• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Crysis 2 PS3 Will Hit Graphical Ceiling

Rikyfree said:
After seeing the MLAA in GoW3, if your company is touting its love for the PS3, you better make damn sure that's in there. If not there's some minus points headed your way. This of course I am applying to all titles after the first half of 2010.

You cant say its a must. GoW 3 has lots of power "left" because of its linearity an focused gameplay. A semi open world shooter wit lots of AI and physics may need the processing power elsewhere.
 
~Kinggi~ said:
Surprised there is so little talk about the new trailer. I thought it was amazing.

You guys realize that was probably in-engine right?

http://www.giantbomb.com/news/crysis-2-getting-down-and-dirty-in-new-york-city/1951/

If that is in fact what the game looks like, then I don't think there is any question it's the best looking thing out there.

That being said, I'm pretty sure they're doing a few things there we won't see in the retail game. Atleast not at that high of a detail level.
 
WHOAguitarninja said:
If that is in fact what the game looks like, then I don't think there is any question it's the best looking thing out there.

That being said, I'm pretty sure they're doing a few things there we won't see in the retail game. Atleast not at that high of a detail level.
Oh, im pretty sure we will. Having played Crysis at max, a game released during a time where the stuff they did shouldnt have been possible, i have full faith this release is gonna be the new top benchmark for visuals, at least on the pc end. The video i did see on consoles though looked pretty crazy as well.
 
~Kinggi~ said:
Oh, im pretty sure we will. Having played Crysis at max, a game released during a time where the stuff they did shouldnt have been possible, i have full faith this release is gonna be the new top benchmark for visuals, at least on the pc end. The video i did see on consoles though looked pretty crazy as well.

You can probably push the engine to do it, but the volumetric lighting in particular is pretty high precision, from the looks of it. Metro 2033 gave people a pretty good idea why developers tend to run that at a somewhat lower precision than is seen in that trailer. I doubt you'll see what that trailer shows running at that speed on today's hardware.

Crysis at max is still a sight to behold, for sure (I would know, I can max it easily =)), but i'm going to lower my expectations to being only slightly above "what everyone else is doing" rather than being in a completely different ballpark.

EDIT-
I should clarify: That probably IS cryengine 3. I just think they rendered the video in bullshot mode.
 
Graphical ceiling indeed.
fcionk.jpg

f9gxp0.jpg

EDIT: Fixed.
 
TheFury said:
Graphical ceiling indeed.
http://www.pcgames.de/screenshots/original/2010/04/crysis-2-screenshots-bilder__7_.jpg[/.IMG]
[IMG]http://www.pcgames.de/screenshots/original/2010/04/crysis-2-screenshots-bilder__4_.jpg[/.IMG][/QUOTE]
Looks like screengrabs from the GDC CryEngine 3 Trailer (direct feed version just came out today too), not new screens. I could be wrong though.
 
chris0701 said:
You wanna some direct-feed grab of PS3 game (insert name here)?
I was being tongue-in-cheek. I have faith it'll end up looking a lot better than that since impressions of people who have seen the game have been really positive.
 
Why some people seems to meltdown to see Crytek claim they could push PS3 to the limits?

Because you are so confident to say ONLY exclusive titles,especially being from Sony first=party could achieve that?
 
chris0701 said:
Why some people seems to meltdown to see Crytek claim they could push PS3 to the limits?

Because you are so confident to say ONLY exclusive titles,especially being from Sony first=party could achieve that?

It doesn't seem like people are having a meltdown. If Crytek can do it then that's great. But it's one of those things that people are going to need to see before they believe it.
 
Rikyfree said:
After seeing the MLAA in GoW3, if your company is touting its love for the PS3, you better make damn sure that's in there. If not there's some minus points headed your way. This of course I am applying to all titles after the first half of 2010.

The IQ on GOW3 was pretty godly
 
MLAA only works when the colors in your game aren't highly contrasting in luminance values. That wouldn't work well for a game like Crysis.

We went over this when The Saboteur used this and we got a giant article detailing the technique.

Edit:

You can read the technical paper here actually: http://visual-computing.intel-research.net/publications/mlaa.pdf

Or, if you just want to see the problem I'm referring to, look at the right half of this screenshot, specifically where the girl's face meets the red jacket, then compare it to the non zoomed hair: http://images.eurogamer.net/assets/articles//a/8/6/7/8/5/1/Saboteur_Aliasing_001.jpg.jpg
 
Nirolak said:
MLAA only works when the colors in your game aren't highly contrasting in luminance values. That wouldn't work well for a game like Crysis.

We went over this when The Saboteur used this and we got a giant article detailing the technique.

Edit:

You can read the technical paper here actually: http://visual-computing.intel-research.net/publications/mlaa.pdf

Or, if you just want to see the problem I'm referring to, look at the right half of this screenshot, specifically where the girl's face meets the red jacket, then compare it to the non zoomed hair: http://images.eurogamer.net/assets/articles//a/8/6/7/8/5/1/Saboteur_Aliasing_001.jpg.jpg
Nifty
 
I figured you guys would have learned by now that if a dev says their game is going to be the best looking one out there, it's almost never true.
 
TEH-CJ said:
Wtf man. Resistance 2 looks better than these :/
well at least art wise it looks better than infamous, techwise i'd say they're about on the same level what with the lack of antialiasing and all.
 
Nirolak said:
MLAA only works when the colors in your game aren't highly contrasting in luminance values. That wouldn't work well for a game like Crysis.

We went over this when The Saboteur used this and we got a giant article detailing the technique.

