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Crackdown 3 uses cloud-based physics processing to enable environmental destruction

I don't know because I didn't implement this. Honestly though, I want this to crash and burn with fire. It's a cool concept but the last thing I want is for devs to use this as a trojan horse to make all games always online. We are headed to that point and I'll find a new hobby when we get there but I'd like to enjoy this hobby for a little bit longer. The only reason they had to do this and not do the computation locally is because they sacrificed hardware for useless shit. We already seen companies using shitty excuses to push forced online like the new nfs. I don't need them to have anymore tools in their toolbox of shitty practises.

But its not forced online. What an ignorant shitty thing to say.

Someone got banned not a week ago for spouting similar bullshit.
 
But its not forced online. What an ignorant shitty thing to say.

Someone got banned not a week ago for spouting similar bullshit.
Did I ever mention that crackdown 3 forced you to be online in my post? Get your useless shit talking out of here and learn to read. For those who can read and comprehend without making assumptions, they would see that my concern doesn't lie with crackdown instead but with the door it could open.
 
The Xbox is the most powerful multiplayer machine for one game.

PS4 is still the most powerful single player and multiplayer machine for hundreds of games.

I can be a journalist too.
 
Some of the shit people say here blows my mind lol.

Back on topic, the demo looks incredible. I know my mates and I are going to have a blast playing this once it's released. I hope this succeeds and we can see more devs using the cloud more.
 
I don't know because I didn't implement this. Honestly though, I want this to crash and burn with fire. It's a cool concept but the last thing I want is for devs to use this as a trojan horse to make all games always online. We are headed to that point and I'll find a new hobby when we get there but I'd like to enjoy this hobby for a little bit longer. The only reason they had to do this and not do the computation locally is because they sacrificed hardware for useless shit. We already seen companies using shitty excuses to push forced online like the new nfs. I don't need them to have anymore tools in their toolbox of shitty practises.

Oh, so that's the only reason why they don't compute it locally. Thanks for clearing that up... That would explain why it's common in PS4 games.
 
I don't know because I didn't implement this. Honestly though, I want this to crash and burn with fire. It's a cool concept but the last thing I want is for devs to use this as a trojan horse to make all games always online. We are headed to that point and I'll find a new hobby when we get there but I'd like to enjoy this hobby for a little bit longer. The only reason they had to do this and not do the computation locally is because they sacrificed hardware for useless shit. We already seen companies using shitty excuses to push forced online like the new nfs. I don't need them to have anymore tools in their toolbox of shitty practises.

The fact you want this to "crash and burn" pretty much negates anything else you were saying. System wars have reached a new level of salt.
 
No, it's plain old framerate drop. It affected the projectile and camera movement as well. I don't see how early tech demo has anything do with fake framerate counter. It's faked. The frame counter looks ridiculously fake anyway.

You do realize that Ign posted a video of them playing it. And others on here have done the same. How is that faked?

Hardcore trollin
 
Oh, so that's the only reason why they don't compute it locally. Thanks for clearing that up... That would explain why it's common in PS4 games.
Yes because if you don't understand that the cost of doing that locally is cheaper for Microsoft than doing it on their own servers, then you shouldn't be participating in this discussion.
 
Did I ever mention that crackdown 3 forced you to be online in my post? Get your useless shit talking out of here and learn to read. For those who can read and comprehend without making assumptions, they would see that my concern doesn't lie with crackdown instead but with the door it could open.

So you fucking implied it would lead to it. Get your useless ignorant ideas out of here. Some people like online games you fucking dont. Good for you. But bevause you dont you want it to fail. How selfish and ignorant is that? Maybe let people that arent you enjoy what they like.
 
The fact you want this to "crash and burn" pretty much negates anything else you were saying. System wars have reached a new level of salt.
Yes because I have mentioned the ps4 anywhere in my posts. Its cool that you can read my mind and see where I'm coming from to know that this has to do with system wars. My primary concern is the mechanism that could be the gateway to always online games for all genres in the future and you see system wars? It really says a lot about your thought process and none of it is flattering.
 
Yes because if you don't understand that the cost of doing that locally is cheaper for Microsoft than doing it on their own servers, then you shouldn't be participating in this discussion.

Ok, so let's take the demo figures as gospel quickly...

You're saying that adding the hardware for 20x the physics computational power (along with whatever memory would be required to keep it persistent) to every single Xbox One console sold, would be more cost efficient for MS than providing the resources on demand to this game specifically, whilst it's in active use by the players?

