Update 2:
Update:
It seems Crysis 2 takes place in New York City. Thanks Linkzg!
---
It seems the Crysis 2 PC Gamer issue has finally got out to subscribers and the details have started to come out. Unfortunately I can't link to the site with the details though as they have scans, but here are the details.
Apparently the feature was really short, but if there are any other details from it that come out, I will update the OP.
Since people are wondering about the "new jungle", the one scanned screenshot has some trees, a road, a military vehicle that I think has forest camo, a gray/orange glowy thing, and a warehouse/metal shed thing.
It's kind of blurry and janky so it's a bit hard to make everything out.
DennisK4 said:Gamereactor - Cevat Yerli Q&A
We picked up a copy of the Finnish Gamereactor magazine and made a list of all of the relevant stuff from the featured interview:
- You play as Nomad.
- Compared to Crysis there will be more openness and freedom of choice, larger gameplay areas and more tactical warfare.- Nanosuit 2 will give players more freedom in how to tackle situations in the battlefield.
- The different aspects of nanosuit 2 are designed to further encourage experimental and fit-for-your-own-style usage of nanosuit's features.
- Cevat thinks that the weakest parts of Crysis were 1) the story, which lacked originality and details 2) the on-rails gameplay style in the end and 3) that there were no console versions.- Compared to the majority of console games, the console gamers will see Crysis 2's freedom and openness as a new and interesting gameplay style.
- The player has again the freedom of choosing what weapons to use and how to use them, or how to take advantage of the environment.
- Crysis 2 will again feature the familiar "Veni Vidi Vici" (I came, I saw, I conquered) gameplay style.
- In Crysis 2 Crytek will, of course, try to surpass the previous Crysis games in graphical splendour and technical features.
- Setting the events of Crysis 2 to New York City was a result of a long thought process; Crytek did not choose New York City because of "console limitations".
- With three previous games set in the jungle Crytek decidedly wanted to avoid making a fourth "jungle game".
- New York as the setting was chosen in the early stages of development; Crytek wanted to see Nomad in a metropol and make the area as a huge sandbox for the player.- Compared to jungle, urban environment offers more opportunities for gameplay based on vertical differences and the player will have more freedom to choose how to progress and plan their attacks.
- Player will be able to jump between floors and buildings, and roll down along a crater wall.
- Cevat did not want to share details on Crysis 2 multiplayer... yet.
- The transition from one nanosuit ability to another will be "softened" in Crysis 2: for a short while before speed changes to power, the player will have both abilities in his possession.
- In the battle against the aliens, New York City will offer plenty of architecture that the player can destroy, protect, climb on and take advantage of.
- Fighting against the alien invasion will be "catastrophically beautiful".
- Crytek have tried to actively avoid of using dark dystopian colors and tones that have been plaguing many games these days.
- Details on the story will not be revealed until summer.
Caesar III said:short info summary of what I read, not complete and all:
- aliens attacked and ny is destroyed
- they explain one mission
- big ship crashed into skycraper and you have to go there to get some DNA
- big new element is the vertical axis of the game
- in Crysis you could only jump on a car
- this time you can go up the skycrapers to jump off of them for example or to check and mark your targets before you attack
- 4 types of ways to use the nanosuit
- infiltrate - while in this mode you are invisible and can see enemies through walls
- power
- tactic - you can see where you are attacked from, you can hear far away conversations, you can see weapons laying around and stuff
- armor mode - better protection
- they are experimenting with different huds for every mode
- there is a third fraction in the game which is attacking the player AND the aliens
- dark elements with dead bodies swimming around with some flair like in stalker
- color elements like in The Saboteur
- where the alien ship crashed it seems all living is gone, everything is grey and dark, only red and yellow is noticable
- aliens do not look like in Crysis but like Predators. Walking on two legs and has some kind of dreadlocks
- this alien is totally badass and fearful
not complete, don't hurt me if something is wrong. just a small overview
Update:
It seems Crysis 2 takes place in New York City. Thanks Linkzg!
Linkzg said:
Don't know if it has been posted because you can't search for some reason, but yeah, New York.
---
It seems the Crysis 2 PC Gamer issue has finally got out to subscribers and the details have started to come out. Unfortunately I can't link to the site with the details though as they have scans, but here are the details.
Apparently the feature was really short, but if there are any other details from it that come out, I will update the OP.
Edit:Mystery Site said:The February 2010 issue of PCGamer Magazine has the first, tiny morsels of information and in-game screens (above) of EA and Crytek's hotly anticipated, yet secretive Crysis sequel. Announced -- well, teased -- all the way back at EA's E3 press conference, all we've seen so far is the new and improved Nanosuit 2.0, the supersoldier armor our protagonist will be wearing that assists in the killing of aliens and bad guys. That, and glimpses of the CryENGINE 3 technology.
Nathan Camarillo, executive producer on Crysis 2, tells the magazine that the sequel won't take place on another tropical island setting as we're used to. Instead, Crysis 2 makes the jump to a "new style of jungle" -- something they aren't ready to fully discuss just yet.
"We are applying our expertise to a new style of "jungle" which we will discuss more in the upcoming months, but it is definitely far from tropical," says Camarillo. "We are very excited to introduce Crysis-style sandbox gameplay to a different, yet ultimately familiar environment."
He adds that the team "expects to have increased verticality over the traditional Crysis sandbox," and as such the enemy AI is being overhauled to utilize their new surroundings. When queried on the "Crysis is going to consoles, so the design must be gimped" topic, Camarillo explains that that's "not necessarily" the case. "In some ways it has allowed us to avoid overdesigning features, to keep the focus narrower and tight for a compelling experience on all platforms."
Further, Crytek want their Far Cry successor to finally be included among the "successful cross-platform shooter franchises." "There are many successful cross-platform shooter franchises on the market, and it's time that Crysis sat proudly among that group." Crysis 2 is currently slated for release in the latter half of 2010.
Since people are wondering about the "new jungle", the one scanned screenshot has some trees, a road, a military vehicle that I think has forest camo, a gray/orange glowy thing, and a warehouse/metal shed thing.
It's kind of blurry and janky so it's a bit hard to make everything out.