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Crysis SP Demo!! Early!!

I have to agree with the impression that it's just a beefed up Far Cry. I thought the suit would play a much bigger role than it actually does and the level design isn't what I thought it would be like. I was thinking about an OPF scale island that you can explore as early tech demos and concept descriptions indicated.

You fight the Koreans in the beginning, but you can choose to play stealthy and go through the jungle instead of going along the main roads, killing everything that crosses your way. If you take the stealthy approach and don't kill too many Koreans they will be your allies against the aliens later on and fight with you in larger numbers than if you killed many of them earlier on.

The game is nothing like that, it's just a shooter like Far Cry with level boundaries and a funny wheel to choose between superhuman abilities which are available in most other shooters by default (If you don't activate strength you're weaker than in most other shooters, if you don't activate speed you're slower than in most other twitch shooters and so on).

Sure the graphics are impressive but the game itself is just another shooter, definately not the next big thing that is going to change the genre for years to come.

The question is, was it downgraded along the way or was it always intended to be like this?
 
Darkman M said:
I'm waiting on someone to talk about something other then graphics and physic's of this game, or is that all there is to it?

The suit brings new aspects to how you'll tackle situations: Stealth in, Maximum armor for a shoot out, Speed for blitzing around in a firefight? Your choice... The suits power is a lil too shortly limited in the time you have to do certain things like time spent cloaked, or how much you can sprint for example... But that's really about it, the story seems to be a run of the mill so far, but you can't "really" comment on that as it's rather limited in the demo... This is more of an engine demo I think so far, that said, I'm waiting on Far Cry 2...
 
J-Rzez said:
No way you can get that for $400... Even if you follow the rumored prices:
E6600 $230
8800GT $250
2gb of ram $80
New Mobo $130

Not including you may have to invest in a new powersupply for that damn card...
You can easily get an AMD dual core for $75 and it's running Crysis' physics on High quite well. So excluding a PSU or mobo, that's $400 for your 2gb ram, dual core CPU, and a 8800 gpu.
 
KyanMehwulfe said:
You can easily get an AMD dual core for $75 and it's running Crysis' physics on High quite well. So excluding a PSU or mobo, that's $400 for your 2gb ram, dual core CPU, and a 8800 gpu.


Why would you exclude the powersupply and mobo for a major upgrade or build?
 
Darkman M said:
I'm waiting on someone to talk about something other then graphics and physic's of this game, or is that all there is to it?
Physics in Crysis = Gameplay.

And it's the gameplay that's more impressive then the textures or the lighting, and most every other FPS in years.

Folks that are bitching sound like they ran through the game on rails with physics turned off; go spend 5 hours fucking around and experimenting with all the different bases and patrols. "Just another shooter" doesn't even sound remotely like the game that some of us here are playing.
 
J-Rzez said:
The suit brings new aspects to how you'll tackle situations: Stealth in, Maximum armor for a shoot out, Speed for blitzing around in a firefight? Your choice... The suits power is a lil too shortly limited in the time you have to do certain things like time spent cloaked, or how much you can sprint for example... But that's really about it, the story seems to be a run of the mill so far, but you can't "really" comment on that as it's rather limited in the demo... This is more of an engine demo I think so far, that said, I'm waiting on Far Cry 2...


Ok thanks i think im gonna pass on the demo for now.
 
Darkman M said:
Why would you exclude the powersupply and mobo for a major upgrade or build?
I never; throw both in at an extra $125 and it's still right about on par with what the debate was originally about -- similar cost to the PS3.
 
Played through on Delta again, this time without any guns. Wouldn't be that challenging if you try to avoid enemies, but if you kill 'em all, yeah, gotta be a bit creative at times. Sneak up, power punch or choke, back to cloak. Because of the limited energy you can't always do that and then go back to cloak for very long, so you get to do fun stuff like staying behind cover for a second then power jumping on top of a building, staying prone cloaked and picking your next target. It's very Predator.

One cool thing I noticed is that if you cloak and then enter a vehicle, enemies will "spot" you but they're really just spotting the GHOSTLY TRUCK OF DOOM. You run 'em over and then just jump out, and the survivors have no idea where you are. Lets you be aggressive with transportation.
 
