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CVG: Sony to reveal PS4 VR Headset at TGS

AR seems so terrible that I have to believe that MS changes course to VR instead.

I can't imagine how terrible a game would play if you had an image on screen with a real human standing behind that, in front of you.
 
MS's leaks had this stuff pegged long ago. They are absolutely working on their own version, with a grander endgame to boot.

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why do you think a google glass like device working over Wifi or 4G could have any use for VR?

Maybe they have a other Plan now but the thing on this image is just not made for VR.
 
I don't understand why Sony is wasting the development dollars on this. The industry has rallied behind Oculous Rift. So far they have been the only ones to really crack getting an acceptable quality at a low enough price. Sony is going to approach this from the wrong angle and start with their Home Theater product which is just absolutely terrible. Why reinvent the wheel when they should be backing the horse that is already 3/4 of a lap a head of them.

And whoever here said that Sony can actually price products appropriately must be joking. When have you ever seen a Sony memory device in any form at the right price? PS4 is the first time they have really done it right any only because they have Microsoft breathing down their neck.

If they want to do this... fine. But it better be an open standard or it will be DoA.
 
Wonder how this affects OR if its a separate deal. Especially if Sony backs it and launches it earlier. Maybe that means developers would be creating PC and PS4 versions of their virtual games instead of being forced to one or the other. Or maybe OR teams up with Sony in the end.
 
2014 would be too early to launch a VR headset. This type of thing could give PS4 a shot in the arm. Save it for she the console dips to $199 clean and have $400 bundles. This would even give them time to improve the technology even more unless they plan on doing yearly upgrades to the headset.
 
2014 would be too early to launch a VR headset. This type of thing could give PS4 a shot in the arm. Save it for she the console dips to $199 clean and have $400 bundles. This would even give them time to improve the technology even more unless they plan on doing yearly upgrades to the headset.

OR would say otherwise. Gamasutras interview with Palmer Luckey revealed they would ideally like to launch in 2014.
 
I don't understand why Sony is wasting the development dollars on this. The industry has rallied behind Oculous Rift. So far they have been the only ones to really crack getting an acceptable quality at a low enough price. Sony is going to approach this from the wrong angle and start with their Home Theater product which is just absolutely terrible. Why reinvent the wheel when they should be backing the horse that is already 3/4 of a lap a head of them.
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No, the press has rallied around Oculus, because it is cool and promising, but it is only a dev device right now. They have a ways to go before it is anything real for consumers.

And if the idea is so great then it will attract multiple competitors and it will all shake out. But there's just no "Rift spec" right now.
 
No, I'm just thinking that OR made a crucial misstep if they didn't. Could have lived off of the Sony royalties alone.

What about OR is new, or patentable? Headsets like these have been around for a long time. I'm sure they could find something specific to their tech to patent, but they are far from being the inventors of VR.
 
Why are people disregarding the fact that FamousMortimer, I think outright, stated that this has been in the works pre-OR? Also, people seem to be forgetting the fact that Sony aren't just jumping on some tech buzz bandwagon here. They are SONY. They are a technology company, that is an industry leader in both display and gaming tech, which has dabbled, both in the past and recently, in head mounted display, VR tech. I don't understand the narrative of OR being the industry leader in VR or the narrative that Sony is just following in the wake of the OR buzz.
 
Why are people disregarding the fact that FamousMortimer, I think outright, stated that this has been in the works pre-OR? Also, people seem to be forgetting the fact that Sony aren't just jumping on some tech buzz bandwagon here. They are SONY. They are a technology company, that is an industry leader in both display and gaming tech, which has dabbled, both in the past and recently, in head mounted display, VR tech. I don't understand the narrative of OR being the industry leader in VR or the narrative that Sony is just following in the wake of the OR buzz.

That would make this news even bigger if it was part of their ps4 strategy for many years now. Means we might get something substantial.
 
Why are people disregarding the fact that FamousMortimer, I think outright, stated that this has been in the works pre-OR? Also, people seem to be forgetting the fact that Sony aren't just jumping on some tech buzz bandwagon here. They are SONY. They are a technology company, that is an industry leader in both display and gaming tech, which has dabbled, both in the past and recently, in head mounted display, VR tech. I don't understand the narrative of OR being the industry leader in VR or the narrative that Sony is just following in the wake of the OR buzz.

