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This seems absolutely perfect for Vita
EDIT: I wonder if this will have support for Spotify imported songs
EDIT: I wonder if this will have support for Spotify imported songs
Hell yes! I was waiting for this to happen.
One of the best games I've played all year!
This seems absolutely perfect for Vita
EDIT: I wonder if this will have support for Spotify imported songs
PC version has in-game mod support. I've got that megaman total conversion mod that is really good. I wonder what mod support these versions will have.
I'm assuming it won't include A_Rival and FamilyJules7X alternate tracks? I especially liked FamilyJules tracks.
Why not?
It isn't mentioned on the blog post.
Cool announcement. It's too bad the consoles don't have mod support (and may not have custom song support?), because playing as Agent J from Elite Beat Agents is the best thing ever.
For a dead system, the Vita is one heck of a lively zombie.I'm glad there are still good games coming out for Vita.
It isn't mentioned on the blog post.
I've been watching videos for this game and am still trying to understand how the game system works.
It's grid based, and you have to perform all your inputs in time with the beat, as indicated by the pumping heart at the bottom of the screen. Is this correct?
I've been watching videos for this game and am still trying to understand how the game system works.
It's grid based, and you have to perform all your inputs in time with the beat, as indicated by the pumping heart at the bottom of the screen. Is this correct?
Yup. Enemies move on the beat, and you have to as well (or you lose a multiplier). If an enemy moves into your square, or you move into a square an enemy /will/ move into, then you take damage.
Yup. Only inputs are up/down/left/right.
I've been watching videos for this game and am still trying to understand how the game system works.
It's grid based, and you have to perform all your inputs in time with the beat, as indicated by the pumping heart at the bottom of the screen. Is this correct?
Okay awesome. So how does combat work?
You attack by moving in the direction of the enemy, to the beat, with some minor variation depending one what weapon you have equipped (some attack diagonally, for example). Spells and items are used by pressing two of the movement buttons at the same time, which is cumbersome, but it keeps everything working on just 4 buttons.
Default controls use the four face buttons, but I think it's possible to map the d-pad to your item combos.
The default move controls are the face buttons and the item combos are the D-Pad? That sounds backward.
The default move controls are the face buttons and the item combos are the D-Pad? That sounds backward.
Crypt of the Necrodancer is a very mediocre Rogue-like with a rhythm mechanic thrown on top of it.
If you like Rogue Likes but are not into rhythm games, don't even bother.
Crypt of the Necrodancer is a very mediocre Rogue-like with a rhythm mechanic thrown on top of it.
If you like Rogue Likes but are not into rhythm games, don't even bother.
Why isn't there custom music support? I know the blog post mentions licensing issues, but issues with what? The PS4 plays Mp3s, and that's all it needs to do.
Crypt of the Necrodancer is a very mediocre Rogue-like with a rhythm mechanic thrown on top of it.
If you like Rogue Likes but are not into rhythm games, don't even bother.