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Cross of the Dutchman

Sounds like a great game!! Thinking about donating some money :)

I used to work for FOK!games, so I put in a good word for you guys (and I know the chief-editor, so hopefully we can even place it on the frontpage, www.fok.nl). I wrote a small news-article myself and submitted it, hopefully it will be placed today!
 
Sounds like a great game!! Thinking about donating some money :)

I used to work for FOK!games, so I put in a good word for you guys (and I know the chief-editor, so hopefully we can even place it on the frontpage, www.fok.nl). I wrote a small news-article myself and submitted it, hopefully it will be placed today!

Well I am one of the head editors there and I will write a piece about it today ;)

Edit: done
 
Thanks for writing the article! I see that some people are worried about the Credit Card only problem with Kickstarter, however we've put up a special PayPal site for those who can't Pledge directly, we will pledge received the funds ourselves to the Kickstarter page :-)

http://www.crossofthedutchman.com/cross-dutchman-paypal-pre-orders/

Did you contact Omrop Friesland or the Province itself?
I think they both really love such a project, and the province is throwing money at projects to boost up the image of Friesland.

Actually, we haven't specifically. Usually they pick up on our news pretty quickly, but not this time. The Dutch press release is ready to go, but we didn't want to send it out on Friday. Monday / Tuesday gives us a much better chance of getting published.

Thinking of upping my pledge to either $50 or $100. Not sure.

Whatever you decide, thank you for backing this project, it means a lot to us!

My father used to tell me stories about Grutte Pier when I was little. Funny to see it translated to an actual game.

This is precisely why I love the Legend of Grutte Pier so much. I'm not Frisian myself, but when I heard about the guy for the first time, I could not believe that this was someone who actually existed. Digging deeper into what is true and what isn't now that I'm older was quite the experience :-)
 
Liking the animated gifs a lot, nice use of color and cool perspective... but I'm hoping the game has more freeform movement like the 2D Zelda games, since right now it looks like it's locked on the player with tank-esque controls (like Shadowgrounds: Survivor or Expendable).

Also I'm hoping for an overdone Dutch supersaw trance soundtrack :P
 
I just finished the interview with the writer.
Please tell me the segment he was reading is in the game. that sounded awesome!

interview withAte Grypstra

edit: the guy doesn't have a bad voice by the way.. could be a bit darker, but he sounds pretty nice in Frysian.

It will be in the game as it's one of Grutte Pier's better known actions. We're very happy with Ate and his approach in writing the novel :) It will be an awesome addition to the game, as it will have much more background info then the game.
 
10 days to go, and still 40k to raise. I'm worried the goal won't be reached.
According to the updates, a gameplay demo should be coming soon. I'm surprised this hasn't been able to reach such a modest goal compared to some other stuff that gets it easily.
 
Awesome bookcover:
CotD_Novel_Mockup.png

Great to know whe're getting some gameplay footage.
The good news is, the gameplay build is finished! The developers have been working like madmen, and we're confident that this build is now good enough to show you what we want to achieve for Cross of the Dutchman. Just to give you an idea of what currently is in the game:

Different enemy classes.
Soldiers and Sargeants have been implemented. Soldiers are the weaker, more straightforward type who will attack you in groups. Sargeants are strong and tall and can resist much more of Pier’s attacks.
Enemy behaviors.
The enemies will react to Pier, come to close and they will attack, but run away and they will return to their post. Enemies are also able to go on patrol, or reside in a house waiting for an attack.
Multiple environments.
You’ve seen some of these in the screenshots and animated GIFS, but the environments now look perfect, and we can’t wait to show them to you in glorious HD.
Mission and Event triggers.
Less important for the demo, but very important for gameplay, being able to easily program missions and quests is hugely important in order to make CotD a rich gaming experience.
Movement & Fighting animations.
While we are still working on cleaning up the motion-captured animations, the placeholder animations are now ready to be shown in a video.
So it's all up to capturing the video, and cutting a great gameplay trailer. You can say we're taking our sweet time, but we believe it will still be in time for the media to pick us up and give us the attention we need to achieve our Kickstarter goals!
 
10 days to go, and still 40k to raise. I'm worried the goal won't be reached.

Yep, I came to post this as well. This is one of two Kickstarters I support that I don't think will survive.


Then again, I'm hoping it just delays the actual game's release and they don't give up.
 
Hey guys, we had a nice boost today thanks to the guys at Legend of Eisenwald referring to CotD as a cool project to back. Just a reminder on how quickly things can go when we would be picked up by a major gaming blog or website.

But since we've got started, there was one big thing that we were missing from the equation, a gameplay trailer. Good news is; it's finally here! We're sending out a press release and will have daily updates from now on!

You can check it out directly on YouTube:
http://youtu.be/DRmE5IIGFUA

Or get the HQ version from our bog:
http://www.crossofthedutchman.com/kickstarter/cotd_gameplay_720p.mov
 
Nice!! Big ass sword wielding.

How is the health system in this game, regenerating or pickups?
Will there be more sounds in the gameplay, like screams and that kind of stuff?

Thanx for showing more gameplay. Can't wait to see the finished product.
I hope the Kickstarter time will be enough, but it's not really going as hard as i hoped it would.
 
Nice!! Big ass sword wielding.

How is the health system in this game, regenerating or pickups?
Will there be more sounds in the gameplay, like screams and that kind of stuff?

Thanx for showing more gameplay. Can't wait to see the finished product.
I hope the Kickstarter time will be enough, but it's not really going as hard as i hoped it would.

