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Criticizing DmC Dante design but accepting scalebound guy

I remember (kinda diffused in my mind right now), how the outline of critic towards Dante visual design relied on how he tried to be edgy and cool, cause of the haircut, clothes and stuff, trying too hard if you know what I mean.

This new character feels somehow empty to me too in the same vein. We can trust that they will deliver killer gameplay (I hope), with big ass Dinos (pun) to kill and feel gigantic in the experience.
 
This post makes zero sense, I have no idea what this means contextually.
"It's okay to throw out everything people liked about a pre-established franchise and turn it into something it's not, and no one who would complain about it could possibly present any reasonable arguments for being upset by it because I like it."

That's what I took from it.
I like both NuDante* and Scalebound guy. What's the problem, again?

*NT doesn't get enough credit for the character arc for this guy. Seriously, one of the better cases of character development I've seen in a video game.
He went from being a drifter to a puppet with no agency. Not particularly impressive.
 
I strongly dislike Scalebound guy's design. It's trying way too hard to be cool. But in answer the the question, the reason people disliked Dante's redesign us because he was previously established. If it had been a new game noone would have cared so much.
 
The original Dante we saw, in the reveal trailer of DmC, was hideous. The actual game made him look a bit better. What did him over was the fucking terrible writing which made any association with his design even more insufferable since it was already cookie cutter and needlessly edgy to begin with. If the character and setting had some more levity, maybe the design could be appreciated, but instead it got to the point that Ninja Theory had to do a terrible joke based on some exaggerated complaints.

Scalebound protagonist has no frame of reference. The character looks okay for now. I'll have a proper opinion once I see who and what the character is all about.
 
I prefer the DmC's Dante over the original and the guy from scalebound looks ok I think. I need to play that game before to judge him :D
 
It's as simple as this: Dante is a iconic character. When they drastically changed Dante's appearance, it alienated/angered fans of the series. The same thing occurred with 1998's Godzilla....it's drastic change in appearance had the same negative effect on fans.
 
I thought Dante looked terrible in 2001

DmC Dante was just an updated version of that

scalebound looks like a really bad game anyway so the look kinda fits
 
Really? Well that's excellent news. Still, I feel they could have used better character design to market the game with. The one they landed on just looks like... what's the word, douche maybe?

Yeah, one of the latest shows a few creations. In particular a female clearly designed on the Assassin's Creed characters, clearly aimed at Ubisoft, after the no female characters controversy!
 
It's as simple as this: Dante is a iconic character. When they drastically changed Dante's appearance, it alienated/angered fans of the series. The same thing occurred with 1998's Godzilla....it's drastic change in appearance had the same negative effect on fans.

Is that an actual thing that happened? Genuine question. Godzilla's looks and personality shifted to be more and more child-friendly until the 1998 reboot. The reboot was closer to the original Godzilla.
 
DmC Dante was set to replace DMC Dante. That's the most important difference.

Secondly, I think you need to do another comparison between the two CG reveal trailers. The tone is completely different between the two.

DmC: http://www.youtube.com/watch?v=yt3ePwMAwPw
Scalebound: http://www.youtube.com/watch?v=vLKhMp4H9HA

DmC's reveal CG had a tone that was was gritty, urban, and trashy. The protagonist was emaciated, angry, and edgy.

The character reveal for Scalebound shows a character that's playful, aloof, and a bit silly. That's pretty much it.

I don't think it takes much to see why people might prefer one over the other. That said, I don't particularly care that much for Scalebound's character either, but we've only seen a CG trailer. I think people are mostly waiting to see more. I don't think you should confuse peoples' silence regarding Scalebound and the new character as acceptance.
 
How are these similar situations?

One was the butchering of a popular established character by a 3rd rate developer behind corporate instruction.

The other is a character from a trailer for a game we know nothing about to the point that we don't even know if he is actually in the game or not, and he wasn't even well received to begin with.
 
Some argued that it was ugly regardless of that big factor which I mentioned. Was it really after all about not being P+ games doing it for those guys? (if they accept this guy)
DmC Dante was ugly when they first revealed it.

dmc-2012.jpg


Since then they scaled it back and made him better (less anorexic, drug addict look).


Scalebound is a new IP and DmC is not. That's the main difference really. Objectively both character designs are about the same (as in comparing the current DmC Dante design not the OG DmC design which was legit terrible).

People would've hated Dante's design even if PG made the design. Hell they would've hated it if Capcom made it. People HATED the DMC3 design for Dante when it came out and many still do. In the end those people who hated his design still manage to love the game despite the design because the game was godlike.



