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CS:GO Update leaked Maps, Carrying hostages, Community Support Pass?

I refuse to believe people actually like militia and aren't just nostalgic for it. It's such an awful map. Do people really enjoy hiding in the house?
 
I don't think I like the idea of paying for access to maps in CS. Just doesn't feel right

They have always been against it so i am hoping if they do go that route they do it in a way that is not detrimental to the game. Does seem like you pay to use them on official comp servers and the map makers get their cut. Doubt they will ban community maps cause they just launched the steam workshop.
 
I refuse to believe people actually like militia and aren't just nostalgic for it. It's such an awful map. Do people really enjoy hiding in the house?

I haven't played the new map, but yes in the old days I used to enjoy waiting in the house and running along the rooftops.
 
Isn't there a workshop where you can download maps for free? Would be weird if they would suddenly ask you to pay for them.

The theory is that the pass allows you to play a collection of these maps on Valve's official servers, which would enable stat-tracking. So they're not making you pay for the maps themselves, but the ability to play them in a pleasant, tightly-controlled manner. Which is still very un-Valve like. Assuming that's the case at all. They might just be TF2-style "stamps."
 
The theory is that the pass allows you to play a collection of these maps on Valve's official servers, which would enable stat-tracking. So they're not making you pay for the maps themselves, but the ability to play them in a pleasant, tightly-controlled manner. Which is still very un-Valve like. Assuming that's the case at all. They might just be TF2-style "stamps."

The difficulty Valve faces with CS:GO vs TF2 and Dota 2 is the complete lack of skins, hats, purchasable wearable gear. I think most people spend money cause they want their players to look cool. Even TF2 stamps give you a Hat item. Dota 2 PVP grants you special items as well. Shame more money can't be made off CS:GO. I can see some people ponying up to support map makers but nowhere near as many as would if there was some cosmetic bonus.

Map makers deserve to get paid.
 
Looks good. I loved Militia back in the day so I'm looking forward to giving that a go.

The CS:GO competitive scene looks pretty amazing at the moment, too. 5 lans in 5 weekends coming up soon. God knows how I'm going to find the time to watch those.

Pretty great game played last night between NiP and NAVI, too. VOD starts 4hr48m in here - http://www.twitch.tv/nipgamingtv/b/380084822
 
The difficulty Valve faces with CS:GO vs TF2 and Dota 2 is the complete lack of skins, hats, purchasable wearable gear. I think most people spend money cause they want their players to look cool. Even TF2 stamps give you a Hat item. Dota 2 PVP grants you special items as well. Shame more money can't be made off CS:GO. I can see some people ponying up to support map makers but nowhere near as many as would if there was some cosmetic bonus.

Map makers deserve to get paid.

I completely agree with that. I have no problem with the changes if the game does in fact go F2P. Guess we'll see!
 
Any chance that they'll ever update the console versions?
I love how Valve gets an internet wide pass for this bullshit. Even in this very thread "it's Mircosoft's fault" even though they havent updated GO on PS3 either. Seriously, fuck Valve. Any other company with a game on all 3 platforms would get railed - but Valve is apparently untouchable. Carry on.
 
I haven't played the new map, but yes in the old days I used to enjoy waiting in the house and running along the rooftops.

I liked Militia because there was a bunch of interactive stuff in it and it looked better than most of the other maps. But it often came down to people camping/hiding at the end.

I love how Valve gets an internet wide pass for this bullshit. Even in this very thread "it's Mircosoft's fault" even though they havent updated GO on PS3 either. Seriously, fuck Valve. Anything other company with a game on all 3 platforms would get railed - but Valve is apparently untouchable. Carry on.

It's probably because most Valve fans aren't on consoles.
 
I love how Valve gets an internet wide pass for this bullshit. Even in this very thread "it's Mircosoft's fault" even though they havent updated GO on PS3 either. Seriously, fuck Valve. Any other company with a game on all 3 platforms would get railed - but Valve is apparently untouchable. Carry on.

It still hasn't been released on the European PSN yet and probably won't be now. I'm a PC guy for Valve games but I had some friends interested in trying it on PS3 but yeah they soon got fed up waiting.
 
Too bad I got the Xbox version...

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I'm not so sure that you'll need a season pass for community maps, it would seem that unless a lot of people buy it, trying to play on those maps would just take a long time to find a match

It says Spring 2013 so presumably they would have packs every season
 
I love how Valve gets an internet wide pass for this bullshit. Even in this very thread "it's Mircosoft's fault" even though they havent updated GO on PS3 either. Seriously, fuck Valve. Any other company with a game on all 3 platforms would get railed - but Valve is apparently untouchable. Carry on.

Doesn't Sony have a similar policy to MS on this? Correct me if I'm wrong.
 
Here is what it looks like when you carry a hostage.


I really like the implications of this. From what I've read and seen multiple hostages are spread around the map one at each place. CT's only need to capture and return one to win. There is a kit that makes the process of capturing which like bomb diffusing takes a few seconds a bit faster. Not sure if speed is affected while carrying a hostage.

Here is a VOD of the guy doing it. Long video skip to about midway.
 
Or released the ps3 version in Europe for that matter.

The fuck Valve?

I'm inclined to believe this isn't a Valve issue considering the X360 and PC versions are both Euro-friendly, and it wouldn't make any sense for Valve itself to forgo releasing the PS3 version in the region wherein CS is most popular.
 
Going by HeatOn's comment that CS:GO is going to "explode" I think it's safe to assume it will become F2P with cosmetic items and that Dota 2 features will start to bleed over. E.g. HLTV needs to be brought up to the same level as DotaTV.

