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CrowbCat: Dead Rising 10 years old details vs Dead Rising 4

They had three or four writers though, and were finally going to go for a deep story with an allegory to black friday?


Oops?

Ignoring the more obvious link to Dawn of the Dead, they hired that many writers to make a point that the first game already made with regards to consumerism and its impact on less developed countries. You can't make this shit up.
 
Ignoring the more obvious link to Dawn of the Dead, they hired that many writers to make a point that the first game already made with regards to consumerism and its impact on less developed countries. You can't make this shit up.


I'm still of the mind that the interview where that was said was just a joke.

It has to be, right?
 
I'm starting to feel a little bad for DR4 devs since it's apparently not a bad game, but the shortcomings compared to the first one are undeniable.

It doesn't look bad, just average. It's going to age like milk however and there's no point in replaying it so I am not paying more than a tenner.
 
The new consoles don't seem to have a problem with all that stuff in the remasters.
I mean that maybe new consoles cpus could have an hard time running a game with advanced graphic rendering that has also the level of interactivity of Dead Rising.
 
I mean that maybe new consoles cpus could have an hard time running a game with advanced graphic rendering that has also the level of interactivity of Dead Rising.

They should turn off all the pointless shit then.

I don't buy this excuse for a second.
 
Even more depressing to watch than I expected.

There's no goddamn passion in Dead Rising 4. It's hard for me to believe that the people responsible for this gave a shit about what they were creating.
 
All everyone needs to know is Capcom made DR1 themselves in Japan, then gave it to western studio Blue Castle Games (now known as Capcom Vancouver).

DR 2 was pretty good and resembled Dead Rising though

so I wouldn't try the whole 'Western studios ruined it!' shtick with that
 
DR 2 was pretty good and resembled Dead Rising though

so I wouldn't try the whole 'Western studios ruined it!' shtick with that

It helped that key members of the DR1 staff helped on that game. If there was any game that Inafune oversaw that actually lived up to the promise of finding a happy medium between east and west, it was that one.
 
I wonder if this is an effect of focus testing. Like they probably ask to people if they care about these details and most answer that not.

A lot of these details can be quite time consuming and put them when most people don't care may seem like a waste. Also some of them can be attributed to different design philosophies, like the crowd control mechanics in DR.

Overall is a shame, but considering their vision of the series is normal they don't care about those things. Basically what I'm saying is not a case of "japanese devs are the best and western sucks!".
 
Jeez they must have put a ton of work into the first game.

I played part 1 recently, it really is an eye opener compared to what we see today, but then I played the butter smooth 60fps PC version which added more zombies on screen which made everything extra cray. Nothing like performing a giant-swing on a zombie in a crowd.
 
It feels like every time a game come out that is refreshing and fun developed by a Japanese developer becomes more bastardized as Western developers take over.

Dead Rising is the latest example but Silent Hill was one as well. You could argue Resident Evil followed the same path with the developers looking at the Western market appetite for MOAR ACTION BRAH!!!

Now it looks like RE is going back to its roots while DR will probably get another sequel similar to DR4 simply because it might sell well. Silent Hill has been a disaster since just after Homecoming and Konami dropping it like it hot because of Kojima.

I shudder if Dark Souls were ever to be made by a Western developer.

This doesn't fit RE at all; you are just saying that because you want this analysis to be consistent with your personal opinion (i.e., you want your opinion and the Japanese gamers opinions to be one and the same). Of the "action" series, RE4 was a landmark game, RE5 is basically an expansion and refinement of its core mechanics, RE6 evolves it a bit more with a sense of action is still purely Japanese in flavor (there isn't a single western game that plays close to it), and the Revelation games are slightly dumbed-down versions of the mainline. If anything RE7 is the one making a strong move away from Japanese appeal (FPS says it all) and putting a priority of the western market (note: you are the western market). Lost Planet would be the Capcom series that makes much more sense. (Earth Defense Force being another egregious example, also another series that is also "MOAR ACTION BRAH!!!".)

Also if you think Japan doesn't like high-octane action games, please pay attention to the games they are famous for.

EDIT: Stuff like this and saying Doom (2016) are going "back to their roots" shows how abused that phrase is. There are more honest ways to say you like something.
 
I wonder if this is an effect of focus testing. Like they probably ask to people if they care about these details and most answer that not.

