The good news is, the gameplay build is finished! The developers have been working like madmen, and we're confident that this build is now good enough to show you what we want to achieve for Cross of the Dutchman. Just to give you an idea of what currently is in the game:
Different enemy classes.
Soldiers and Sargeants have been implemented. Soldiers are the weaker, more straightforward type who will attack you in groups. Sargeants are strong and tall and can resist much more of Pier’s attacks.
Enemy behaviors.
The enemies will react to Pier, come to close and they will attack, but run away and they will return to their post. Enemies are also able to go on patrol, or reside in a house waiting for an attack.
Multiple environments.
You’ve seen some of these in the screenshots and animated GIFS, but the environments now look perfect, and we can’t wait to show them to you in glorious HD.
Mission and Event triggers.
Less important for the demo, but very important for gameplay, being able to easily program missions and quests is hugely important in order to make CotD a rich gaming experience.
Movement & Fighting animations.
While we are still working on cleaning up the motion-captured animations, the placeholder animations are now ready to be shown in a video.
So it's all up to capturing the video, and cutting a great gameplay trailer. You can say we're taking our sweet time, but we believe it will still be in time for the media to pick us up and give us the attention we need to achieve our Kickstarter goals!