I have to agree with the impression that it's just a beefed up Far Cry. I thought the suit would play a much bigger role than it actually does and the level design isn't what I thought it would be like. I was thinking about an OPF scale island that you can explore as early tech demos and concept descriptions indicated.
The game is nothing like that, it's just a shooter like Far Cry with level boundaries and a funny wheel to choose between superhuman abilities which are available in most other shooters by default (If you don't activate strength you're weaker than in most other shooters, if you don't activate speed you're slower than in most other twitch shooters and so on).
Sure the graphics are impressive but the game itself is just another shooter, definately not the next big thing that is going to change the genre for years to come.
The question is, was it downgraded along the way or was it always intended to be like this?
You fight the Koreans in the beginning, but you can choose to play stealthy and go through the jungle instead of going along the main roads, killing everything that crosses your way. If you take the stealthy approach and don't kill too many Koreans they will be your allies against the aliens later on and fight with you in larger numbers than if you killed many of them earlier on.
The game is nothing like that, it's just a shooter like Far Cry with level boundaries and a funny wheel to choose between superhuman abilities which are available in most other shooters by default (If you don't activate strength you're weaker than in most other shooters, if you don't activate speed you're slower than in most other twitch shooters and so on).
Sure the graphics are impressive but the game itself is just another shooter, definately not the next big thing that is going to change the genre for years to come.
The question is, was it downgraded along the way or was it always intended to be like this?