2real4tv said:
I am not seeing what your talking about where the face meets the red shirt..looks good to me. I thought the biggest problem was the sub-pixel stuff and the slight blurring of the image(in Saboteur case).
From what I read I thought GOWIII is doing is extention MLAA and goes beyond what the document explains. I would trade a reduction in some effects to see a MLAA solution in Crysis 2. I wish more was known about it reasons not to use it, maybe your game has to be designed around it first.
No, your game doesn't have to be designed around it. The big reason not to use it is you need to dedicate a lot of SPUs for a significant amount of time to use MLAA, its not cheap.
The slight burring of the image is false, it only blurs the edges together, not the entire image. Only 1% (probably less maybe 0.1%?) of the pixels actually change colors. Sub-pixel isn't really a problem, its more of the advantage of other techniques. The big issue comes with cleaning up aliased objects that are only 1 pixel wide as there isn't enough data to improve the image quality in those cases.