A lot of these details can be quite time consuming and put them when most people don't care may seem like a waste. Also some of them can be attributed to different design philosophies, like the crowd control mechanics in DR.

Overall is a shame, but considering their vision of the series is normal they don't care about those things. Basically what I'm saying is not a case of "japanese devs are the best and western sucks!".

The problem is every step of the way they were saying 'We reached out to old fans. We wanted to appeal to Dead Rising 1 fans. We're bringing Frank back(which isn't as impactful as they think because they already did that twice). We're bringing Williamette back. But then the old fans were like 'this looks nothing like Dead Rising 1. This looks like Dead Rising 3.' They wanted to make a mainstream generic open world zombie killing game but they also wanted to rest on the merits of Dead Rising 1 because its the mostly fondly remembered of the series with the highest metacritic of the series. They wanted their cake and wanted to eat it too. They basically wrapped Dead Rising 3 in a cheap pandering shell hoping they would get both fanbases.

Had they just said 'this is a sequel to Dead Rising 3' I think a lot less people would be bothered by it. Because that's what it is. It's that continued direction. At this point DR1&2 and DR3&4 might as well be two different series.

It's the video game equivalent of the special editions of Star Wars.
It feels like every time a game come out that is refreshing and fun developed by a Japanese developer becomes more bastardized as Western developers take over.

Dead Rising is the latest example but Silent Hill was one as well. You could argue Resident Evil followed the same path with the developers looking at the Western market appetite for MOAR ACTION BRAH!!!

Now it looks like RE is going back to its roots while DR will probably get another sequel similar to DR4 simply because it might sell well. Silent Hill has been a disaster since just after Homecoming and Konami dropping it like it hot because of Kojima.

I shudder if Dark Souls were ever to be made by a Western developer.

Resident Evil 'going back to its roots' is ripping off a Western developed video game
header.jpg
 
Dead Rising 4 is so damn abysmal, similarly 3 is much the same. And the performance on my bros Xbox was infuriating, but then again I suppose that is to be expected when someone has not had to deal with such issues in years.

Thankfully, I can just get back to playing Dead Rising 1 and all is well with the world
 
DR1 is a GOTG contender for me. Brilliant game, and I'm so happy that it got remastered so it's not lost to the ages.

I hate to say it though, but the franchise just needs killing. It's not working anymore.
 
The problem is every step of the way they were saying 'We reached out to old fans. We wanted to appeal to Dead Rising 1 fans. We're bringing Frank back(which isn't as impactful as they think because they already did that twice). We're bringing Williamette back. But then the old fans were like 'this looks nothing like Dead Rising 1. This looks like Dead Rising 3.' They wanted to make a mainstream generic open world zombie killing game but they also wanted to rest on the merits of Dead Rising 1 because its the mostly fondly remembered of the series with the highest metacritic of the series. They wanted their cake and wanted to eat it too. They basically wrapped Dead Rising 3 in a cheap pandering shell hoping they would get both fanbases.

Had they just said 'this is a sequel to Dead Rising 3' I think a lot less people would be bothered by it. Because that's what it is. It's that continued direction. At this point DR1&2 and DR3&4 might as well be two different series.

It's the video game equivalent of the special editions of Star Wars.


Resident Evil 'going back to its roots' is ripping off a Western developed video game
header.jpg

Oh yeah, the PR behind this game was an embarassment, no argument there.

My point was solely based on the design of the game.
 
First Dead Rising is such a polished and good looking game. It honestly holds up visually more than any of the others. Texture res is the only blemish. It's hilarious how garbage the rest of the games looked in comparison. Actual good art design and great use of color is absent. I still don't understand why the original Japanese team gave the game away to another developer.
 
A shame the detail, didn't extend to the controls or the AI, for me Dead Rising 3 is the best in the series. The best boss fights, fixes the clunk of the original combat system, combing items is intuitive, and the combo vehicles are a cool addition. That game retained everything I loved about the original, while polishing up the gameplay and expanding it
 
It's both disappointing and sad how far the series' regressed in the last ten years. Hopefully DR4 is the last nail in the coffin because I honestly don't know how they can dumb it down even more than it's already been. Maybe if Todd Howard gets his hands on it he'd find a way.
 
First Dead Rising is such a polished and good looking game. It honestly holds up visually more than any of the others. Texture res is the only blemish. It's hilarious how garbage the rest of the games looked in comparison. Actual good art design and great use of color is absent. I still don't understand why the original Japanese team gave the game away to another developer.

