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Critique: Zelda Link to the Past 2 doesn't look "lived in"

Cliffy's tweet is fucking classless. Taking pot shots from outside at Gaf members when he knows he's gonna get a cascade of agreement tweets from his slurpers.

Grow up, Cliffy
 
I'm sure we'll see some distressed environments in the actual game. Whether the art style will allow those environments to be more attractive than what we've seen so far is another question.

I wish these visuals were a first draft like the OoT tech demo:

...

But if this is a 2013 game, there is no time for that. The best they can do is sharpen the edges and toy with the color palette like that one gaffer suggested. Such a shame to mar a sequel to LttP with an art style that is, at best, uninspired.

If textures are what people are worried about, they can touch those up whenever the heck they want to. I'd rather they nail down the gameplay and level design before spending all their time on visuals.
 
I agree completely. I hate how nintendo is using its crappy new super mario bros artstyle in everything. I guarentee they do it just because it's cheaper.
 
I agree completely. I hate how nintendo is using its crappy new super mario bros artstyle in everything. I guarentee they do it just because it's cheaper.

I think it's less that it's cheaper and more that it's inoffensive to the larger audience they're pursuing with these games.
 
I agree completely. I hate how nintendo is using its crappy new super mario bros artstyle in everything. I guarentee they do it just because it's cheaper.

I think it's less that it's cheaper and more that it's inoffensive to the larger audience they're pursuing with these games.

The art style is literally ALttP's with more detail...

The NSMB comparisons completely unjustified. If every Zelda game they made after this used the same assets you might have a point.
 
Look, I agree that people going "eh, not enough footage" and then providing no valid argument is just thread clutter, but you can't deny that it's not a good argument. If the OP is justified for giving his opinion on how he thinks it looks, it's also totally valid to say "hey, this is kind of ridiculous, we've only seen about 2 seconds of the game". If the game looks like shit when it comes out (entirely possible), then I'll say it looks like shit. I agree that the Nintendo Defense Force can get dense, inflexible, and unwilling to accept that Nintendo can do bad things. But you can't dismiss EITHER argument.
This is a discussion voard. People aren't going to not discuss stuff because it's a WIP...
 
Zelda fans are the fucking worst.

Holy shit.

When is the last time a Zelda game announcement came without art style bitching?

It's too cartoony, make it more like Ocarina.

It's too dark, it tries too hard to be like Ocarina, so it lacks soul.

Zelda games are too much alike, when are they going to do something new?

What is this new gimmick bullshit, why don't they just make it like the old ones?

And within 24 hours of this game announcement, we have people complaining that the game looks both too much and not enough like LTTP.
 
OP you totally doubled back on your argument with that edit. You are spinning in circles trying to get your point across.

If you had just said, "you know I wish this LttP2 world was more detailed and weathered so it really looked like you were exploring an ancient temple" I would have agreed with you. My problem with the art style is just that - its too clean, crisp, and flat (which is weird for a 3d game I know) and the color palette doesn't feel right.
 
So, we've established that the original dungeon the new one was based on intentionally does not have a "lived-in look" but goes for an "untouched by time look"... and we haven't yet seen the LTTP2 versions of the other locations OP praised for looking "lived-in" so for all we know it could look just like he hopes.

Am I missing anything? Is there any merit in OP's argument?
 
Oh how I wish Nintendo took notice of threads like this. They have no idea.

I thought listening to fans is what led to this game. Every time a new Zelda game comes out or there's a discussion about what people what a new Zelda game to be you get a lot of people saying they want ALttP's artstyle in 3D. Those people aren't necessarily the same people complaining here, but the OP holds ALttP itself up as an example of good detail when it's more sterile than analogous scenes in ALttP2.
 
People can complain when the game is actually out. I sincerely doubt this has been in development for very long. It's extremely likely that it was just a quick rush-job to get something out there for the public to see. As the OP so clearly shows, Nintendo knows how to make Zelda games look like lived-in worlds. Why do the first pre-alpha state shots of the game have people thinking they're suddenly going to abandon this practice, especially in a sequel to one of their most beloved games in the Zelda series, not to mention of all their catalogue?
 
I wish these visuals were a first draft like the OoT tech demo:

Heh, that wasn't an OoT tech demo, it was an N64 tech demo. That thing was from 1994 or 1995. OoT came out in 1998 of course.

Anyway, this game looks ugly. Obviously Zelda fans don't have a lot of credibility when it comes to reveals and the art. I don't care about any of that though.

I'll buy it if they get the mechanics and level design right, so I'm not fronting here. It just looks really ugly.


People can complain when the game is actually out. I sincerely doubt this has been in development for very long. It's extremely likely that it was just a quick rush-job to get something out there for the public to see. As the OP so clearly shows, Nintendo knows how to make Zelda games look like lived-in worlds. Why do the first pre-alpha state shots of the game have people thinking they're suddenly going to abandon this practice, especially in a sequel to one of their most beloved games in the Zelda series, not to mention of all their catalogue?