We've based health on regeneration, but getting knocked down allows you a one-time only regeneration that triggers an energy pulse (in the form of a shout) that will give you the room you need to kill nearby enemies :-)

And you're right, it's not doing even close to what we've hoped. But hey, we won't give up hope in the final hour! More updates to come in a couple of hours from now :-)
 
I'm kinda puzzled as to why this one is not doing at least respectably. As far as I can tell they have done everything right, and the game looks really good too.

I think the success of kickstarter projects seems mostly to depend on getting enough media attention and it seems hard to get enough of that if your project isn't based on some existing license or has some sort of famous person attached to it.
 
Veeeeeery surprised to see this get almost no funding whatsoever, especially when that other SRPG thing did.

Pledged.
 
Thanks guys, and by the way, the live stream is going again, make sure to check out how Pascal finishes the design today! :-)
 
Veeeeeery surprised to see this get almost no funding whatsoever, especially when that other SRPG thing did.

Pledged.

Well, that other SRPG was turn based. This sort of looks more like Brutal Legend.

But I think turn based was important - Kickstarter seems to be about supporting games that aren't really being made anymore, not necessarily just good projects in of themselves. I think a lot of people just really missed turn based games.
 
Dammit.. you guys deserved this to succeed. I really don't get it.
Good luck with the game and please keep us up to date.
I think it looks fantastic.
 
Bummer about this not reaching its targets.

Maybe it has been suggested before (and you're probably aware of this option), but maybe it's worth contacting someone at Sony to have them check if they are interested in it for their Pub fund.

Sony has picked up plenty of games after they've been shown to the public with unannounced or PC as the platform.
A few of the games listed here, I remember seeing unassociated before at for example PAX:

Where is my Heart by Die Gute Fabrik
The Unfinished Swan by Giant Sparrow
Snapshot by Retro Affect
Tales from Space games and Guacemelee by Drinkbox Studios

There were also other Pub fund games such as Joe Danger by Hello Games that were only limited exclusives and headed to other platforms.

I'm not in the know, these two people seem approachable and one of them is at least directly involved in the Pub Fund project (Nick).
Nick Suttner and Shane Bettenhausen
 
Yeah can't say today was a very pleasant day at the office ... Throughout the campaign we got a lot of positive responses, but the fact that the funding wasn't successful woke us up and made us think about what the game is lacking. We'll announce our new plans very soon :-)
 
Even if some kickstarters become failures I think those that benefit and succed will make this whole movement worth it. This for one looks awesome.
 
Yeah can't say today was a very pleasant day at the office ... Throughout the campaign we got a lot of positive responses, but the fact that the funding wasn't successful woke us up and made us think about what the game is lacking. We'll announce our new plans very soon :-)

Well, it sounds like it could even be for the better ;P
Keep us posted :)
 
Yeah can't say today was a very pleasant day at the office ... Throughout the campaign we got a lot of positive responses, but the fact that the funding wasn't successful woke us up and made us think about what the game is lacking. We'll announce our new plans very soon :-)

Glad you're picking yourself up, dusting yourself off and moving forward with this.
 
haven't read through the thread, game looks rad and I was keeping an eye on things/the KS. Have to say I am not surprised by the result since there never was much hubbub going on in here (it's only a 3 page thread) and I don't know anything about the devs/their history. Also it does seem to have a particularly niche theme. Not a bad theme, just one that appeals to a relatively narrow audience (this can be both positive and negative)

I am curious what was done to try to gain traction other than create some (admittedly very) attractive visuals and make a post on neogaf? Did the people running this KS reach out to any media outlets, create any sort of press release, make any noise about it in the indie community, try to spread things around on all the usual social networks? I have no idea; I am suspecting they just put a nice package together and hoped that it was going to be discoverable enough to get some attention, while they plowed forward with development. Which is certainly a sensible way to do things (especially when one doesn't have a lot of time or money, and that is the case for actually making a KS campaign in the first place) but I do wonder if that led to the failure of the campaign.

I am not trying to say anything negative here, I think the game looks excellent and deserving of funding, and to be honest I am thinking of launching a KS campaign of my own in the near future - I am just trying to learn from examples like this and get a gauge on what to expect, myself.
 
haven't read through the thread, game looks rad and I was keeping an eye on things/the KS. Have to say I am not surprised by the result since there never was much hubbub going on in here (it's only a 3 page thread) and I don't know anything about the devs/their history. Also it does seem to have a particularly niche theme. Not a bad theme, just one that appeals to a relatively narrow audience (this can be both positive and negative)

I am curious what was done to try to gain traction other than create some (admittedly very) attractive visuals and make a post on neogaf? Did the people running this KS reach out to any media outlets, create any sort of press release, make any noise about it in the indie community, try to spread things around on all the usual social networks? I have no idea; I am suspecting they just put a nice package together and hoped that it was going to be discoverable enough to get some attention, while they plowed forward with development. Which is certainly a sensible way to do things (especially when one doesn't have a lot of time or money, and that is the case for actually making a KS campaign in the first place) but I do wonder if that led to the failure of the campaign.

I am not trying to say anything negative here, I think the game looks excellent and deserving of funding, and to be honest I am thinking of launching a KS campaign of my own in the near future - I am just trying to learn from examples like this and get a gauge on what to expect, myself.

I think part of it is a lot of the games media is having some kickstarter fatigue, so they only report on the high-profile stuff.
 
update for anyone who cares
in the last month, we have been able to secure a small budget that allows us the breathe new life in Cross of the Dutchman. It means that we are now (very) actively back in development! The good thing I guess is that we will be able to continue the project, and make sure it gets finished

good luck Triangle Studios!, glad to hear this is still alive.
 
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