I don't think I'm the one that shouldn't be participating in this discussion.
 
Yes because I have mentioned the ps4 anywhere in my posts. Its cool that you can read my mind and see where I'm coming from to know that this has to do with system wars. My primary concern is the mechanism that could be the gateway to always online games for all genres in the future and you see system wars? It really says a lot about your thought process and none of it is flattering.

So then you're saying you'd like the multiplayer portion of this game to be playable offline?

That would be some feat.
 
Ok, so let's take the demo figures as gospel quickly...

You're saying that adding the hardware for 20x the physics computational power (along with whatever memory would be required to keep it persistent) to every single Xbox One console sold, would be more cost efficient for MS than providing the resources on demand to this game specifically, whilst it's in active use by the players?

I don't think I'm the one that shouldn't be participating in this discussion.
Talk about a garbage argument. Your premise is predicated on the assumption that you would need 20x the power to compute the physics calculations which I contest. Even if that were true, the cost of the Xbox would still be passed on to the consumer regardless of its computing capabilities. The days of subsidizing hardware are long gone. You clearly don't know what you're talking about and it's a waste of my time to have a discussion with you. Good day.
 
I don't know because I didn't implement this. Honestly though, I want this to crash and burn with fire. It's a cool concept but the last thing I want is for devs to use this as a trojan horse to make all games always online. We are headed to that point and I'll find a new hobby when we get there but I'd like to enjoy this hobby for a little bit longer. The only reason they had to do this and not do the computation locally is because they sacrificed hardware for useless shit. We already seen companies using shitty excuses to push forced online like the new nfs. I don't need them to have anymore tools in their toolbox of shitty practises.

I'm confused by this post, really confused. If the ENTIRE industry of tech is headed in this direction why would gaming not go there? Everything will be cloud based, that's where we are headed.

It's an odd argument people are making. We shouldn't get the best possible games because uh, some people won't have online fast enough to play them? or that occasionally there will be drops in service? These arguments can be applied to everything nowadays.

I find it a bit odd.
 
I don't know because I didn't implement this. Honestly though, I want this to crash and burn with fire. It's a cool concept but the last thing I want is for devs to use this as a trojan horse to make all games always online. We are headed to that point and I'll find a new hobby when we get there but I'd like to enjoy this hobby for a little bit longer. The only reason they had to do this and not do the computation locally is because they sacrificed hardware for useless shit. We already seen companies using shitty excuses to push forced online like the new nfs. I don't need them to have anymore tools in their toolbox of shitty practises.

I think your fears are unfounded
 
Talk about a garbage argument. Your premise is predicated on the assumption that you would need 20x the power to compute the physics calculations which I contest. Even if that were true, the cost of the Xbox would still be passed on to the consumer regardless of its computing capabilities. The days of subsidizing hardware are long gone. You clearly don't know what you're talking about and it's a waste of my time to have a discussion with you. Good day.

Yes... they would just pass all the costs onto the consumer, all in the name of Crackdown. This would be a very competitive offering. I don't know why nobody's ever thought of doing this before.... just throw a console out with multiple Titans in it, and pass the cost onto the consumer.

Your premise is predicated on the assumption that they wouldn't need the processing power they claim... despite them detailing how it's actually being used.

Good day indeed.
 
Talk about a garbage argument. Your premise is predicated on the assumption that you would need 20x the power to compute the physics calculations which I contest. Even if that were true, the cost of the Xbox would still be passed on to the consumer regardless of its computing capabilities. The days of subsidizing hardware are long gone. You clearly don't know what you're talking about and it's a waste of my time to have a discussion with you. Good day.

Hostility is going to get you far here.

You can't pass on an infinite cost to consumers either, the product won't sell. The tech is exciting for many because it opens possibilities, and online is necessary for anything cloud related. This generation has already shown that consumers will dictate if they are willing or ready for an always online console, not the manufacturers.
 
I don't know if you're trolling for trolling sake because this is a really stupid conclusion to arrive at.

No its not. You're getting upset at the cloud stuff, because you've put your tinfoil hat on and come up with the conspiracy theory that the cloud based destruction is a Trojan horse to eventually force online only games.

The cloud based destruction is in the multiplayer. So you're online anyway.
 
