none of that in Crackdown 3. It's all to do with micro-destruction, not macro. Adding more smoke effects to a building falling down does not make for a better game. I remain skeptical.
what happends if i play this disconnected from the internet?
What happens if you play multiplayer and disconnect from the internet?
What happens if you play multiplayer and disconnect from the internet?
This will be the perfect excuse for always online games from now on.
This will be the perfect excuse for always online games from now on.
If this doesn't work, it's bad.
If this works it's also bad.
It's a lose-lose situation for consumers... I don't see how anyone can be happy about it.
\\So basically you can blow visually unimpressive shit up. Mkey...
So is it playable without the cloud?
what happends if i play this disconnected from the internet?
I would assume so in most cases, but if the destructibility is solely dependent on the cloud then wouldn't a lack of connection render the game unplayable?
How long will the attempts to downplay and discredit go on?
Amazing scenes.
It's time for Blast Corp 2
Anyone else wanting a new Rampage?
So a collapsing a skyscraper is now considered micro-destruction?
I hope it works better than that most of the time but I bet it can go beyond 1 sec in a worst case scenario. We'll see I guess. Even a couple hundreds of milliseconds is way too much for most applications.
This should definitely benefit gaming as a whole going forward.Nintendo and Sony better step up their game or get left behind.
yes, or what happens if like 16 players online demolishes 16 different houses next to each other.
A window that breaks into like 1000 pieces when crashed to the tarmac, and lots of concrete smashing down, into smaller pieces.
What happens to the framerate then?... or will it be pre-defined parts of the building that will crash, so it will be more or less "pre-animated" anyway? with not that many parts that needs to be rendered?
Nintendo and Sony better step up their game or get left behind.
I think it looks goodAll the buildings have a steel super structure present, seen in all the videos. All the blocks and pieces break apart, all those tiny parts are interactable. The rubble can be broken again and again, while remaining interactable with eachother and players, piling up on eachother. Also all the rubble remains, all of it.
Its so detailed and huge nothing comes close.
Also the building explode because they have physical gas lines, like a real building.
Why would the lag be any greater in this scenario, the making a wall collapse in, say, battlefield4? In both cases, the host machine is processing the physics and sending it to a client... The key difference here is that there is more significantly information being sent... That increase in the amount of information is covered by having adequate bandwidth... Which anyone who can stream YouTube in Hd should have...
When it comes to latency, it's a safe bet that most people will have a better ping to an Azure server than they do to whoever is hosting their Peer-you-peer battlefield match...
In short lag, should be less than what console gamers have already become used to..
What the fuck is going on here.
Is the Xbone hate that deep that people cant help themselves but hate.
This is beyond console war-ism.
both of you guys need to grow some balls get back in this thread and expand on your comments if you dare.
You guys seem to have missed a very important point.
The full destruction is only in MP, MP is only playable online.....so if you disconnect from the net you would be disconnected from the game. The online session i mean.
Cloud computing only for Multiplayer online multiplayer.
If you want to play single player, go HAM, cloud computing doesnt affect it at all.
The Xbox One is seemingly public enemy number 1 on GAF, it cant do anything right, even when its doing shit right.
Yea always online games need that excuse to keep making more of them.
Destiny *shakes fist*
Dota *shakes harder*
the hundreds of arena, mmos and ARTS *shakes till oblivion*
This. People should be excited about this, but instead trying to rip it to shreds instead. If it was another console maker implementing this... It might be a different story.
People will hopefully be eating crow when it releases and ill be having some popcorn with that show.
I was not impressed with the Crackdown physics demo. All I could see was the more detailed destruction from Infamous Second Son, combined with the architecture challenges of Red Faction Guerrilla.
At least Guerrilla developers explained how they realized very soon that they would need to build physically plausible buildings - because simple boxes would collapse under their own weight.
I see none of that in Crackdown 3. It's all to do with micro-destruction, not macro. Adding more smoke effects to a building falling down does not make for a better game. I remain skeptical.
Why are you being that dense? You understood pretty the point I made.
Red Faction Guerrilla 2 with this technology on 8th generation consoles would be bowel-shattering.You need to think beyond Crackdown. Loosen your mind. The potential applications of this tech are mindblowing.
You guys seem to have missed a very important point.
The full destruction is only in MP, MP is only playable online.....so if you disconnect from the net you would be disconnected from the game. The online session i mean.
Cloud computing only for Multiplayer online multiplayer.
If you want to play single player, go HAM, cloud computing doesnt affect it at all.
Is there a technical reason why they can't implement the cloud computed destruction also in single player? Seems weird to restrict it to online-only.
I expect the multiplayer sessions are limited to much smaller physical location (invisible walls). That is how they can allow for detailed destructibility.Is there a technical reason why they can't implement the cloud computed destruction also in single player? Seems weird to restrict it to online-only.
Why are you being that dense? You understood pretty the point I made.
Youre making it out to be that this is some needed excuse to make online only games. Its clearly not.