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credit skipping

if I cant skip them, I usually check online to see if there is a stinger...if not, I just get up and go do something else till they are done
 
People who actually contribute to the game, like programmers, artists, designers, and testers, absolutely deserve to be credited for their work. Phil in accounting, Doug in marketing, and Joe Bob the janitor probably don't.

Hey, if Joe don't clean the toilets, the programmers will get dysentery and die. Joe deserves his credit.
 
This is why Smash Brothers is one of the best, not only is it a game, but you can speed it up to.

And I remember DMC3 at least having playable cutscenes to.
 
The credits in SM3DW are terrible because every single time you beat the level The Great Tower of Bowser Land you have to watch the unskippable credits.

Also what's with Ground Zeroes having credits after every little side mission and every time you play them? They're skippable at least but it's dumb.
 
I agree with the sentiment that more games need title cards. I know it sounds corny, but nothing gets me hyped for a game like a good title card. It's also an awesome way to recognize the people who contributed most to the game. You put their names to a cool song and something awesome going on in the background...chills.

Hell, I hated Crysis 3, but I'm tempted to go replay the opening for the awesome title card.

Edit: also, TLoU had a killer title card. Totally forgot about that one.
 
I respect how hard it is to develop video games and make movies, but I'm not going to remember all of the names I see when the credits roll. I usually just skip them.

It's not out of disrespect, but an effort to save time since those things go on forever.
 
Damn aha I felt that way before about credits in movies and games, but then went to Japan. When Rorouni Kenshin finished and the credits started rolling we were the only gaijin to start talking, getting up, and leaving. Turned around and everyone else was in their seats waiting for the credits to finish.
You never leave during the credits in Japanese theaters!
 
People who actually contribute to the game, like programmers, artists, designers, and testers, absolutely deserve to be credited for their work. Phil in accounting, Doug in marketing, and Joe Bob the janitor probably don't.
Um... why?
Phil made sure those devs got paid, Doug made sure people knew about the game so they could buy it, and do you think the devs would've wanted to work at a dirty studio?

All of those people you mentioned are part of the machine and deserve to be credited for their work.
 
I actually let the credits roll, it's a good time to share opinions about the game and the ending while a nice music plays in the background.
 
Velocity Ultra had good credits. It was kind of a mini-game and there was an achievement or something for getting a high enough score by blasting the names as they appeared.
 
I always watch the credits on my first playthrough. After that, hardly ever unless there's a different bonus scene.
 
The thing with credits is after a good game I like to go through the credits and respect the people who took the time to work on the game. It's even better if there is something going on during the credits or the music is good/nice. It's bad when it's something like an AC or watchdog thing where the credits just last forever and have nothing really going for them. I've taken to actually skipping or turning off during ubi credits because everyone and their mothers dog are listed and it takes forever.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.
You already paid for their product. And if you don't want to watch the credits, they can't really force you you know. You can just do something else, go to toilet, make some coffee, etc. Just because you can't skip it doesn't mean they can strap you in the chair and force you to watch it, clockwork orange style.

Its just a waste of time for those who don't care about names they will probably forget after 20 seconds.
 
I don't mind them in unless they're Ubisoft credits. Then it's painful.

If you're going to have non skippable credits then at least give me some background concept art or something to look at.
 
I let the credits roll if there's nice music

even better if there's nice music AND I can do random crap like NSMB (break the blocks), DMC (kill some grunts), etc
 
Talk to any game designer and they will tell you that they thing they want LEAST for you to be doing with their work is spending time not enjoying it...

If you are the type of person who gets satisfaction out of sitting through and reading credits then more power to you (and I'm among your kind,) but game makers primarily want gamers to be playing games (or buying new games.) Unless it's a publisher mandate (or some union stipulation mixed in, though the games business is not nearly as regulated as the movie industry,) the reason credits are not skippable is probably because the developer didn't have time to make any edits to the credit-scrolling application.

I know there are some people dedicated to this idea that a consumer of art need to observe credits for the respect of the creators, but you respected them by buying the product and enjoying their artistic creation. You can further respect the creators by liking the company's Facebook account or subscribing to their Youtube account or becoming a fanclub member or whatever they offer for social communication. Look up the credits list on MobyGames or whatever site list and find out more about the people who created these titles. Follow some of them on Twitter or check to see if they blog about their office or their passions. Get involved. You don't have to look at (and then instantly forget) a crawl of contextless names every single time you finish a product (and you shouldn't need to finish a product in order to see these names, BTW) in a symbolic gesture of respect. You can pay actual respect these days!