CS:GO at the next The International with a big prize pool would kickstart the competitive scene as well.
 
Going by HeatOn's comment that CS:GO is going to "explode" I think it's safe to assume it will become F2P with cosmetic items and that Dota 2 features will start to bleed over. E.g. HLTV needs to be brought up to the same level as DotaTV.

CS:GO at the next The International with a big prize pool would kickstart the competitive scene as well.

That's what it needs, headline tournament. Hopefully small ones will get the same support as well through tournament tickets like those found in dota 2.

Still don't understand why this couldn't have been done when CS:GO had released.
 
Going by HeatOn's comment that CS:GO is going to "explode" I think it's safe to assume it will become F2P with cosmetic items and that Dota 2 features will start to bleed over. E.g. HLTV needs to be brought up to the same level as DotaTV.

CS:GO at the next The International with a big prize pool would kickstart the competitive scene as well.

I don't think we'd see player model customisations; just inconsequential client-side stuff, such as weapon skins.
 
I'm inclined to believe this isn't a Valve issue considering the X360 and PC versions are both Euro-friendly, and it wouldn't make any sense for Valve itself to forgo releasing the PS3 version in the region wherein CS is most popular.

Yes the issue was SCEE found bugs and felt the game didn't pass their certification standards.

Valve in turn thought that was bullshit, because they passed SCEA's standards. And they agreed to disagree and that's the end of the story.

There was a time when Valve wanted to add a human shield option to CS:S. I wonder if that might make a comback. Also allowing community maps to be played on official servers, where you also get to be ranked doesn't upset me if Mappers do get paid. Paying mappers will only produce a competitive marketplace for getting their maps in circulation. Which could bring in some really serious good work, and balancing. Just to earn some money.
 
Yes the issue was SCEE found bugs and felt the game didn't pass their certification standards.

Valve in turn thought that was bullshit, because they passed SCEA's standards. And they agreed to disagree and that's the end of the story.

Interesting. Do you have a source? Google is just bringing up the standard "We apologise but there's no more information to share" responses.
 
I don't think we'd see player model customisations; just inconsequential client-side stuff, such as weapon skins.

I could see helmets, vests, backpacks and other gear working as long as they enforce the same rules as Dota 2 like retaining same colour palette, items has to fit the theme of the character model and not distort the silhouette too much.

Purely client-side cosmetic won't be as popular since showing your items off to other people is half the thing. Just look at the hat snobbery in TF2.
 
I could see helmets, vests, backpacks and other gear working as long as they enforce the same rules as Dota 2 like retaining same colour palette, items has to fit the theme of the character model and not distort the silhouette too much.

Fair point.
 
The difficulty Valve faces with CS:GO vs TF2 and Dota 2 is the complete lack of skins, hats, purchasable wearable gear. I think most people spend money cause they want their players to look cool. Even TF2 stamps give you a Hat item. Dota 2 PVP grants you special items as well. Shame more money can't be made off CS:GO. I can see some people ponying up to support map makers but nowhere near as many as would if there was some cosmetic bonus.

Map makers deserve to get paid.

As a TF2 mapper, I'm very hopeful that they bring the map workshop to TF2, if only for the added exposure. I have some friends who got maps in the game but it's often a lump payment at the start and then the stamp money is pretty much a pittance compared to what item makers get for what is unequivocally much less work.
 
Interesting. Do you have a source? Google is just bringing up the standard "We apologise but there's no more information to share" responses.

I can't recall which blog post had a comment on it, but it was once mentioned as the game having issues.

I am only speculating on valves response to it. But I think valve console development team closed shop after releasing it on 360 and PS3. With no updates on either console. Making it hard if not impossible to satisfy Europe's request.

It was scheduled to be released, SCEE delayed it by valve's account. It seemed like it was going to come out for a couple of weeks, but now its turned to nothing.
 
I don't know how I feel about paying for maps in Valve games

I agree, but from the description, Valve seems to be meeting the idea half way -- "Official Servers" refers to Valve's own servers, not those run by others (which are considered community servers), so you can still play them for free elsewhere.

I can't recall which blog post had a comment on it, but it was once mentioned as the game having issues.

Ah, okay.
 
They should release an update that replaces CS:GO with the real CS: S 2

I know this is kind of tongue-in-cheek, but if they're going F2P, ostensibly attempting to push the game as a competitive platform and are retooling core gameplay systems, I wish that they would rename the game Counter-Strike 2, regardless of what one may think of the actual game. They positioned it as this modernized, stopgap thing, and I think the name carries that stigma.
 
So is this for sure going f2p, or is it just wild speculation? I was considering picking the game up this weekend, but am wondering if I should hold off now.
 
I wonder how these things will effect places like ESEA if at all? I've never play CS:GO but I do watch streams of ESEA players.
 
New content is great like maps and modes and stuff, but as soon as this game bloats the hell up like TF2 did (4GB's to now 12GB's) with preorder skins and other useless crap I'm uninstalling it, its annoying as heck to boot up Steam only to have a 200 MB patch that is adding some new skin model from some preorder, then the next day another 100MB patch that fixes a bug in the new model, ugh.
 
I wonder how these things will effect places like ESEA if at all? I've never play CS:GO but I do watch streams of ESEA players.

"Not at all" would be my guess. Competitive matches aren't played on hostage maps and the "Community Support Pass" only applies to Valve's own servers (community servers are unaffected).
 
I'm pretty sure the very first tournament I played in had Assault and Militia in the rotation. LOL. : (

Could never get into cs_ maps, though I liked some of the fy_ maps like iceworld or pool_day. I saw where pool_day was on the Workshop so maybe it'll end up in the official community rotation.
 
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