IIRC, Lost Planet 2 and, eventually, Dragon's Dogma took a lot of resources that weren't already on Resident Evil, so they didn't have the bodies around to do anything other than supervise and instruct, as we saw on DR2.

The race to AAA really hurt Capcom in the long run, to say nothing of how poorly those games did in the short term.
 
I can't be the only one who actually prefers 4 to the original. I was always put off by the timed gameplay, even though I did almost beat the original on the Wii. I enjoyed that story more though until it started dragging at the end. I had a rental copy and gave up near the end and watched it on YT. Personally, I like being able to explore at my leisure and I like not having to be stressed out by the timer.
 
I can't be the only one who actually prefers 4 to the original. I was always put off by the timed gameplay, even though I did almost beat the original on the Wii. I enjoyed that story more though until it started dragging at the end. I had a rental copy and gave up near the end and watched it on YT. Personally, I like being able to explore at my leisure and I like not having to be stressed out by the timer.

The Wii version is not a good version of a Dead Rising 1
 
Putting aside DR4, it still amazes me how little competition DR1 faces when it comes to attention to detail and interactivity.
 
They had 4 real writers though. Not Videogame writers...actual writers.

That shitty DR4 interview was such a goldmine.

Not saying it was amazing or even good , but the writing in 4 was genuinely better than the rest of the series.
 
It's so depressing to see what Capcom have become. Like Square-Enix the transition to HD development really damaged them, they overstretched trying to push Hollywood graphics/stories and "Western" design and lost what made many of their franchises special. I don't know why so many Japanese companies follow this pattern, having a distinctly Japanese flavour didn't do their games any harm during the PS2 era.

I mean why the fuck does a Dead Rising game need 3 writers? Nobody cares, nobody is impressed that you are paying 3 writers to plagiarise the original game.
 
I hate myself for thinking this (and I did not even know this was the case beforehand), but as soon as I saw the difference in how the player character animated and how expressive it was and full of energy, and how stiff and dead looking the other game looked, my first impression was "Wow, didn't know DR4 was made by a western developer!"

Dead Rising 1 looks like a next-gen sequel to Dead Rising 4.
 
Is there a freeroam mode in DR1? Something where the clock just freezes and you can wander around doing whatever you please? I remember playing it back in 2006 and being annoyed that I had this enormous playground but "NO FUN ALLOWED" blaring at me the whole time.
 
Is there a freeroam mode in DR1? Something where the clock just freezes and you can wander around doing whatever you please? I remember playing it back in 2006 and being annoyed that I had this enormous playground but "NO FUN ALLOWED" blaring at me the whole time.

No but you can ignore the timer and just mess about. Then save your character progress and start a new game. But it seems like people found that unacceptable. This is actually the kind of mindset you're supposed to approach the game with. You're not meant to do it all on your first playthrough. You'll fail a few times but through leveling up and finding the best routes and strategies you will eventually be able to with time to spare.
 
Is there a freeroam mode in DR1? Something where the clock just freezes and you can wander around doing whatever you please? I remember playing it back in 2006 and being annoyed that I had this enormous playground but "NO FUN ALLOWED" blaring at me the whole time.

Yes. Just ignore the story objectives or kill Brad after he opens the shutters in the food court about 10 minutes into the game.
 
Damn, Dead Rising 4 is a lot worse than Dead Rising in so many aspects... Can't believe 10 years separate those games, Capcom Vancouver is a joke compared to the initial team.
 
The zombies in DR4 don't look like they were ever real people. They look like overdone caricatures. It's as if the original team knew what to make cartoony and the DR4 team just made everything that way. There's no contrast like in the original.
 
I'd be curious to know how the two stack up in terms of budget and time alotted to creating them.

It's one thing to show what DR did that's missing in DR4. But if the developers of DR4 didn't have the same budget and time as the original then they aren't to blame.
 
I hate myself for thinking this (and I did not even know this was the case beforehand), but as soon as I saw the difference in how the player character animated and how expressive it was and full of energy, and how stiff and dead looking the other game looked, my first impression was "Wow, didn't know DR4 was made by a western developer!"

Dead Rising 1 looks like a next-gen sequel to Dead Rising 4.

When you put it that way, this is really sad to watch.
 
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