Talk about a garbage argument. Your premise is predicated on the assumption that you would need 20x the power to compute the physics calculations which I contest. Even if that were true, the cost of the Xbox would still be passed on to the consumer regardless of its computing capabilities. The days of subsidizing hardware are long gone. You clearly don't know what you're talking about and it's a waste of my time to have a discussion with you. Good day.

But who would support an even more expensive Xbox one? Why not provide it for free to all consumers, there is no way you can spin this negatively.
 
I'm confused by this post, really confused. If the ENTIRE industry of tech is headed in this direction why would gaming not go there? Everything will be cloud based, that's where we are headed.

It's an odd argument people are making. We shouldn't get the best possible games because uh, some people won't have online fast enough to play them? or that occasionally there will be drops in service? These arguments can be applied to everything nowadays.

I find it a bit odd.
Its an entirely selfish argument so that I can enjoy my days of perceived ownership for a little bit longer. It's a forum to post our opinion not to tow the party line. None of those concerns in your post were raised by me so I'm not sure how you could have arrived at that conclusion without making assumptions.
 
But who would support an even more expensive Xbox one? Why not provide it for free to all consumers, there is no way you can spin this negatively.
That an unnecessary tangent to discuss. You seem to confuse my criticism of the tech with criticism of the game. I don't recall expressing distaste for the game. The post was just expressing my views on cloud technology as a whole. It has its uses but this is not one I'm a fan of.
 
That an unnecessary tangent to discuss. You seem to confuse my criticism of the tech with criticism of the game. I don't recall expressing distaste for the game. The post was just expressing my views on cloud technology as a whole. It has its uses but this is not one I'm a fan of.

So what your saying is since your not a fan of it, nobody should be allowed to have it?
 
That an unnecessary tangent to discuss. You seem to confuse my criticism of the tech with criticism of the game. I don't recall expressing distaste for the game. The post was just expressing my views on cloud technology as a whole. It has its uses but this is not one I'm a fan of.

When I spoke on you spinning something it was about the tech. This solution allows for a cheaper Consoles to output extremely powerful games like this. This effectively solves the console issue of being the same technology for 10+ years and can end up improving games exponentially this gen on our consoles. I'm sorry you don't like this but it's the future 1 crash and burn won't save you from it and honestly its extremely selfish of you to think like that.
 
So what your saying is since your not a fan of it, nobody should be allowed to have it?
Yep, I guess you could put it that way because I argue that the costs far outweigh the benefits. If additional computational power comes at the cost of game ownership and the freedoms attached to the concept of ownership, then additional power is entirely unnecessary. I'm all in favour of pushing tech as long as it's done in a way that benefits both the consumer and the business. I'm not a fan of Playstation now and I was not a fan of the proposed nvidia grid. It's my opinion which I'm entitled to. You need not agree and that is okay.
 
Man, I had no interest in Crackdown 3, but, this demo shot it up to no.2 on my most wanted list under Uncharted.

Incredible stuff.
 
This was never going to go well... Such a baiting article that obviously got the wanted reaction.
Game looks fun so hopefully what was shown is at least what we get on release.
No denying the tech is impressive and I look forward to seeing where they take it next.
 
I think your fears are unfounded

This.

When I spoke on you spinning something it was about the tech. This solution allows for a cheaper Consoles to output extremely powerful games like this. This effectively solves the console issue of being the same technology for 10+ years and can end up improving games exponentially this gen on our consoles. I'm sorry you don't like this but it's the future 1 crash and burn won't save you from it and honestly its extremely selfish of you to think like that.

This as well.
...but id swap out effectively with potentiallly'

And.....
So much ill will and salt in this thread.. MS is going the distance and people are trying to argue that it sucks because its costs too much? If anything, this tech that MS has been investing in for years allows for console hardware to have the ability to have longevity with improvements over the course of the Gen and improve MP experience online in the process.

Before people start attacking and dismissing, wait and see how effective and beneficial it can be.. By the looks MS may be successful in proving that there cloud power was not just cloaks and daggers to a certain degree.

I wait for the day when people's gaming PC towers can be used to accelerate console performance in there own house (i5 pcs with at least 8gigs of RAM, standard is becoming 16gigs).. (day is coming in the future I think...at least on the MS side due to the windows 10 Xbox integration).

Then the arguments of server and input lag would obsolete.
 
serious questions

if XB1 can barely output 60fps 1080p games... why not use the cloud for extra rezzes and frames?

what Rez is crackdown?

will people be okay if its 30fps @ 720p?

