I just browse my phone for a bit and post on GAF.
the first time i beat Rayman Origins it felt like the credits ran for an age.
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.
You don't have to sit there and watch them?
I think it would be cool if you could fast forward, stop and rewind credits. But skipping should be mandatory feature.
I already gave them money.People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.
I've gotten into the habit of letting credits roll until they're done, thinking I might miss some sort of bonus trophy or cutscene that I can't re-watch or gain again.
I let it roll and I just do something else until it's done.
In 64 you target them and then more info appears on a box; in Melee you can shoot them; in Brawl, real credits only appear after finishing SSE, in the "fake" credits you could also shoot.Oh, fuck. Was it Melee or Smash 64 that had that game where you could shoot the credits? I completely forgot about that until now. Talk about nostalgia. I probably watched those credits more than any other in history because I was just trying to shoot everyone. Every game should do that.
People spent years making the game you just finished. The least you could do is give them 15 fucking minutes.
Look, game designers think their games are movies, thus the film-like opening and closing credits. This isn't anything new, and as a supporter of the cinemafication of the industry, I'm ok with it.
Not to be a dick but they should always be skippable. It's not like I'll recognize any of their names anyway. If credits are just a few minutes OK fine but I usually just walk away and come back anyhow, or pick up my phone.
If they're generic scrolling credits I agree; they should be skippable. But if they have some form of interaction to them, then they shouldn't be.
I'll agree that more games need some cinematic-ass OPENING credits. Nothing beats a good title card, but so few games seize the chance. Metal Gear Rising is one that comes to mind as having an epic title card moment.
Also, spoilers for double dragon neon... But THIS is how you stop someone from skipping the credits.
http://www.youtube.com/watch?v=OhLi9QeXCqE
It's got everything you could ask for, catchy music, not too long, some interactionand you've got a few funny credits for people so you actually read some of the text eg the first person listed is credited as "Tyrinncal overlord"(pressing buttons makes skullmageddon do poses, moving the analogue stick moves him)
Best credits ever (Bayonetta)
(ok, there is one part before, an interactive one!)
The Wonderful 101 is amazing too
Localisation teams when I've played the whole game in the original language.
International departments of the publisher who only marketed or distributed the game and didn't deal with the development in anyway.
I like credits , it lets me reflect on the game I finished.
I agree with the sentiment that more games need title cards. I know it sounds corny, but nothing gets me hyped for a game like a good title card. It's also an awesome way to recognize the people who contributed most to the game. You put their names to a cool song and something awesome going on in the background...chills.
Hell, I hated Crysis 3, but I'm tempted to go replay the opening for the awesome title card.
Edit: also, TLoU had a killer title card. Totally forgot about that one.