Cyberpunk 2077 CGI teaser trailer

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Jan 29, 2008
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Somebody one day needs to make the plunge and make a Dark Souls/ZombiU like sandbox/Metroidvania survival horror set in a filthy, grungy cyberpunk world. No bloated story telling. Rich, deep, player agency driven mechanics. Emphasis on exploration, the unknown, and the unpredictability of the game world. A bleak cyber horror. Yes please.
 
Feb 25, 2010
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zkylon.tumblr.com
Somebody one day needs to make the plunge and make a Dark Souls/ZombiU like sandbox/Metroidvania survival horror set in a filthy, grungy cyberpunk world. No bloated story telling. Rich, deep, player agency driven mechanics. Emphasis on exploration, the unknown, and the unpredictability of the game world. A bleak cyber horror. Yes please.
Yeah you just described my dream game.

I want Souls' design sensibilities on every genre, please someone do it.
 
Jun 15, 2011
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Somebody one day needs to make the plunge and make a Dark Souls/ZombiU like sandbox/Metroidvania survival horror set in a filthy, grungy cyberpunk world. No bloated story telling. Rich, deep, player agency driven mechanics. Emphasis on exploration, the unknown, and the unpredictability of the game world. A bleak cyber horror. Yes please.
Metroid Prime-esque scanning would work PERFECT in that kind of universe. Story if you want it, but avoidable if you don't. Plus the idea of hacking into displays and gathering info would only enhance that kind of world. Moreso than cutscenes, at least.
 
May 15, 2005
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Just got home from work to watch this.

So much hate it's getting, for fucking nothing. SMH

Can't wait till it's finally here.

Coming...when it's ready. -> Perfect! :)
 
Oct 17, 2007
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Some cool stuff from the 2020 books:



On the Psycho Squad:

If you’re really unlucky, you might draw Psycho Squad detail. Psycho Squad guys get the job of hunting down heavily armed andarmored cyborgs who’ve flipped out. Sure,the PS guys have access to rail guns,gyros and Avs.But a cyber psycho can walk through machine gun fire and not feel it. A lot of the Psycho Squad detectives are crazy themselves. They load up with boosted reflexes,get some monstrously huge guns, and go hunt the cyborgs solo. But you're not that crazy. Yet.


The Psycho Squad

Cyberpsychosis is a big problem in the 2000’s. While state sponsored therapy is an option, the hardest part is getting the patient into the psychologist/s office. What do you do when a metal armored, cyber-boosted maniac starts randomly killing people? lf you’re the Government, you organize a special squad of professional police with one job——to hunt down and capture or kill murderous cyberpsychos.
Cybersquads are common to most urban police departments, going under names like C-SWAT (Cybernetic Special Weapons Sr Tactical Squad), PSYCHE-DIV, CYB-Enforcement and MAX·TAC (Maximum Force Tactical Division). They are armed with the best in armor, commo equipment and vehicles. Most carry weapons that start at the light cannon range and up.
They are, by nature, not very nice people.
Braindance and therapy

THE BRAINDANCE TODAY:

As the Braindance becomes a more socially acceptable form of entertainment, there are also dangers which must be realized. As with most forms of mass-market entertainment, there is a problem with illegal duplication and distribution of the Braindance chips. There are many dangers in purchasing these illegal chips.
Although the mass produced chips are carefully screened for acts which may cause disruption of a person’s mental or bodily functions, and those which may not be suitable for some are labeled with a warning, home produced Braindances are under no such jurisdiction. There have been many reports of illegally produced tapes in which the recording contains the death of the 'dancer. The bodily shock of dying, even when in recorded form, is enough to stop the heart of a viewer.
There are also reports of sado-masochistic acts which usually resultin the death of the subject. Needless to say, these are not mass market chips, and the Braindance recording industry does not condone such acts.
As previously hinted at, the Braindance has only recently become socially acceptable as entertainment.
Most of this is due to its origins; after all, who wants to experience the same thing which has been used to punish criminals?
Another common fear associated with the Braindance was that of subliminal suggestion. When the Braindance became available to the public, there was a rumor spread that people’s personalities were being altered, or even overridden by the Braindance. lt was soon discovered that there were several black market chips
that were doing just mat. The person would jack into the program and find themselves as a Netrunner, just as his personality gets overwritten by a liche program. The liche programming was strong enough to actually overwrite the person, even though they were receiving the programming from a source other than the Net.
Despite the drawbacks of negative rumors and the illegal and sometimes dangerous black market chips, the Braindance indusury is growing with amazing speed. Although it may be too early to tell for sure, the Braindance may soon surpass the movie as the preferred entertainment choice for this generation.
Therapy