If it IS 30fps and 900p or lower... is it still impressive?
 
serious questions

if XB1 can barely output 60fps 1080p games... why not use the cloud for extra rezzes and frames?

what Rez is crackdown?

will people be okay if its 30fps @ 720p?

If it IS 30fps and 900p or lower... is it still impressive?

That's not how it works.

But think of it this way, it wouldn't be possible to have this level of destruction at a playable framerate on either next gen console without the cloud.
So in a way, it is being used for 'extra frames'.


The click bait title comes from the idea that neither console could actually do these calculations locally while maintaining a playable framerate.
 
serious questions

if XB1 can barely output 60fps 1080p games... why not use the cloud for extra rezzes and frames?

what Rez is crackdown?

will people be okay if its 30fps @ 720p?

If it IS 30fps and 900p or lower... is it still impressive?

I honestly can't believe comments like this keep popping up.

Ridge Racer 7 was 1080p/60fps.... Does that mean Driveclub isn't impressive? There's more to games than resolution and framerate... I was playing at above 1080p/60fps on my PC back in 2000.

There are things that the cloud can help mitigate (physics, AI, etc), but it isn't the same as a linear power increase across the board locally. If this was all being done local, then it'd probably be in the single digits... so yes it's still impressive.
 
Crackdown really looks bland and the visuals...let's just not talk about that. Yeah the physics are quite impressive but with those visuals and nothing else special about it...it's going to be disappointing for me and I really really doubt that it will work that smooth when they release it.
 
Crackdown really looks bland and the visuals...let's just not talk about that. Yeah the physics are quite impressive but with those visuals and nothing else special about it...it's going to be disappointing for me and I really really doubt that it will work that smooth when they release it.

In other words, during the next 16+ months of dev time, the graphics won't get better and the performance will get worse.

Excellent assumption.
 
This.



This as well.
...but id swap out effectively with potentiallly'

And.....
So much ill will and salt in this thread.. MS is going the distance and people are trying to argue that it sucks because its costs too much? If anything, this tech that MS has been investing in for years allows for console hardware to have the ability to have longevity with improvements over the course of the Gen and improve MP experience online in the process.

Before people start attacking and dismissing, wait and see how effective and beneficial it can be.. By the looks MS may be successful in proving that there cloud power was not just cloaks and daggers to a certain degree.

I wait for the day when people's gaming PC towers can be used to accelerate console performance in there own house (i5 pcs with at least 8gigs of RAM, standard is becoming 16gigs).. (day is coming in the future I think...at least on the MS side due to the windows 10 Xbox integration).

Then the arguments of server and input lag would obsolete.

Can't argue with that really. We could see end of last gen like changes earlier on this GEN, and I think that's pretty cool.
 
Nothing says Sony can't be Azure customers, if they want to.
Except, you know, common sense. I am sure Microsoft will happily allow Sony to use the technology and centers they've spent billions building up to help make the games on their biggest gaming competitor better! Why not!?!
 
The issue isn't whether or not Microsoft would allow Sony to use it (they would), but Sony may view it as a bad movie both financially and in terms of PR. Sony would basically be admitting that Microsoft's use of the cloud for gaming is the better solution, and that Sony has no answer but to use their own competitor's tech for their own games.

Sony would be more likely to come up with their own solution -- and it's not like they still don't have the most powerful console without the cloud. As it stands, all of this is still in testing, and nothing is proven until it is out in the wild. Crackdown 3 could very well be a game change for Microsoft, but even if it was it's not like Sony's back would be against a wall. This is something that Microsoft would usher into the next generation where everyone would look into it, but Microsoft would be at an initial advantage.
 
I honestly can't believe comments like this keep popping up.

Ridge Racer 7 was 1080p/60fps.... Does that mean Driveclub isn't impressive? There's more to games than resolution and framerate... I was playing at above 1080p/60fps on my PC back in 2000.

There are things that the cloud can help mitigate (physics, AI, etc), but it isn't the same as a linear power increase across the board locally. If this was all being done local, then it'd probably be in the single digits... so yes it's still impressive.

personally i dont care about stuff like "60fps or GTFO", it was just a few questions...
Im just curious if people really think that this is going to be as powerful as its being hyped... and if tradeoffs are made, would they be okay with it.

Too many people would rather have a game run @60FPS and be 720p than see a game be 30fps @1080p and if this ends up being another 900p game... are people REALLY going to be okay?
 
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