icecold1983
Member
Ratchet and clank by a landslide
Xrd runs away with this atm, to the point where nothing else released is even really worth acknowledging as a runner-up.
It's not really a matter of time. Wind Waker just doesn't employ the technique as effectively as something like Jet Set Radio did.
Honestly, I think WWHD does the artstyle a disservice actually. It often doesn't even appear cel shaded at all, which object looking very round and claymation-like compared to how they appeared in the Gamecube original.
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You know, i've never been able to put a finger on what exactly CC2 does so well with the Ultimate Ninja Storm games.
The cel shading is certainly godlike, but I always felt like it was the animation which really drove it over the edge.
I dunno if it's because i've become terribly biased against Naruto in the last few years, but Ninja Storm 1 just felt waaaaaaaay more impressive than all of the others.
I agree with you on the lighting. But the textures are better.
CC2's engine is based on last gen hardware, their first Storm game being in 08....
I wonder what they would be able to accomplish with technology created today, its almost mouth watering.
CC2's engine is based on last gen hardware, their first Storm game being in 08....
I wonder what they would be able to accomplish with technology created today, its almost mouth watering.
Arc system works does have an advantage in that their techniques are much more modern
Actually Xrd was made to run on PS3, on regular old UE3. Hell, DBZ doesn't look much (if any) better, despite being only "next-gen" and UE4.
CC2's engine is based on last gen hardware, their first Storm game being in 08....
I wonder what they would be able to accomplish with technology created today, its almost mouth watering.
Arc system works does have an advantage in that their techniques are much more modern
I am saying they have very different visual styles, not that they are not both animators, nor that they both didn't do traditional animation work.
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"toon" as in "much more generic NPR banded shading as used in multiple NPR things like illustrations, comics, and yes in some animations"
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades.
Ni No kuni 2
Gravity Rush 2
Ultimate Ninja Storm 4
Dragon Ballz FighterZ
definitely this. I wish Tales series would go back to cell shading instead of the current style they using now.
Holy shotIts GG Xrd Revelator, nothing else is even close - its frankly stunning.
Shout out to that upcoming shedworks game aping Moebius' style though
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they only had 2 cell shaded games, one 15 years ago and one 10 years ago, its dead jim
Dragon Quest XI (haven't played it yet but what i have seen looks incredible.Even the 3DS version)
Dragon Quest Builders
Dragon Quest Heroes 1&2
World of Final Fantasy
Tearaway
Gravity Rush 1&2
Tales of Zestiria
Rime
Oceanhorn
Yomawari Night Alone
htoL#NiQ:The Firefly Diary
Dragon's Crown
Yonder Cloud Catcher Chronicles
Captain Toad
Zelda Windwaker HD
Zelda Breath of the Wild
Ever Oasis
From what it looks like Ni no kuni 2 will also be in this list when it comes out.
Not that much blood, but a lot of sweat and tears.
I wouldn't count that one. the entire world made of very realistic looking papers. just like how Puppeteer looks like puppet show.
MAaaan you're right. I forgot how amazing Catherine looked - Altus really knocked it out of the park with their first hd game, goddamn. Literally the only visual criticism I can think of:Cel shaded graphics age so well. Ni no Kuni on PS3 is probably the best looking game on the system today imo.
Catherine still looks great too
I think it's the overall artistic style that matters and not how much realistic the texture surfaces look.To me Tearaway's style is cartoony and in a very unique way (same goes for Puppeteer)
Persona 4 Dancing All Night looks way better than it has any right to.
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- Real-life cels have no color limitations; countless examples of real-life cel animation use more than two colors.
- The shading algorithm is the same and doesn't care how many colors are in the gradient.
Is it only the shading of shadows that make cel shading special or is there also something specific going on with the color?
Sometimes when I look at the classic Disney films it seems that they use a similar form of shading. Solid fill colors with added dimensions being added with one uniform layer of shade.
Wikipedia backs up the definition of cel shading that every single person in this thread but you is using; at some point it's worth considering if everyone else including the dictionary thinks you're wrong, then you might be wrong.![]()
Q: What is "celshading?"
A: In the world of 3D graphics, "celshading" is a subset of non-photorealistic rendering, a.k.a. NPR. While NPR covers a much broader range of rendering styles, celshading's more specific. In celshading, the artist uses tools to make his or her 3D models look more like a hand-drawn animation cel when rendered.
Holy shit dude - it doesn't!
Actually read the article! That one user submitted image says what you think it does,
nothing else does including the other images on the article.
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades.
The cel-shading process starts with a typical 3D model. Where cel-shading differs from conventional rendering is in its non-photorealistic illumination model. Conventional (smooth) lighting values are calculated for each pixel and then quantized to a small number of discrete shades to create the characteristic flat look – where the shadows and highlights appear more like blocks of color rather than mixed in a smooth way.
In fact, look, here is the definition as provided by one of the cited authorities in that article:
If you want to circle back to saying how hand drawn cel-animations don't have a specific look - outlined characters, duotoned colours - which you decided to drop arguing when presumably you went looking and found out - holy shit - I am actually saying things that are grounded in reality, not arbitrarily inventing shit then whatever,
I really don't care enough about this,
but it is insne to me how badly you want to mangle the definition to fit your head canon when at this point surely you must be at least entertaining the possibility that your personal definition is not correct.
Thats not cell shaded.