Darkman M said:
Why would you exclude the powersupply and mobo for a major upgrade or build?

A decent 550w PSU is sufficient for something like this and you can find that for as low as $25 on deals nowadays if you know where to look online. The Mobo can similarly be found for less than $100. An abit ip35-e is a great mobo that can be found for as low as $60-70.

It's been noted on hardware sites that you can get a cheap E4x00 for $90 and oc it all the way up to 3.0-4.0 ghz without additional aftermarket cooling.

If you want a powerful rig for little cash, you can work out the dollars, it's not impossible or even unfeasible to do.
 
KyanMehwulfe said:
Physics in Crysis = Gameplay.

And it's the gameplay that's more impressive then the textures or the lighting, and most every other FPS in years.

Folks that are bitching sound like they ran through the game on rails with physics turned off; go spend 5 hours fucking around and experimenting with all the different bases and patrols. "Just another shooter" doesn't even sound remotely like the game that some of us here are playing.

Half-Life 2 did the whole physics thing (take random stuff and throw it at people) and to be honest it's nothing special anymore. Even the HL2 episodes repeat the same stuff over and over because there is only so much you can do with it but you can't sell the same shit to people for who knows how many times.

Up until I played the demo I thought the game was MUCH larger in scale, pretty much a non-linear island you can explore, maybe that's a misconception on my part but I think previews and tech demos indicated just that. That would have been really interesting, especially in terms of story and gameplay as soon as the aliens come into play.

What is so special about the game now? I was always one of the guys who defended the game against the "all style, no substance" comments and I still stand by that, but what makes Crysis the best shooter on the market, the game to change the genre forever?

Does it introduce a new gameplay mechanic that everyone and their dog is going to copy for years to come?

The suit concept is interesting but it's not as much "choose a superpower" as it is "choose a weakness". You aren't particularly strong when you activate strength, the invisibility is pretty much worthless and speed is indeed quite speedy but you'll move at the speed of a turtle if you don't activate it.

It adds an unique twist to the gameplay, you have more limits than your usual superhuman FPS hero, but looking at the trailer I don't think that's what Crytek intended.

It's still just a demo, a tutorial level at that, so I'll shut my mouth (or keep my fingers away from the keyboard) about it now. Just thought I'd comment on it because most people hardly comment on the gameplay.
 
Haha, that was fun.

Min. settings > smooth but fugly as hell
Med. > looks nice. 5-10fps ftw
High. > PC almost died
 
Frenck said:
Half-Life 2 did the whole physics thing (take random stuff and throw it at people) and to be honest it's nothing special anymore.
HL2's physics don't even begin to cover what Crysis offers though.

It's a good comparison, however; it's the same type of appeal. Crysis just takes it much, much farther.

As for "scale", that'll likely be my deciding factor. Either the game remains the same size, or it opens up a much grander area after this starting area. I was sure some early previews said as much, but I can't recall for sure.

At the end of the demo when they show the topographic map, it does look pretty big though. It sounds like the "trip to the ruins" -- the yellow mark on the map -- could easily be like the demo "trip" but on a much grander scale. Meaning, the first free roaming quest was just a sample.

We'll see when the reviews hit I suppose. Shawn Elliot's, in particular, since he's been a massive fan of the sandbox gameplay so far.
 
Well that was short =/

and looked like complete ass on my pc

x800pro/GTO
AMD athlon 3400 :lol

but hot damn i cant wait to play this when i upgrade my pc.
 
Normal = look at the pretties, and RAWR I AM INVINCIBLE NANOTECH GOD

Delta = where the fun is.


Really. Don't be intimidated.
 
Well it plays like a beauty here but I have problems with the Editor

The whole first part of the tutorial on CryMod.com looks very different from what I get...
 
Frenck said:
The game is nothing like that, it's just a shooter like Far Cry with level boundaries and a funny wheel to choose between superhuman abilities which are available in most other shooters by default (If you don't activate strength you're weaker than in most other shooters, if you don't activate speed you're slower than in most other twitch shooters and so on).