Edit:

You can read the technical paper here actually: http://visual-computing.intel-research.net/publications/mlaa.pdf

Or, if you just want to see the problem I'm referring to, look at the right half of this screenshot, specifically where the girl's face meets the red jacket, then compare it to the non zoomed hair: http://images.eurogamer.net/assets/articles//a/8/6/7/8/5/1/Saboteur_Aliasing_001.jpg.jpg
I thought what the saboteur was using ended up not being MLAA? Beyond3D has the thread labeled as "FSAA"

The edit to the Digital Foundry story explains how it is not MLAA.
 
MvmntInGrn said:
I thought what the saboteur was using ended up not being MLAA? Beyond3D has the thread labeled as "FSAA"

The edit to the Digital Foundry story explains how it is not MLAA.
Interesting, but I notice that the update still points out the face luminance issue, so it seems that issue still exists with actually MLAA.
 
Nirolak said:
MLAA only works when the colors in your game aren't highly contrasting in luminance values. That wouldn't work well for a game like Crysis.

We went over this when The Saboteur used this and we got a giant article detailing the technique.

Not really .

http://www.realtimerendering.com/blog/morphological-antialiasing/

Can you dor more in term of 'luminance values' contrast ?

Nirolak said:
Edit:

You can read the technical paper here actually: http://visual-computing.intel-research.net/publications/mlaa.pdf

Or, if you just want to see the problem I'm referring to, look at the right half of this screenshot, specifically where the girl's face meets the red jacket, then compare it to the non zoomed hair: http://images.eurogamer.net/assets/articles//a/8/6/7/8/5/1/Saboteur_Aliasing_001.jpg.jpg

You're just wrong and you're mixing everything .
Saboteur doesn't use MLAA, It uses edge detection and filtering applied on luminance threshold.
Gow 3 isn't really using MLAA neither.
 
There are many games out there I can play without AA, Crysis isn't one of them, the cryengine looks an absolute mess without it, especially in urban environments, you'll notice that practically every shot people use to show off the cryengine is 'in jungle shots', the engine really doesn't shine out of it.
 
when I think of crysis I think of a openworld fps with cutting edge tech, I just dont see how the combination of those two is possible on a console.

I mean I think gow and uc2 etc are gorgeous gorgeous games, bu they are very linear and somewhat confined ( even with the expansive vistas ).

'Then again maybe crysis 2 isnt going to be as vast and openworldy as its predecessor.
 
TheFury said:
As Kibbles pointed out correctly, they're from the GDC '10 Crysis 2 trailer.
With AA and some AF it would look much better. Hopefully the devs reach their goals.
 
godhandiscen said:
Fuck, that looks horrible. Worse than Crysis 1 on medium. How old are these screens?

TEH-CJ said:
Wtf man. Resistance 2 looks better than these :/

zoukka said:
Looks like dogshit.
Jesus, you people are clueless. What the fuck does it matter if those screenshots look bad?

Do you actually think CryTek is going to put out a Crysis 2 that is not going to look fantastic on both consoles and PC? They are not only trying to sell Crysis 2 to gamers, but also their CryEngine 3 to developers. No fucking way are they going to send out a game that can't compete with, or exceed, what is already out there.

CryTeks reputation is graphics. If a CryEngine 3 game does not look great, how would they attract potential customers to their engine?
 
DennisK4 said:
Jesus, you people are clueless. What the fuck does it matter if those screenshots look bad?

Do you actually think CryTek is going to put out a Crysis 2 that is not going to look fantastic on both consoles and PC? They are not only trying to sell Crysis 2 to gamers, but also their CryEngine 3 to developers. No fucking way are they going to send out a game that can't compete with, or exceed, what is already out there.

CryTeks reputation is graphics. If a CryEngine 3 game does not look great, how would they attract potential customers to their engine?

Releasing shitty screen shots like those doesn't really help tho. I mean what do you expect people's reaction to be?.
 
DennisK4 said:
Jesus, you people are clueless. What the fuck does it matter if those screenshots look bad?

Well it kind of pisses on the idea that the game is going to hit the graphical ceiling. We've seen many PS3 games that look better than these shots. Obviously other games don't have heavy physics and destructable environments to worry about, but even so.

DennisK4 said:
Do you actually think CryTek is going to put out a Crysis 2 that is not going to look fantastic on both consoles and PC? They are not only trying to sell Crysis 2 to gamers, but also their CryEngine 3 to developers. No fucking way are they going to send out a game that can't compete with, or exceed, what is already out there.

I hope you're right. I'm a huge fan of Far Cry and I hope they succeed.

DennisK4 said:
CryTeks reputation is graphics. If a CryEngine 3 game does not look great, how would they attract potential customers to their engine?

Well if their games look great, why not release some great screen shots? Those shots have terrible aliasing, models with a low poly count, awful textures and bad lighting.
 
I pray that they're focusing on making the PC game as good as humanly possible. All the console versions seem to do is distract the team from doing just that. I mean, I know the financials behind the situation, but as a gamer I really don't give a shit about the gimped versions.
 
Haunted said:
I pray that they're focusing on making the PC game as good as humanly possible. All the console versions seem to do is distract the team from doing just that. I mean, I know the financials behind the situation, but as a gamer I really don't give a shit about the gimped versions.

The PC is still the lead platform. So it should be fine.
 
Have any devs specifically stated that the game, upon release, will not have AA? If not, shut your yap. The game comes out late this year. It's not like they'll stop improving the goddamn engine/game and just fill in the content, guys.

If devs have specifically stated that the game will not have AA, let's get our torches and Frankenstein rakes.
 
Top Bottom