People only understand what they hear about.

OR is out in the public because it's a kickstarter project.

Sony is a large corporation and have to hold their projects secret until they're ready to be showcased.
 
That would make this news even bigger if it was part of their ps4 strategy for many years now. Means we might get something substantial.

FamousMortimer is as good of a Sony source as we have, who hinted at a Sony VR reveal at gamescom before anyone said a whisper of such, and he said this in another thread:

Sony has been working on this since before the OR was announced. This isn't some late-game copycat move.


Yet still, people are acting as this is Sony's quick-trigger response to OR. It's not. Nor should anyone believe that a start up, even one with the likes of John Carmack behind it, is in a position to create better VR tech than flippin' SONY.
 
The key thing I prefer OR design over Sony T1 is that the way lens are on OR. The intra pupillary distance deviation is not a factor for me at all in OR. that leads to no blurry in edges . In T1 you needed to have the perfect distance and if was not within the Pre measured setting in T1 then you are screwed. Major reason I stopped using it.

I have T1 and OR devkit
 
No. Because it succeeded where dozens of products failed to deliver.

It's not just that. (And, again, remember: its not a product yet.)

They identified and focused on the lag problem, which is a tricky problem, but there are lots of ways to solve it. Then Rift also caught the enthusiast imagination with how it launched. It's a cool story. It's sort of cache at the moment. It hit an inflection point where the tech and idea balanced out. Remember we had crappy VR in the 90s. I know, I was there. *shudder* just had a low poly pterodactyl flashback. I installed a Cosmo Player, man, I was ready!!!,!,

Anyways, there's nothing proprietary or secret about what they did. And as pointed out, this is Sony, they sort of know what they're doing in these areas. All they need to do to engineer a good solution is figure out their own lag reduction strategy/technique (Move gives them a leg up) and execute. They can ride the Oculus buzz if they want.
 
The PS4 VR headset is bound to the power of a PS4 for the next 5-8years. While we talk about how 1080p is not enough for Oculus Rift there is no way you can play any game in higher res. than 1080p@60fps on PS4 and even that will be hard for many games.

Oculus Rift will evolve over the years, and the first consumer version will maybe even come with sth. like 1440p, positional tracking and the Lag will be nearly zero*
Even if Sony could top that the PS4 couldn´t just do sth. with it.



*http://www.gamasutra.com/view/feature/199361/a_conversation_with_oculus_vr_.php
PL: That is absolutely true. And actually, the stuff that we're doing in the lab right now, we think that we've got latency basically solved. We think that, for the consumer launch, we're going to be able to get latency to the point where it's not even an issue -- it's a completely nonexistent issue, completely beyond the level of human perception.
 
FamousMortimer is as good of a Sony source as we have, who hinted at a Sony VR reveal at gamescom before anyone said a whisper of such, and he said this in another thread:

Yet still, people are acting as this is Sony's quick-trigger response to OR. It's not. Nor should anyone believe that a start up, even one with the likes of John Carmack behind it, is in a position to create better VR tech than flippin' SONY.

Hasn't Sony also had at least two 3D headsets in the last two years? It's not really that new for them, I think. However, they will have to make it affordable if they want it to succeed.
 
The PS4 VR headset is bound to the power of a PS4 for the next 5-8years. While we talk about how 1080p is not enough for Oculus Rift there is no way you can play any game in higher res. than 1080p@60fps on PS4 and even that will be hard for many games.

Oculus Rift will evolve over the years, and the first consumer version will maybe even come with sth. like 1440p, positional tracking and the Lag will be nearly zero*
Even if Sony could top that the PS4 couldn´t just do sth. with it.



*http://www.gamasutra.com/view/feature/199361/a_conversation_with_oculus_vr_.php

Sony makes consumer electronics. There is no reason whatsoever to believe their VR tech will be bound by the PS4. Why wouldn't they make this PC compatible?
 
Did Oculus not secure any patents?