Pretty much. I was never fast enough, never strong enough, never stealthy enough, and I was always three shots from dying. If I'm the Predator, then I invaded an island full of Rambos.

Stranglehold does the "I'm a badass" thing much more impressively. Also it looks better. And is more fun.
 
BobJustBob said:
Pretty much. I was never fast enough, never strong enough, never stealthy enough, and I was always three shots from dying. If I'm the Predator, then I invaded an island full of Rambos.

Stranglehold does the "I'm a badass" thing much more impressively. Also it looks better. And is more fun.

Haha true.:lol
 
BobJustBob said:
Pretty much. I was never fast enough, never strong enough, never stealthy enough, and I was always three shots from dying. If I'm the Predator, then I invaded an island full of Rambos.

Stranglehold does the "I'm a badass" thing much more impressively. Also it looks better. And is more fun.

aye that black smoke and those drug tables sure provided some great gameplay.
 
So what game has more visceral combat than Crysis?
What game provides better gameplay additions than the nano suit?
If you think the healing mechanic and 2 weapon limit in Halo was great then you shouldnt talk.:lol
There really isnt much of a difference between the gunplay from COD4 and Crysis.
 
And the complaints start rolling in from the people that don't know how to properly use the suit. :lol It was hilarious in the beta watching those people run around trying to play it like a traditional FPS and getting owned in the face.

The suit is 99.9% of what makes the game different from other FPS games, if you don't make proper use of it, then the game will be boring as hell I'm sure. The joy of a game like this is that every time you play it, it can be drastically different from the last experience. I think the issue here is that some people don't like that. They enjoy playing a shooter where they are led from point to point with pretty scripted events along the way (gee, what hyped GAF FPS games could possibly be like that? :lol ) That is all well and good, but the people that will get the most enjoyment from this are the ones that prefer open ended gameplay.
 
Well that was a fun demo, it was long enough to get a good feel for the game. Parts of it reminded me of the Predator. The ai seems really stupid though, sometimes I would stand next to them and they wouldn't do anything. One guy even crouched the opposite direction and started firing. Also the physics were off at times. But I love the nanosuit. The guns and interface feel good.

Bliddo said:
uhm....
lol.jpg

This happened to me aswell but on a different shack and there was only one pole holding the whole thing up. I punched out one support beam and expected it to at least tilt, then another and thought it would topple, but nothing. So I punched out the third one and LOL'd because the thing was still standing.


Anyway, despite its flaws I still had fun with the demo. I just hope there's more variation, if the whole game is set on that island jungle, visual fatigue will set in. The same applies to enemies. My biggest video game pet peeve is fighting the same shit over and over. Bioshock suffered severly with this problem.
 
E6850 (3.0GHz)
2GB RAM
EVGA 8800GTS 320MB

I'm only getting 18-22 FPS in DX9, 1280x1024 with everything set to high and no AA. :( The end of the demo was in the single digits. I dunno what it is about that area, but it killed my framerate (8-9). It was a cutscene, but still, really annoying.

I tried the new nvidia drivers with optimizations for Crysis, but that dropped my framerate a bit (16-20fps), so back to 162 it is.

Gotta go mess with the settings to see if I can bump it up. I definitely need to take advantage of the EVGA step-up program when the new 8800GTS comes out, hopefully in November.
 
I was considering to build a new PC with a 8800GT next month but after reading the impressions here i am considering to wait until next gen of cards.

When is the nvidia 9xxx series going to be available?
 
KyanMehwulfe said:
And it's the gameplay that's more impressive then the textures or the lighting, and most every other FPS in years.

Okay. .WHAT?

I was able to play the game, albeit in the most basic graphical form. So I think I'm talking about pure gameplay here and not flashy graphics. I liked the set up, I liked the different powers and I liked the gun config. But other than that, it plays like Farcry.

That first mission on the island in Farcry? Where your fighting guys in huts? There isn't much gameplay difference than that. The powers are interesting, but I got by a few play thrus on the demo without even using anything other than Armor.
 
to the people who dont like the gameplay and find it dull, what did you think of the cod 4 demo?
J-Rzez said:
I'm buying it for the awesome MP... If you get my drift...