As far as my personal opinion on the character design of Scalebound goes... it's a clear hybrid of old Dante and new Dante but it's whatever. I don't really care much about the design... I am more interested in the game play. We only saw the CG trailer and the game isn't coming any time soon.
 
Did another trailer come out that I'm not aware of? We know literally next to nothing about the game.

in aesthetics. You guys are forgetting that I heavily imply the aesthetic look. We can't judge much more since only a teaser was released.

People would've hated Dante's design even if PG made the design. Hell they would've hated it if Capcom made it. People HATED the DMC3 design for Dante when it came out and many still do. In the end those people who hated his design still manage to love the game despite the design because the game was godlike.

idk about that. That is what i'm saying. And about the reveal trailer of Dante, being entirely honest it looked very WIP.
 
Is that an actual thing that happened? Genuine question. Godzilla's looks and personality shifted to be more and more child-friendly until the 1998 reboot. The reboot was closer to the original Godzilla.

1998 Godzilla had basically nothing to do with the original Godzilla, a complaint universally shared in Japan and even the original creators. The movie didn't really capture the essence of Godzilla being a force of nature and it acted more like a generic Iguana monster.

It's so looked down upon that in the Tohoverse the character got renamed to Zilla, and one of the movies following had it getting beaten up by the actual Godzilla.
 
Meh some gamers get outraged over the silliest things I feel. Cole's new design, Dante's new design, PS All stars etc etc.

For what it's worth I had a lot of fun with DmC. I hope that series continues. The design really wasn't bad and I can't see how one would call it bad and turn around and call the previous dante better..both look like douchebags
 
DmC Dante was ugly when they first revealed it.

Dante-DMC-cigarette.jpg


Since then they scaled it back and made him better (less anorexic, drug addict look).


Scalebound is a new IP and DmC is not. That's the main difference really. Objectively both character designs are about the same (as in comparing the current DmC Dante design not the OG DmC design which was legit terrible).

People would've hated Dante's design even if PG made the design. Hell they would've hated it if Capcom made it. People HATED the DMC3 design for Dante when it came out and many still do. In the end those people who hated his design still manage to love the game despite the design because the game was godlike.



As far as my personal opinion on the character design of Scalebound goes... it's a clear hybrid of old Dante and new Dante but it's whatever. I don't really care much about the design... I am more interested in the game play. We only saw the CG trailer and the game isn't coming any time soon.

I get what you're saying, although I disagree that people would have disliked that more burned-out looking character design even if it wasn't Dante. A person being unkempt/ugly/however you feel about it doesn't make them badly designed.
 
Is that an actual thing that happened? Genuine question. Godzilla's looks and personality shifted to be more and more child-friendly until the 1998 reboot. The reboot was closer to the original Godzilla.

98's "Zilla" was a big skinny Uganda,
that can be killed by missiles.
lol, please don't compare that monstrosity to the original movie. Not to mention Toho's 90's (Heisei) Godzilla was FAR from being "child-friendly."
 
1998 Godzilla had basically nothing to do with the original Godzilla, a complaint universally shared in Japan and even the original creators. The movie didn't really capture the essence of Godzilla being a force of nature and it acted more like a generic Iguana monster.

It's so looked down upon that in the Tohoverse the character got renamed to Zilla, and one of the movies following had it getting beaten up by the actual Godzilla.

Oh, crap, I was confused. I was thought that you were talking about the Heisei reboot, not the American movie.
 
idk about that. That is what i'm saying. And about the reveal trailer of Dante, being entirely honest it looked very WIP.
You don't know about what? People legitimately hated on DMC3 Dante's design when it came out and they hated his personality too. Of course everyone has short memories when it comes to these type of things. It wasn't as big of a hate fest as DmC Dante but then again the internet wasn't as big back then as it is now.
 
I get what you're saying, although I disagree that people would have disliked that more burned-out looking character design even if it wasn't Dante. A person being unkempt/ugly/however you feel about it doesn't make them badly designed.

It doesn't necessarily make them badly designed because it depends on context, but people would still judge them severely based on their more superficial elements. People judge new character reveals harshly all the time, with little justification.


idk about that. That is what i'm saying. And about the reveal trailer of Dante, being entirely honest it looked very WIP.

Does Scalebound's character not look very WIP? In fact, Scalebound's CG trailer showed even less than DmC's.
 
"If you apply zero context, why do you like one thing but not the other?"