This game will be on store shelves this year. It has maybe 6 more months of development time max.
 
I actually decided to start playing LttP again today because of this thread.

The dungeons are actually clean pretty often. The game has a clean look overall, it's really just the few areas and the dark world that have a "dirtier" look.
 
I have to say that I agree with this thread.


I am not one to freak out at Zelda art style reveals, in fact I tend not to care either way if I even take notice at all.


That said.


This does seem to lake a layer of detail and attention.

The problem there is immersion. Immersion is not just about graphics, but art, and attention to minor details as well.

This has a "perfect" look to it, that hinders that immersion I get with every other Zelda game that makes me feel as if I am exploring a wonderful but dangerous place.

This feels more "gamey" and not because of the top down view, which I love.
 
I was pretty amped about it when I saw the first screens, but after taking a closer look, yeah it's sorta meh. The 3DS is powerful enough to produce good looking 3D games, but I really wish they would have stuck with the 2D artwork.
 
I agree with the OP, the artstyle of this new ALLTP is underwhelming, but I'll wait until the game is out to freak out. These are the kind of things that gets fixed at the last time. Also the game looks a lot better in motion.
 
Not everybody feels that way though. Personally, I think the quality of Nintendo's games has slowly deteriorated over the years. The last three Zelda games were pretty lackluster compared to the rest of the series, and now they're making a sequel to what I think is the best Zelda game, and I don't think it looks that good. You can call complaining about the art (which can actually reflect on the quality of the project as a whole) "inane," but a lot of people think it's a pretty big deal.


I can't really agree with the quality having deteriorated. I haven't played a single Nintendo game in the past few years as shitty as Urban Champion on the nes, I played wrecking crew for the first time and it was awful, Kid Icarus NES hasn't aged well {the new one is 1,000 times better} and even with the lows I still love the highs.

As for the last three zeldas comment, even a franchise like sonic can rebound in a great way after a long period of nothing worthwhile.
 
This is getting a little sad now guys. We've seen an early demo of the game that amounts to about 8 minutes. You have so very little concrete, unchanging information to base a thread around, and yet the ones that appear to have some different agenda entirely keep popping up.

How you can label this as "critique" and not "going off on a tangent" is beyond me.
 
Zelda/Nintendo fans. They are buying the same crap since GC era (it goes downhill from there).

Only MM and OoT was worth playing.
So, if everything since the GC era has gone down hill and OoT and MM are the only games worth playing, what has anyone been playing since 2006? At least the Wii owners could download OoT and MM as VC games. Sony and MS fans have apparently been staring at empty shelves the whole time.
 
a link to the past is my favorite game of all time and i don't like the look of the sequel. something just looks off about it.
 
Yeah, I'm not a fan of Nintendo's sterile/ clean art direction. But hey, 60 fucking fps....Managing that in 3D would be quite a feat.
 
Not everybody feels that way though. Personally, I think the quality of Nintendo's games has slowly deteriorated over the years. The last three Zelda games were pretty lackluster compared to the rest of the series, and now they're making a sequel to what I think is the best Zelda game, and I don't think it looks that good. You can call complaining about the art (which can actually reflect on the quality of the project as a whole) "inane," but a lot of people think it's a pretty big deal.

100% agree.
 
In your original post/edits you chastise ALTTP2 for not looking the same as the original and you chastise ALTTP for looking the same as ALTTP2. There is no winning with you. We have seen a very small portion of the game so far, but from what I see they are trying to emulate ALTTP and are doing a good job of it so far. If you don't like how it looks that is fine, but don't come up with Sonic's eye colors-level of craziness.

And CliffyB ain't give no fucks if you like Gears of War, that won't make him agree with you.

If I landed a job at Nintendo* and rebooted Zelda as a hard M title I'd love to see the threads. ;)



*Not that I'm that talented

Now I wonder what you think of the Mega Man X reboot by Armature that was canned.
 
I love the silly reply that's generalizing my comment thing. I just don't see how cracks on a wall in a SNES title amounts to "lived in"?

The person you responded to made no mention of cracks on a wall or looking lived in, he/she simply thought the new Zelda looked a little "off".
 
For me the problem is, everything is round. low res pixel art has more edges.
it's like: lttp2 = lego duplo and lttp = lego system.
 
The problem is that the game is too cheery. LttP was not a cheery game. The world was dark, grim, worn. This looks like a happy New Super Mario bros Palette, not the dark world of LttP Hyrule.

I like dark games, not cheesy happy ones.

I always thought that LttP's look was too cheesy and cheery. Link in this game is a cartoon character through and through, and there are several more characters that look fairly ridiculous, straight out from a cartoon (like the lumberjacks).
But then again, I played this game after Zelda 1. AlttP is a kindergarden compared to Zelda 1.
 
Honestly I just find the art direction of LTTP 2 just to be awful in basically every choice they made.

Such a bummer since LTTP1 is one of my favorite games ever.



Looks like a crappy F2P phone game some Chinese dev crapped out in 3 months.
 
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