Futurevoid
Member
I love this shot for some reason. The lighting and "warmth" of it just works for me.
It could be complete bullshit, but according to the documents it is DX11 implementation of POM.luka said:If you don't have a dx11 card, what exactly do the ultra settings change? There doesn't seem to be a dx10 path at all. Some of this stuff (like POM) should not require dx11.
I scrolled up from the bottom of the page and I actually thought those sandbags were from a photo or something. Rest of the screen breaks that illusion, but, christ.Vitet said:Shadows, DOF, POM, reflections. Wow this is amazing.
These bags and the garbage are awesome too
jambo said:Any idea how this will run on Ultra?
Core i7 870
GTX 570 1280MB
4GB DDR3
2560x1600
The retail patch doesn't work with the Steam version of the game.evil solrac v3.0 said:WHY IS IT SAYING IT CAN'T LOCATE CRYSIS 2!?!?
EDIT: I have steam version, if that makes any difference.
IcyBlueStrawberry said:The retail patch doesn't work with the Steam version of the game.
aegies said:Unplayable at that resolution. Neighborhood of 8-12 FPS.
Your problem isn't shader units, but lack of memory. The GTX570 doesn't have enough VRAM, adding another one won't net you a performance increase at that resolution.jambo said:Good thing I'm getting a second GTX 570 when I get my tax return in a few weeks.
MaddenNFL64 said:stop yapping about your damn e-penis tvs & couches & shit. more crysis porn.
Futurevoid said:I love this shot for some reason. The lighting and "warmth" of it just works for me.
It would be almost impossible for proper real-time reflections in a game (ie, real-time cubemaps on all surfaces). AFAIK, the current method creates a 'fake' reflection using the image on the screen.luka said:Ultra spec in DX9 I've noticed tonemapping, local reflections, and improved particles. Kind of disappointed how underutilized RLR is. I still see cubemaps on most of the puddles, buildings and cars.
I'm happy that crossfire finally works in C2 though. Running DX9 ultra at 1080p with high res textures I'm getting a pretty solid 30fps across the board with my 4870x2. Load times increase threefold from the textures though.
Oh yeah of course it would. I just hate static cubemaps so goddamn much.NotTarts said:It would be almost impossible for proper real-time reflections in a game (ie, real-time cubemaps on all surfaces). AFAIK, the current method creates a 'fake' reflection using the image on the screen.
Kyaw said:Anyone tried locking this at 30fps?
Well it fixes my main gripe with the game. No more glowing bullshit around iron sights anymore.LovingSteam said:For those of you who felt Crysis 1 is more impressive visually than Crysis 2 and had a chance to play with DX11 Crysis 2, do you still feel that way? How much more impressive do you find DX11 C2 than DX9 C2?
evil solrac v3.0 said:ok, anyone know how to fix the flickering issue? I have GTX 580 SLI and I'm getting terrible flickering.
Known Issues
1. NVidia graphic problems
- 1. Crysis2 may flicker on the SLI-enabled configurations having a GPU dedicated to PhysX (no matter if PhysX is enabled in NVIDIA control panel)
- 2. 3d vision does not work on 64-bit systems (dx11-only issue)
- 3. Scenes with rain layer show weapon corruption (dx9-only)
Status:
i. NVidia is aware of the issues and currently working on a new driver update
ii. Switching to an older driver version might temporarily solve that issue
godhandiscen said:Your problem isn't shader units, but lack of memory. The GTX570 doesn't have enough VRAM, adding another one won't net you a performance increase at that resolution.
jambo said:Hmm, any suggestions for a better card?
I've been able to play almost everything just fine @ 2560x1600. I can't always max out games, but the vast majority I do.
MaddenNFL64 said:http://www.youtube.com/watch?v=nfIfmT1ajV0&feature=feedu
nanosuitninja pushing his recording to 1600x1200. Looking niiiice.
Corky said:Well there's always the 3gb gtx 580s, maybe if you can get a great price for your 570 you could make the switch worth it or something.
jambo said:Had a look around, most of the 3GB 580s start at $600 AUD or so, so if I can sell my 570 for a couple hundred I'd be happy.
Lostconfused said:Well I said screw it and just got another GTX 470 for SLI, that should hold me over until fall when some actually new hardware comes out.
You don't need a DX11 to take advantage of some the new features, so no need to restrain for posting pictures. Local reflections look great.Crunched said:He doesn't have a DX11 card.
Use CCC and try to lower the Tessellation to 8x, read it still gives enough tessellation, with a little less performance drop.mrklaw said:tesselation should be smart enough to back off in complex areas to avoid your framerate nosediving.
What are the big wins in terms of effects? I'd rather have stuff like those particles at a decent frame rate, than crazy high tesselation if necessary. Don't mind switching down to 720p if it helps keep the framerate up - running on a 40" 1080p TV
i5 2500k, 6950 2GB. Steam version for my sins.
markao said:Use CCC and try to lower the Tessellation to 8x, read it still gives enough tessellation, with a little less performance drop.
Yeah. I prefer playing it at "high" and 60 fps, but it still looks very good at 30 fps.Kyaw said:Anyone tried locking this at 30fps?
squicken said:Not going to play this until I get a second 460 to SLI, and I won't be doing that until the card makers stop with the rebate stuff and just lower the price.
No idea, AMD guy myself and just tested it and it does improve my frame-rates significantly. Still going to wait for some custom cfg's before I go trough it again, to further personalize/improve quality, more interested to see what the editor will bring tomorrow.Kyaw said:If there a similar tool for Nvidia?
Corky said:Has anyone figured out / read somewhere how to force AA in nvidia inspector again? Because as of yet I can't use the same settings as before. :[[[
Smokey said:Why not just do it through the Nvidia CP?