Also, I don't remember people expressing excitement over the character's design when Scalebound was revealed. Its the lead designer and developer behind the game that's generating hype.

This (and, conversely, it's Ninja Theory's piss-poor record with combat that made people upset about DmC and which is the part of said game that DMC1/3/4 fans actually critique much more frequently to this day).

This thread feels like a retread of the frankly false straw man that everyone upset about DmC was solely mad about the character design.

People are excited about Scalebound because of gameplay expectations. People were mad about DmC because of gameplay expectations.

Unless you can point to a bunch of people being excited and happy about the Scalebound dude's character design, I'm not sure you've really got a useful point to make here, OP.
 
"double morals"?

Saying that you disliked something because it tries too hard to be "modern" and then liking another design on the same vibe because of the developer. That's what I meant with double morals. I'm not sure if I'm putting it right (english nor first language), but in spanish this would be called double moral as a term to define a certain degree of hypocrisy, even if it's not entirely a moral issue.

PS: thanks morma! that's exactly the word.
 
I don't like the design of the Scalebound protagonist at all. Unfortunately he also sounds like a punk with an attitude in the trailer.
The dragon looks like an uninspired CGI blockbuster reject.
Gives me the impression they were designed with a western/xbox one audience in mind.

But hey it's Platinum, so whatevs.
 
The orginal DmC Dante reveal showed him looking much worse than he turned out in the end, and certainly didn't evoke a comparible aesthetic to the Scalebound dude.

I think you'll find that the vast majority of critisism leveled at the DmC reboot shifted away from the character design and towards the gameplay as soon as people got their hands on the demo. Despite what fans of the reboot like to repeat, nobody really gave a shit about the hair colour after they dialled back the design.
 
I don't give a shit about the characters design.

DmC turned out to be a sequel with a watered down gameplay, decent game in the end but not up to par with the best episodes of the series.

Scalebound is directed by Hideki "Ask Yo Momma" Kamiya.

Need I say more?
 
It didn't help that all the spiteful Ninja Theory supporters/games "journalists" were claiming it was all about the hair. The hair was like 1% of the problem.
 
Well maybe because Dante already had a fantastic character design. One that was neither too Japanese or too western. One that looked attractive to both genders. Silly, but also stylish. One that fit the game he was in.

Too be fair, Dante in DmC's character design is fine. He fits the punk rock infused style of that game, but he's also rather uninteresting to me compared to DMC3/4 Dante's design. Doesn't really have the over the top silliness while looking cool that I like the DMC3/4 Dante for. He looks designed in a serious matter if that makes any sense.

Regardless, the problems with the game aren't his character design.

Scalebound guy may not even be the final design or anything. Seems kind of dumb to compare DmC Dante to a character no one knows.
 
Really? Well that's excellent news. Still, I feel they could have used better character design to market the game with. The one they landed on just looks like... what's the word, douche maybe?
Most of the recent videos (Sunset TV and multiplayer demos) have been using different looking characters to drive home the character customization.
 
I thought DmC Dante was ok. I thought DmC was ok.

I'm still waiting for the day when all the stars align and Capcom farms DMC out to Platinum.
 
It's not a small change.

Not only that but the way he as a character approaches things and his attitude is not quite the same as the previous games. Probably because he is younger and shit where as the previous Dante was old, cranky and rarely gave a shit about anything in his way.
 
Redesigning a character that already exists will draw some ire from long time fans.

I don't like how either of them look though.
 
Because Dante is an established character...

Is this really that hard to understand?

Yep. Thread over.

People disliked Donte because he conflicted with the free-spirited, devil may care (There's a hint there, Tameem) attitude of Kamiya's character, confirmed to be based on Terasawa's Cobra, who is as anti-Donte as you can get. And if we know Kamiya, he'll do exactly the same with Scalebound dude. There's a reason we already like him more than Donte, based on a couple of minutes of CG. It's because Kamiya always wants to have self-deprecating fun, and wants us to have fun. Antoniades wants to make cultural statements, idolise angsty urban wasters, have Monkey kick guys to their deaths etc.

Both Kamiya and Antoniades love 'cool' characters. The way I see it, there are two ideals of cool. One is the practice of maintaining your wits and resolve in the heat of the moment, of being able to make light of apparently overwhelming or dire circumstances. The other is the media-friendly version, the surly, angry youth fighting the power. The rebel without a cause. Kamiya obviously subscribes more to the former. Antoniades more to the latter.
 
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