Credit crawls exist as an important historical document, but they are an antiquated way of honoring creative talent. In movies, it's tough to explore options, but videogames are an interactive and often online-connected medium. Not only should they be skippable for those who don't want to sit through them all, but they should be interactive (with bios and product history profiles) for the people who DO appreciate credits. Both camps of gamers should be happier with the way Credits are handled, and it's possible to do please both credit-fans and credit-skippers if energy is invested into doing them well.

(*BTW... even though it's fairly easy to make or find a scrolling texblock applet, I would love it if a module was included in say Unity Engine for a standardized Credits tool with pause/rewind, skip-to-menu, and interactive credits that you could click to a site or database such as TheGamesDB or GiantBomb or maybe even gamertags or a blog for more info about that person/company and their contribution to the game. Those of us who enjoy Credits could get so more out of them than we are now, let's build a better Credits method and get that tool out there for all game makers to build off of. Movies standardized Credits over 100 years ago, can't videogames improve on them?)
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.

That argument would make sense if I actually read them all (in some cases I can't even read fast enough) instead of just browsing GAF or grabbing something to eat while I wait.

You want me to recognize your hard work? How about the fact that I liked it so much that I want to start a new playthrough right away?

It would also make sense if those games were free.

I've gotten into the habit of letting credits roll until they're done, thinking I might miss some sort of bonus trophy or cutscene that I can't re-watch or gain again.

I let it roll and I just do something else until it's done.

Me too, but I see that as a problem.

All extra after credits stuff should never be skipped along with the credits.

There are also cases like Dark Souls II, where you can skip the credits if you're on NG+, but if you make a new character, you have to sit through it again. What should be an acceptable alternative ended up being just as bad since it's very common to make multiple characters in this kind of game.
 
He already paid for the game.

Also the WD credits are 21 minutes long.

Jeez 21 minutes? Yeah that's pretty bad I would just shut down the game and move on.

This is why Smash Brothers is one of the best, not only is it a game, but you can speed it up to.

And I remember DMC3 at least having playable cutscenes to.

This, if you want people to stick around during the credit you need to give them a reason. Not giving them an option to skip it is not one of them.
 
Dear Developers/Publishers:

I'm fine with no skipping credits, but I shouldn't have to sit through 20 minutes of credits of localization teams that had nothing to do with the product I played.
 
The thing with credits is after a good game I like to go through the credits and respect the people who took the time to work on the game. It's even better if there is something going on during the credits or the music is good/nice. It's bad when it's something like an AC or watchdog thing where the credits just last forever and have nothing really going for them. I've taken to actually skipping or turning off during ubi credits because everyone and their mothers dog are listed and it takes forever.

You know what would allow you to do this better? If the credits were put into a menu where you could browse through the different categories and teams and look up the specific people who did the things you liked, instead of, you know, a 20-minute stream of names that is un-browsable in any way other than to simply sit and watch them all go past.

It's a fucking game. The audience has a means to control and browse through things like credits, yet almost no developers take advantage of this and instead choose to bore their audience. All for no better reason than "hey, this is the way movies did it." Movies, of course are strictly limited to being a sequential series of images, so they have to present their credits this way. Games don't.
 
I view end game credits as a accomplishment. Sometimes I sit and watch some of it but mostly I turn the TV volume up a little and listen to the end game music whatever it is and mentally recap everything that happened in that game.

I never skip end credits no matter how long they are.
 
Even if the mini game was actually awful and it run for too long I enjoyed Vanquish's credits.

Nintendo does it a lot as well, having playable credits.

If they're just a list of names I'm gonna get anxious try to skip or leave the room, if they're playable I'll stay, read the names and chill
 
So let me guess this straight, games have super long credits and you want to skip them ... yet if games today arent online, with realistic physics, full of features, be translated into every language with multiple audio options and support many, have redefining graphics, many hours of gameplay, solo, co-op or online, they get lambasted on the internet.

Sit through the fucking credits, asshole.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.

Nope. If the credits are unskippable, I go do the dishes or something. Something practical. I will never remember any of those names. Do you act insufferable and chide people for leaving the theater after a movie is over?
 
So let me guess this straight, games have super long credits and you want to skip them ... yet if games today arent online, with realistic physics, full of features, be translated into every language with multiple audio options and support many, have redefining graphics, many hours of gameplay, solo, co-op or online, they get lambasted on the internet.

