Came across some new info at InCrysis from two courses held at Siggraph 2010, about the CryEngine 3.
CryEngine 3 Technology Papers with New Crysis 2 Screens
1 - CryENGINE 3: Reaching the Speed of Light:
Advanced RT rendering (pdf)
2 - Real-time Diffuse Global Illumination in CryENGINE 3
RT Global Illumination by Anton Kaplanyan (pdf)
3- The Future of Game Engines (GDC China)
Towards Real-time Photo-realistic Rendering and Natural Character Animation - Xiaomao Wu (Powerpoint or PDF)
Download Hydrib anti-aliasing demo video (AVI, 720p, 76MB)
Some images from CryENGINE 3: Reaching the Speed of Light
Click on an image for a larger version and some more at link above.
Consistent lighting examples
Diffuse Global Illumination in Crysis 2
Global Illumination on particles
Global Illumination simulated with Deferred Lights
Indoor scenes using Light Propagation Volumes
And a bonus Crysis 2 screenshot
CryEngine 3 Technology Papers with New Crysis 2 Screens
On July 28-29, Crytek's Lead Researcher Anton Kaplanyan held two courses at SIGGRAPH 2010 that covered the lighting features of CryEngine 3. In the first one, titled "CryENGINE 3: Reaching the Speed of Light", Crytek presents a generalized and balanced real-time rendering pipeline. The second course, "Real-time Diffuse Global Illumination in CryEngine 3", presented Crytek's diffuse Global Illumination technique for PC, PlayStation 3 and Xbox 360.
1 - CryENGINE 3: Reaching the Speed of Light:
Advanced RT rendering (pdf)
2 - Real-time Diffuse Global Illumination in CryENGINE 3
RT Global Illumination by Anton Kaplanyan (pdf)
3- The Future of Game Engines (GDC China)
Towards Real-time Photo-realistic Rendering and Natural Character Animation - Xiaomao Wu (Powerpoint or PDF)
Download Hydrib anti-aliasing demo video (AVI, 720p, 76MB)
Some images from CryENGINE 3: Reaching the Speed of Light
Click on an image for a larger version and some more at link above.
Consistent lighting examples
Diffuse Global Illumination in Crysis 2
Global Illumination on particles
Global Illumination simulated with Deferred Lights
Indoor scenes using Light Propagation Volumes
And a bonus Crysis 2 screenshot