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credit skipping

I've sat through credits ever since Ferris Bueller's Day Off to see if there's stuff at the end, but modern game credits are really pushing the limits. I'm glad I sat through Duck Tales Remastered's credits, though, even though the easter egg was just musical. It was awesome.

People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.
15? If you're lucky.
 
I've never understood the opposition toward being able to skip the credits.

If you don't let me skip them, I just turn away and do something else or look at my phone. I don't sit there and read every name.
 
Some devs at least make watching the credits interesting with behind the scenes photos, artwork etc. More games should do this.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.
They spent years making it. The least I could do is spend $70 on the game and play it. They could give a fuck if I watched the credits.
 
Just close the game, problem solved. How is someone being forced to watch the credits? Or turn off the system. Either way, no one is forced to watch the credits on a game any more than someone in a movie theater.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.

sounds like the kind of thing you'd tell all the starving kids in China.



I watched the credits for Marlow Briggs because they give you an achievement for it, and also included a minigame.
 
I like it when devs put in a cool mini-game like with Smash Bros. or Super Monkey Ball 2, or have some awesome credits music like in Super Mario 3D World. Heck, even some interesting visual design can hold my attention. But 15 minutes' worth of nothing but names I don't care about scrolling by? I've got better things to do with my time.
 
I recently replayed ACII, and completely forgot about the credits sequence where you control Desmond fighting Abstergo guards. I wish more of Ubi's games did stuff like that. AC IV did something similar, but it wasn't as engaging as II's credit sequence.
 
GTA5 credits come to mind...

I cleaned my living room during those credits. (the music was good at least)

Im ok with the idea of let people know that you work on the game (I always try to watch the credits, but some of them make me feel dizzy). But give the user the option to skip them.

Or at least make them entretaining (like the credits in smash). Another example is the Wonderful 101 credits, but I couldn't watch the name of developers because there was a lot going on in the screen (I didn't like them because of that)
 
Some games let you skip the credits right away, and some after you've watched them once. Not sure about Ubisoft though, they might be one of the types that make you watch it everytime you beat the game which would be quite infuriating. I like watching the credits at least once, I feel like they know that someone watched it and it makes them feel better about themselves. Kinda like that comic that shows that one person accidentally bought WinZIP and the company celebrated immensely. After I watch it once I feel that my duty to recognize them is done, and skip them thereafter.
 
Although I do find it annoying sitting through a long credit roll, I feel they deserve it for making a game I'd play to completion. Oh, and as to why I don't just skip the credits where it's possible, I usually don't in case there's some secret part after the credits.
 
Just close the game, problem solved. How is someone being forced to watch the credits? Or turn off the system. Either way, no one is forced to watch the credits on a game any more than someone in a movie theater.

Because in most games nowadays, it doesnt save until after the credits. Turning the console or PC off before that fucks up your progress.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.

I can either be grateful to them for giving me the option to skip the credits, or I can spend 15-25 minutes cursing the names of each and every person responsible for making me watch through them all.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.

What's the point if people don't care and won't remember a single name from the credits? The only thing you're doing is pissing people off. We're buying our games, not getting them through charity, so please let me skip the credit.

Now if you can prove for each second I spend on the credit, the dev get more money, then I'm willing to sit here watching it.
 
The only way I can sit through and watch all the credits it's if they are interactive like:

Rayman Legends
New Super Mario Bros. Wii
New Super Mario Bros. U
Super Smash Bros. For 3DS
and the likes.

Otherwise... fuck credits.

They don't even have to be interactive, just give me something interesting to look at while the credits go on; Mario 64 and OoT are perfect examples of this; a nostalgic look back a the game you just played, each with some of the best tracks in the game playing in background. Makes both really memorable; sounds dumb to say, but those are my favorite credits of any game.
 
It's worse in games with chapter select or encouraged to replay.

Let me do something during credits like Bayo 1 or Melee.

Give a fast forward button or something!
This can't be serious.

In any case, this will blow your mind: Try pressing Start next time ;)
 
As someone who bothers to sit through credits and even skim the various positions people have in a game's development, I'm way past putting up with minutes long credits where they scroll by at a snails pace. Like I'm being punished for being one of the 50 percent of people who bothered to finish their game.

If you're reading this, eat shit Arkham Origins credits guy.

This can't be serious.

In any case, this will blow your mind: Try pressing Start next time ;)

Reread his post.
 
I hate credits that are just names.

Show some pictures of the development and the developers. I love that behind-the-scenes sort of stuff.
 
I remember in Sonic Adventure how you got an emblem for watching the credits through. Didn't even know about it. Would be a nice incentive added to other games.

For some reason I always leave the credits for movies and games on even if I'll look away to something else. I feel like I shouldn't skip them over even if I'm reading only a third of the names.
I might be misremembering but I'm sure some 360 games tied completion Cheevos to watching the credits. If you skipped them you didn't get the completion 100gs or whatever.

Not sure if it was by design or oversight because it was early in the gen games iirc.
 
I never ever skip credits, especially Japanese games who tend to play with them a little bit more than just endless names on a black background. I have only one exception: Ubisoft games (which I dont play much anyways). Even their smaller download only games like Scott Pilgrim Vs The World had something close to a 30 minute long credit scroll! That's the very definition of bloated! They practically included the 24th floor janitor and that guy who Xeroxed that one document from that one company once.