Yikes. The SP in COD4 was that bad? The MP Beta was so good, I just assumed that COD4 Single player would be stellar too.

Regardless. It's really buy a new PC. Upgrading won't cut it. Crysis demands it. (So does World in Conflict, too)
 
Well i never thought my machine could run this game, but i just had to test it out anyways.

I was wrong, i did get it to run, but at the lowest settings on everything. Man oh man is it UGLY with these settings. It feels like i'm playing 10 year old game or something.

But i did get it to run :D

System settings
Pentium 4 3Ghz
1 Gig RAM
NVIDIA 6800
 
Heh, consider me surprised...

That same laptop actually could run the game (after a driver update). It actually runs decently smooth at medium settings and doesn't look half bad. Who would have thought that such a lowly machine could run Crysis. Very impressive programming job.

As for the game itself, well, I can't pass judgment just yet. The presentation is far more interesting, but the gameplay feels very familiar.

I was wrong, i did get it to run, but at the lowest settings on everything. Man oh man is it UGLY with these settings. It feels like i'm playing 10 year old game or something.
Come now, it's not THAT bad. How many 10 year old games could render full fields of grass with trees everywhere?

THIS game (Trespasser is just 9 years old)
trespasser020.jpg
 
EviLore said:
Normal = look at the pretties, and RAWR I AM INVINCIBLE NANOTECH GOD

Delta = where the fun is.


Really. Don't be intimidated.

I didn't like Delta mode...I don't like my enemies having a significantly higher amount of health than me :lol (plus you die in about 5 shots WITH maximum armor turned on...come on)

edit: but I did like the added fun of not having a crosshair, grenade indicator, and the enemies speaking 100% in Korean...I wish I could have that stuff and not have the retarded damage of Delta
 
Sullen said:
And the complaints start rolling in from the people that don't know how to properly use the suit. :lol It was hilarious in the beta watching those people run around trying to play it like a traditional FPS and getting owned in the face.

The suit is 99.9% of what makes the game different from other FPS games, if you don't make proper use of it, then the game will be boring as hell I'm sure. The joy of a game like this is that every time you play it, it can be drastically different from the last experience. I think the issue here is that some people don't like that. They enjoy playing a shooter where they are led from point to point with pretty scripted events along the way (gee, what hyped GAF FPS games could possibly be like that? :lol ) That is all well and good, but the people that will get the most enjoyment from this are the ones that prefer open ended gameplay.
Yeah pretty much.

Running along through it on rails, fumbling through a single power for each encounter, and stealth camping for kills.

If you're not micromanaging your suit powers constantly every couple seconds in the midst of the battle, chances are you're not using it to its full extent. If most folks wanted to get onto a roof in the MP beta, they'd just slowly move up to it, switch to Strength, and jump.

Where as you should be using Speed to approach, immediatly switch to Strength to leap up, switch to Shield midair to deflect the machine gunner you've just exposed yourself to, and then switch back to Strength to smash a hole through the roof you've just landed on so you can go to a window from within the house to use as cover to take out the gunner. Or, instead of using Strength when landing on the roof, you use Stealth, fall of the side, and then flank the gunner, switch to Strength there, and super punch the truck through the god damn house.

If that sort of creativity doesn't illustrate basically every single encounter in the game for someone, then that person isn't playing the same game as some of us.
 
dark10x said:
Come now, it's not THAT bad. How many 10 year old games could render full fields of grass with trees everywhere?

THIS game (Trespasser is just 9 years old)

I pulled the year out of thin air, but really that screenshot of Trespasser isn't too far off from what i was seeing with it running 800x600 and low on everything. It had a very retro look :)

If i had a machine that could run it (and having it look good), it'd be a fun game that i'd buy. I like the suit gameplay mechanics

And at this point i'm still trying to hold off on upgrading my PC. I decided to funnel that money into upgraded HDTV & Receiver.
 
windows xp, new nvidia beta drivers 169.01
E6600 (3.4GHz)
2GB RAM
8800GTS 320MB

ran sexy smooth at 720p res 30/453 fps, everything on high except shadows which is on low.
 
