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Crytek UK's (Homefront: The Revolution) Staff No Longer Going To Work

Crytek UK just seems like a mess right now, such a shame that a promising company could have something like this happen
 
Crytek is presumably taking the payments from Deep Silver for Homefront 2 and spreading them around to a lot of staff, which is why they're not paying the Crytek UK people their full wages.

At this point Deep Silver has no incentive to pay Crytek more money unless they get the studio. I imagine that Deep Silver is one of their only (if not the only) notable income sources at this point as well.

That's probably exactly what's happening, and it sounds super scary.
 
And to think that there switch to free to play is maby a not good decision. Seeing that Warface is on Steam just one day ago. Seeing those user reviews and exactly what i experienced in the closed beta. That game is pretty hot garbage. It's not really free to play it's pay to win but overall the game doesn't feel any good at all.

I suspect the switch to free 2 play was in large part driven by an inability to sign good contracts for AAA.

Warface itself did fine in Russia, which was the initial target market, but I think they moved everyone else to the model when they didn't have any success with publishers.
 
The TS IP being sat on is a travesty. Hopefully at the end of this mess these boys can get back to work on their true calling.
 
the studio vanished. No one knows what happened to the team and studio that made Warhead. And honestly it was a really good game, better than Crysis I IMO

Maybe I'm confused but: http://www.polygon.com/e3-2013/2013/6/10/4395790/ryse-seven-year-development

Polygon said:
"We were trying not to show that it was Roman at that stage," says Button-Brown. "There were kind of hints of Roman [in the trailer], but that was our secret we weren't sharing."

At the time, Crytek's Budapest studio was leading development on the title, and while team members at Crytek don't get specific in our interviews about what may have gone wrong, they say they decided to pull the game away from the Budapest team in early 2011.

By E3 in June 2011, Crytek would settle on the name Ryse, lay off staff in the Budapest office, transform the rest of the Budapest office into a mobile game team, move Ryse development to Crytek's home base in Frankfurt and question whether Ryse should be a Kinect game in the first place.
 
So Crytek bought the Homefront license just to potentially sell it onto another company 2 years later? I'm impressed!
 
What's this?

Well, I think if you read between the lines here, it's pretty clear that EA dumped the sequel and he was just spinning it as best as he could: http://www.eurogamer.net/articles/2...-future-crysis-but-it-wont-be-called-crysis-4

Eurogamer said:
This future Crysis game sounds a long way off. It's yet to enter pre-production and Crytek hasn't found a publisher or decided on a business model yet. But the plan to make it happen is there, Crytek boss Cevat Yerli told Eurogamer in a sweeping interview on the Crysis series published today.
 
You think Microsoft will buy the Ryse IP or do you think a 3rd party will go after it?

Ryse is worth shit. Its an overhyped launch game like Lair or Heavenly Sword that will be quickly forgotten.

I hope a decent developer can buy the Crysis IP and try to revive it instead.
 
woooooah, Jo Jo going deep undercover...nice grab Jason. Holy crap, nearly everyone left? 100's of people? I wouldn't touch Homefront with a 30 foot clown pole....if Deep Silver buys the studio, they have to burn sage in the lobby.
 
bison_yes.gif

Deep Silver may actually be crazy enough to let them make another Timesplitters.

Timesplitters actually seems to be up Deep Silver's alley far more than Homefront. Homefront is obviously a big AAA production, while something like Timesplitters wouldn't need to be.
 
Well, if worst comes to worst, I wonder what will become of the engine and the various studios that were relying on it.
 
So Crytek is a sinking ship despite dumbing down their games for the mainstream console crowd. gg Crytek.
 
I really can't see a big audience for Timesplitters.

If it has multiplayer like the old games, fast paced gameplay, crazy characters , weapons, levels, vehicles and all that Timesplittin' goodness, I think it'd do pretty well. I see hints of it in Sunset Overdrive.
 
Deep Silver really does seem like a good place for smaller or mid-tier developers to land. They seem to know how to operate within a certain budget to keep everything moving smoothly.

With this generation, the skill to stick to a budget may be just as important as development ability and talent.
 
Well according to Cevat the game cost over $60 million, it didn't sell very well, and it rated poorly so I can't really blame them for dumping this one.

Yup and Crysis 3 was not the best also. I loved Crysis 1 and Warhead still one of the best work.
 
Man it's amazing how fast this seems to be happening to Crytek. Seriously a year ago maybe I was missing the signs but they seemed like they were still poised for big things.

I don't think so. After the only moderate success of Crysis2, they haven't really had ANYTHING to hang their hat on.

Fucking shame as OG Crysis is still one of my all time favorite games along with "Contact" being one of my all time favorite levels :(

Yup and Crysis 3 was not the best also. I loved Crysis 1 and Warhead still one of the best work.

Warhead is okay but has an amazing OST... like seriously, for just an expansion, it's crazy good. Also, it had the best narrative of the series with the best performances between Psycho and Sean O'Neill. So sad they replaced Psycho's voice actor for Crysis3...
 
Very sad, but Crytek have been struggling to win hearts and minds for a while it seems.

The Crysis sequels, Ryse, and now Homefront, all seemed very much off base as to where Cryteks strengths lay (not for want of trying). Too long without the magic and things will start to unravel.
 
I do hope if Microsoft picks up the Ryse IP they also hire on the games art leads. I LOVE the style of Ryse. Art Deco Rome is cool as hell.
 
Man, Crytek seems more and more like a failed transition to AAA production in the 21st century. They followed the playbook step-by-step: dumb down the AAA games for the console market, switch to free-to-play, and even try to sell a graphics engine. But it all seems to be going wrong regardless.
 
Hey Crytek, remember when I told you years ago to build on Crysis rather than dismantle it?

I was right all along.
 
Damn, this escalated quickly.

I hope they can get it resolved and get Homefront as that seems their last and pretty much only chance at staying open for business or least keeping the vultures away until they can find a suitable buyer for the entire company instead of parcelling off individual development studios and IP.
 
"They have invested a lot in Homefront and will want to protect their investment," said one source.

Ladies and gentlemen: this one sentence pretty much sums up 80% of everything that goes wrong in business.
 
be weird if ubisoft picked up crytec. Shame to see them go if this continues but seems like they have made too many bad decisions at this point.
 
I hate to say it, but I can easily this turning into a THQ-esque meltdown. I think Crytek are in real trouble and in the best case scenario, they'll be reduced back to just one studio, with a small team. At worst, it'll go down like the hindenburg.
 
If shit goes down now I doubt Crytek will survive. I just hope that in that case the grunts get their pay and find respectable work elsewhere.

Also, I hope that those responsible end up being publicly tarred and feathered, because they truly ruined something nice.
 
I hate to say it, but I can easily this turning into a THQ-esque meltdown. I think Crytek are fucked and in the best case scenario, they'll be reduced back to just one studio, with a small team. At worst, it'll go down like the hindenburg.
thq at least did some humble bundles.
 
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