There's really not much for them to patent, and Sony has been working on this stuff for a good while now. Hell, I don't know about the Oculus team, but I know Carmack looked into the HMZ when coming up with some of his solutions. (he also shot laser beams into his eyes, which is very cool)

Plus, the Oculus team seems very invested in seeing a VR future, at least from everything I've read and heard. They more than likely see this as a positive, rather than a negative. The more interest is gathered, the better the chances of VR taking hold.
 
Sony makes consumer electronics. There is no reason whatsoever to believe their VR tech will be bound by the PS4. Why wouldn't they make this PC compatible?

If they would make VR more attractiv on PC with their own device they would just hurt their PS4 Hard- and Softwaresales.

edit:
It´s not like Sony could make Billions of $ with sth like it. The profit per unit will be not that great because Oculus already starts with an attractive price.
 
I really believe that Sony going into VR will actually help OR, even though they will be two different devices. OR will love to take advantage of PR marketing and awareness sony will bring to mainstream.
 
If they would make VR more attractiv on PC with their own device they would just hurt their PS4 Hard- and Softwaresales.

edit:
It´s not like Sony could make Billions of $ with sth like it. The profit per unit will be not that great because Oculus already starts with an attractive price.

Again, explain to me how a start up is in a better position to offer great VR tech at an attractive price than a massive tech corporation with tons of access to both proprietary and third party resources?
 
I keep seeing the AT&T logo and continue to wonder why Microsoft never struck up a deal to get the Xbox One subsidized through different cable companies.

Because they are run by out-of-touch idiots, remember? I thought we established this back in May.
 
I thought you were referring to the device's quality when you said "it succeeded."
I'm simply stating that OR is an industry leader. Name any other headset that's driven as much developer support. Heck you could take the entire past two decades of VR development combined and nothing has generated as much developer support.

How does that not constitute success?
 
Again, explain to me how a start up is in a better position to offer great VR tech at an attractive price than a massive tech corporation with tons of access to both proprietary and third party resources?

If anything, Sony has a big advantage in offering a price advantage since they can make their own displays. OR on the other hand has to rely on an outside supplier for its screens.
 
The thought of Sony's VR solution using the camera for movement tracking rather than regular accelerometers, etc. is just annoying as hell to me. Such a stupid way to do it.
 
If anything, Sony has a big advantage in offering a price advantage since they can make their own displays. OR on the other hand has to rely on an outside supplier for its screens.

Which was my point, exactly. They can leverage their own tech, research and development, and their existing tech partnerships.
 
The thought of Sony's VR solution using the camera for movement tracking rather than regular accelerometers, etc. is just annoying as hell to me. Such a stupid way to do it.

Who says it's one or the other? Use accelerometers for rotation and use the camera for positional tracking (for leaning in games and such). That would be ideal.
 
I'm simply stating that OR is an industry leader. Name any other headset that's driven as much developer support. Heck you could take the entire past two decades of VR development combined and nothing has generated as much developer support.

How does that not constitute success?

I'll agree with that; I misinterpreted what you said at first.

All I'm saying is that the Oculus' Rift success in that regard doesn't invalidate the potential for Sony's device.
 
I don't know why people are getting mad at Sony for possibly R&Ding their own VR solution. Even the Oculus guys welcome the competition, especially from the big console companies.

http://www.vg247.com/2013/08/22/ocu...ix-level-virtual-reality-in-just-a-few-years/

The next step beyond that would be to bring the device to games consoles. It’s simplicity means it would be a relatively easy thing to accomplish. “From our point of view you just need an HDMI input, and both consoles have HDMI,” said Laird Malamed of Oculus. “My experience has been that to get access to the USB side, that’s typically where you need software level support and that’s where you need their help.”

This could be nixed if Microsoft and Sony choose to release their own VR headsets for their respective next-gen consoles. Malamed said that the competition would be a positive thing for the technology.

“They’re big companies with lots of resources. For us we’d say good. With John Carmack coming over as our CTO, we’ve had a great Kickstarter campaign, they continue to be great supporters, but we’re still a start-up. VR’s had a lot of failures in the past, and so the more people that enter the market is good because developers that ultimately have to develop the content, they know they’ll have people playing their games which is better for all of us.”
 
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