• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Crimson Desert Golden Star Quest Gameplay

Worse? in what exactly. Everything looks 2 gens ahead of TW3. CD Projekt can't even conceive a combat system like this, let alone create it.
Lmao you are putting waaaaay too much faith into this. Gane looks janky af, it's never gonna top w3 in any way . You people are more delusional everyday.
 
giphy-downsized.gif
 
Lmao you are putting waaaaay too much faith into this. Gane looks janky af, it's never gonna top w3 in any way . You people are more delusional everyday.
And Witcher 3 wasn't? That game had one of the worse combat I ever seen in action RPG or any RPG for that matter.
 
Last edited:
I liked Witcher's combat perfectly fine. But it's all about quests and writing, and it'll hardly measure up. If this aspect doesn't suck I'd be very happy. Tainted Grail was very good, but that was Eastern Europe AFAIK.
 
Watching the video, I'm not biggest fan of its dragon fight, this guy just stands on top the wall and mostly uses range attacks in whole fight. Maybe they should have took some cues from Monster Hunter in how to do proper dragon fight.
 
Lmao you are putting waaaaay too much faith into this. Gane looks janky af, it's never gonna top w3 in any way . You people are more delusional everyday.
It's not like TW3 had a stellar combat gameplay. That particular aspect of the game was a janky steaming pile of dog shit. Everything else was spectacular, though.
 
As I wrote before, Witcher's combat was jank, but the world and story were amazing. So good that one guy wrote like 8 or 9 books based on them
 
Where do robots come from?

From here:

b6db6eb78fc20240129151259166.png


I've always really liked the mix they created in Black Desert. It works very well and helps to greatly differentiate the various regions in the game. Crimson Desert will be no different. There's still a lot to discover.
 
This kind of confirms my suspicions that the game is mostly linear. with an open world setting between missions, nothing wrong with that, it's just not how they've been advertising it.

they were acting like all these big setpiece moments and destructions and so on all occur diegetically in the open world, i wonder how bland the open world will end up being.

i'm expecting "bandit camps" and "towers" or maybe "shrines".
 
Last edited:
i hope the world explains why there are flying mechanical dragon in this world apart from it looking cool. thts where i think this game might do bad and where games shine with world building
 
i hope the world explains why there are flying mechanical dragon in this world apart from it looking cool. thts where i think this game might do bad and where games shine with world building


Does it get explained in Zelda or Final Fantasy?

This kind of confirms my suspicions that the game is mostly linear. with an open world setting between missions, nothing wrong with that, it's just not how they've been advertising it.

they were acting like all these big setpiece moments and destructions and so on all occur diegetically in the open world, i wonder how bland the open world will end up being.

i'm expecting "bandit camps" and "towers" or maybe "shrines".


Actuall it's the opposite. The open world is massive, with lot of exploration and activities to do, with cities like every other great RPG. Obviously, they show what looks most spectacular.

Just watch this video explaining some of the features.

 
Top Bottom