It's at 40% for me now, I'm not holding out much hope of it running decently on my PC.

One thing that bothers me is that none of the shots people have posted look as good as the earlier media shown of the game. Like this one for example:
crysis-20070109084351904.jpg


I thought the foliage in particular looked alot worse in peoples screens than in the pic above for example.
 
Wow what a performance hog. I will wait for user impressions after the retail release to see if the final build is better optimized, otherwise this will be a game I enjoy several years down the road (just recently got an 8800GTS640, so I will not be upgrading anytime soon).

I wonder who the hell Crytek made this game for... I played in DX9 mode, didn't turn all settings to high (shadows, postprocessing, physics and sound were medium), 1024x768 res, no AA, and the framerate fluctuated between merely acceptable and ass. DX10 mode performs even worse. I know current hardware won't be able to get 60+ fps with max settings at high resolutions, but fucking hell there shouldn't be any excuse for an 8800GTS to not be able to handle this game at a paltry 1024x768, especially in DX9 and without all settings on high.

/rant
 
Surfheart said:
It's at 40% for me now, I'm not holding out much hope of it running decently on my PC.

One thing that bothers me is that none of the shots people have posted look as good as the earlier media shown of the game. Like this one for example:
crysis-20070109084351904.jpg


I thought the foliage in particular looked alot worse in peoples screens than in the pic above for example.

I thought MickeyKnox's ones looked exactly like the media.

dxten4-1.jpg
 
EviLore said:
For the folks complaining that you're "too gimped" in Crysis, I've uploaded a video to stage6. Highest difficulty (Delta), no weapons used, assulting a heavily defended base.

My framerate got majorly owned while running fraps, so I did some screwy movements occasionally, but it should be a decent example of what you can do Predator-style.

http://stage6.divx.com/user/evilore/video/1787484/Crysis-Unarmed-Apocalypse
Jeez EviLore, that looks astounding on your setup. I wish I could run it at higher than medium :(
 
EviLore said:
For the folks complaining that you're "too gimped" in Crysis, I've uploaded a video to stage6. Highest difficulty (Delta), no weapons used, assulting a heavily defended base.

My framerate got majorly owned while running fraps, so I did some screwy movements occasionally, but it should be a decent example of what you can do Predator-style.

http://stage6.divx.com/user/evilore/video/1787484/Crysis-Unarmed-Apocalypse

Wow ok..Pics don't do the game justice, that looked incredible.
 
I swear, this game optimizes itself between play sessions. Now I'm suddenly getting playable performance with everything bar post processing on high (it might be able to do that too, but I loathe the motion blur in this game), at 1280x1024. Last night, trying to set textures to high would result in a slow crawl.
 
"That's exactly what I'm talking about. Look how much time you spend hiding."


Yes, the guy without guns should clearly run into the middle of a group of guys with guns. Sun Tzu would be impressed.



"I swear, this game optimizes itself between play sessions. Now I'm suddenly getting playable performance with everything bar post processing on high (it might be able to do that too, but I loathe the motion blur in this game), at 1280x1024. Last night, trying to set textures to high would result in a slow crawl."


If it's anything like the MP beta, the game when you first play it is compiling shader junk and shit while you're playing.
 
God damn I'm freakin in love with this game. This is gonna be GOTY for me, I can already tell. UT3, I'm sorry, but this is gonna get my vote. It's SOOOO satisfying on the higher difficulties.

BTW, for those that haven't figured it out yet, strength mode steadies your aim. makes picking people off from afar MUCH easier. A great way to attack a base seems to be to sneak to a good spot hidden inside the base in cloaking, hide for a bit w/ shields to recharge, switch back to cloak, line up your shot, quickly pop to strength mode and fire off a couple rounds at the head, then pop back to cloak and reload. If you're quick and picked a good spot, they'll never be able to find you.

Alternatively, you can drop all your guns and go beat everyone up like EvilLore did.

BTW, EviLore, is that High or Very High?
 
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