Get your shit together, Ubisoft. You're not the only company who makes big games and yet no one has credits as consistently long and frustrating as yours. Games like Assassin's Creed and GTAV I can understand (although thats still no excuse) but my $15 Scott Pilgrim downloadable game should never have such long credits!
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.


You don't understand. Ubisoft is notorious for including everyone in every branch of every international ubisoft, and their grandmothers' assistants.

I don't know about you, but the guy who got the coffee for someone in the PR department does not need a shout out in the credits.

Credits ought to cover the developer extensively, but the publisher need only mentioned. These people pushed papers that may have been email print outs with reference to the game in question.


edit: Haha yes, those Scott Pilgrim credits. Those people Ubisoft listed had nothing to do with the game. There are ways we can look up the names of folks who work at ubisoft on any given day.. Let's just credit the people who made the game, in the credits, yeah?
 
smash bros lets you shoot the names during the credits, and i played another game that let you fight other players with your character while they rolled in the background. i may have also seen a game that played a highlight reel of your adventure and achievements.

more of that please
 
Also, spoilers for double dragon neon... But THIS is how you stop someone from skipping the credits.

http://www.youtube.com/watch?v=OhLi9QeXCqE

It's got everything you could ask for, catchy music, not too long, some interaction
(pressing buttons makes skullmageddon do poses, moving the analogue stick moves him)
and you've got a few funny credits for people so you actually read some of the text eg the first person listed is credited as "Tyrinncal overlord"
 
I always watch the Space Channel 5 Part Two credits (they are ace) and I always miss the final move :( Playable credits like Katamari and Flower are ace as well.

I like to be able to skip them though.
 
Just close the game, problem solved. How is someone being forced to watch the credits? Or turn off the system. Either way, no one is forced to watch the credits on a game any more than someone in a movie theater.
Sometimes you only open things up after the credits, like NG+ or Clear Save options.
 
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.

like the many hours you just spend on their product?

also: a lot of credit postings are management and local positions with Ubi and EA credits. There is no need to include any of those when the 'credit where credit is due' argument is applied.

Give an achievement for watching them, like Deus Ex HR, don't force them. It's a really simple thing.
 
There was an indie game I played on Steam, can't remember it now. When the credits rolled, the two main voice actors talked through the entire credits, describing what each person contributed and a little bit about who the person is with funny little quips. It was really awesome. Kept my attention the entire credits.
 
RE6 was pretty ridiculous with this because it would roll credits after every campaign and none of them were very long.
 
as somebody who never finishes games, I have to ask what is the downside to just turning off the sytem during credits and restarting?

edit-I see I missed a post that says sometime you don't get New Games plus. I agree that's pretty lame then
 
Also, spoilers for double dragon neon... But THIS is how you stop someone from skipping the credits.

http://www.youtube.com/watch?v=OhLi9QeXCqE

It's got everything you could ask for, catchy music, not too long, some interaction
(pressing buttons makes skullmageddon do poses, moving the analogue stick moves him)
and you've got a few funny credits for people so you actually read some of the text eg the first person listed is credited as "Tyrinncal overlord"

This is pretty amazing. See, I can make an argument for creative or playable credits not being skipped. Even if there's a song there that can be found at no other place. Watch Dogs is literally 15+ minutes of the zoomed out ctOS frame Chicago with boring non-music and boring names crawling on the screen. Probably the most boring set of credits I've encountered in my twenty six years of gaming.

as somebody who never finishes games, I have to ask what is the downside to just turning off the sytem during credits and restarting?

As others have said, many games that include a new game plus version only allow access to said mode after the credits finish. Many open world type games will not save your progress of beating the game until the credits finish. Turning off the system would make you do the final mission again.

I'm never opposed to credits done right. Portal had amazing credits.

http://youtu.be/nfRlrV8awo0

Super Mario World has some of my favorite credits. Not to mention the bonus credits for the real cast. :P

http://youtu.be/FHqSFRUNLc4
 
as somebody who never finishes games, I have to ask what is the downside to just turning off the sytem during credits and restarting?

As said before, many games only save at the end of the credits. If you turn it off before, you lose EX and NG+ mode or unlockable features
 
Of course there are people actually defending unskippable credits. Why am I not surprised

Yeah, that whole gamer Stockholm syndrome thing is hilarious.

Sorry folks, I don't watch credits in anything. I paid for the product and life's too short to waste on that bullshit.
 
There was an indie game I played on Steam, can't remember it now. When the credits rolled, the two main voice actors talked through the entire credits, describing what each person contributed and a little bit about who the person is with funny little quips. It was really awesome. Kept my attention the entire credits.

the actor / character discussion of Jade Empire is also good for this.
 
The thing about Ubi's credits are that they're absurdly long. 5-10, I can do. Especially with some cool music and accompanying images. But Watch_Dogs, Rayman, ACIV??? Actually made me want to curse the scrolling names more than anything. Ridiculous.
 
Meh I personally don't have a problem with Credits, I always usually watch them (though for the longer ones I do tend to go do something else while waiting for it to finish).

I agree that there should be a skip button for those that don't watch them. Or at least, if there's no option, that you do something clever/interesting or let people fast forward them (like in Puppeteer as an example)
 
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