Sit through the fucking credits, asshole.

The strawmen! They're coming to life and attacking the city!
 
So let me guess this straight, games have super long credits and you want to skip them ... yet if games today arent online, with realistic physics, full of features, be translated into every language with multiple audio options and support many, have redefining graphics, many hours of gameplay, solo, co-op or online, they get lambasted on the internet.

Sit through the fucking credits, asshole.

Sarcasm right? Why should i be forced to look at the names of people that worked on this game, i gave them my money that's the only thing that matters, same with middleware bullshit when you boot the game, put it on the fucking box or something and stop wasting my goddamn time.
 
The first thing I do when I see unskippable credits is see if they advance when I alt-tab. If they do, I alt-tab and do something else, if they don't I see if there's a stinger or something after the credits, mute my PC and browse the internet from my phone, or do anything else but watch the credits.

I just don't really care about who made the game.

EDIT: Fixed. I wrote "cutscenes" instead of credits.
 
The first thing I do when I see unskippable cutscenes is see if they advance when I alt-tab. If they do, I alt-tab and do something else, if they don't I see if there's a stinger or something after the credits, mute my PC and browse the internet from my phone.

I just don't really care about who made the game.

That's fine. You paid money for the game. Your responsibility to the developer ends there. There is no social contract with regards to watching credits. The player should be given the choice, just like the credits of a movie.
 
So let me guess this straight, games have super long credits and you want to skip them ... yet if games today arent online, with realistic physics, full of features, be translated into every language with multiple audio options and support many, have redefining graphics, many hours of gameplay, solo, co-op or online, they get lambasted on the internet.

Sit through the fucking credits, asshole.

Are they only getting money if I read all the names in time? I'm so sorry, I really am an asshole. All this time I thought they got money the moment I bought the game. Even if by the time I reached the credits I thought it wasn't worth my time or money.

The first thing I do when I see unskippable cutscenes is see if they advance when I alt-tab. If they do, I alt-tab and do something else, if they don't I see if there's a stinger or something after the credits, mute my PC and browse the internet from my phone, or do anything else but watch the credits.

I just don't really care about who made the game.

Cutscenes going on even if I alt tab is the reason why I was able to beat Far Cry 3.

EDIT: Oh, you mean credits. Never tried that for credits. I might start doing it.
 
The under appreciated boon of indie games is the credit length. That being said, I will sit through any amount of credits, whether it be video games, movies in or out of the theater, books (joke), TV.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.

Give "them" 15 fucking minutes? No one even reads the credits. Or do you honestly believe that there's someone out there sifting through the credits, reading every name and thanking every one of them personally, memorizing each role they played in the development?
 
Give "them" 15 fucking minutes? No one even reads the credits. Or do you honestly believe that there's someone out there sifting through the credits, reading every name and thanking every one of them personally, memorizing each role they played in the development?

Some people associate it with some sort of implied politeness/thankfulness to the developers. They're fair to do so and think that. It becomes unfair when they chide others who don't care about the content of credits.
 
*wipes tear away*

You are my brother now.

And I thought I was the only one who understood! These four are like a part of me!

Weekendersstill2.png


Also, I am in the camp that credits should be viewed, but could also be streamlined to a more reasonable length.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.
I gave them money, and reaching the credits implies I spent my time enjoying their product. I couldn't care less about their names, like they couldn't care less about mine.

In any case, I fully agree credits should be skippable, and same goes for intro videos. Thankfully, the latter can often be removed in the .ini files, but there's no excuse for not being able to skip credits, especially if they're an abomination like the stuff in Ubisoft games, which can last well over half an hour. Oh, and another thing I hate is the post-credits cutscenes in games with skippable credits, that stuff honestly needs to go away!
 
Give me a minigame during your credits, this should be standard. 20 minute long credits with nothing to do and no way to speed up or skip?

Yeah, I think I'll take a dump and watch the stinger on youtube instead.
 
I generally let them roll while I sit back in satisfaction.

But, yes, they should be skippable and available on the menus.
Yeah, this for me too. I rarely actually finish a game, so I usually sit through them in a post-gaming haze of victory. However, fuck unskippable credits.

The funny thing about the "lack of respect" argument is that I think it applies the other way. It shows a lack of respect towards the player to prevent skipping credits. If I skip credits, it has zero impact on the developers day. If they make credits unskippable, they are inconveniencing me unnecessarily (albeit in a very minor way).
 
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