There's one way to hang out over the Edge and still keep it wired, and that's therapy.
The C-SWAT drags you in, screaming and tearing at the walls, and straps you down to
a heavy metal psychatrist's couch. Probes deactivate your cybersystems one by one,
while the shrink jacks your rabid psyche into the braindance, Then begins the long,
arduous process of disassembling your brain and reconstructing it in a more socially
acceptable form. One that doesn’t get its kicks out of eating dead bodies, for example.
 
Oct 18, 2011
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Milky Way
www.youtube.com
Somebody one day needs to make the plunge and make a Dark Souls/ZombiU like sandbox/Metroidvania survival horror set in a filthy, grungy cyberpunk world. No bloated story telling. Rich, deep, player agency driven mechanics. Emphasis on exploration, the unknown, and the unpredictability of the game world. A bleak cyber horror. Yes please.
Call Avellone now.
 
Dec 5, 2012
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2015. Realtime. 60fps. 3D. Oculus Rift. Berieve. data:image/gif;base64,R0lGODlhEAAQAPe5AP///4eHiOzv9nd3egA9AB0UHxMrGB5pKHd3eQBVAEv/WXycgVlaXRllJNLT01hZW/Le8RTKERg6HVrCXB0gIRYyHVr/bevv9QJ5EZ3aogBuCVj/ZrTIvD//SSl/NBBUHBVoIVb/cT3/TBIZE1r/cHdzewBBANrQ2z6HS423l2upb9na2mmjbN/v6ABwCIuJjSSEMKG9p1b/bxPAEhO1Edbm3zbZSrGcsyufNkA6Ql7/bP3j/AA+ADH4MNHj3EtNT97j50iBTBWlKzb/NVZWWAxCFk37XPDc78zBzE3/X8zNzXqcgCW/N+fv8BhoHjx6RB91KAqLEBdkJJvYoRxoIiuhLU04TjyxPODQ4KfKrXlleRoSHjdAOw8fEkPyTkX/RDA+Mu/b7tjS2PPe8j7/S0D/ShlmJUaOUxNlFVv/bxhFH+vw9RAhFOPr7Nnp4Vf/YSt5MBUaGSv/KX5/gN/r6EX/SUj/SeTt7tPe3TDZQiySOr/MyN7i6DC4NUL9VQ5tG03/aFD/VhodHi/VMz3/PiDJITKTORlkIkP/XTj1UWxXbMji0XFpdR5oKRQsGRhJIFNUVQAMAFJSVSfMNI6PjxxSH9jo4zy7ShZuIElATFH/awAfABdCGBy2Iy/EL9rg41K2VeDg4BnaGdfC2AAyAOLq60L/Sou8mMi+yv3p/EczSUH3UBZhFyCPIUn3URlkIwAKAC2GNa6YrZyZnCJ3J0r/WS7OM7PGujmzR/X1/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEAALkALAAAAAAQABAAQAj5AHMJFFgqiwoWMYAMFAgqx44bqsaE0aLoCAQrslJlQpHL05AqEgwZMJLEkR41MJhgEtgkwRZGAAAEQBCzRAEedwYumtGjjqkyHciImORij8AMcuwEerPBQhoSMjQBQpRISIoWJkaF+hEzwICYklZg2WRpoIAgkbpQEMQG1pM1CwW2uUKj0CBbnaLA4bOQTgRCfWh5UVBrFRQceTR8yuVG1JdKrnTEwnXJQwg/j2xgwDMBDSsnVA69OtCogRQzID4UOTOFEwAHkGJSmhPzgRIAFU7lagXmBJGuXwEwEMPlz8AaBEagAjDrBQAkcUj5iCtQwK0FSzhciBsQADs=







You are out of your mind if you think even a single 690 could do that in 60fps. No way no how. Look at the hair, look at the fuzz on the jackets, look at the lack of jaggies on anything, the texture scuff, at the skin, at the folding of the fabric, just no. It's not happening.
 
Jun 4, 2010
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Arizona
Somebody one day needs to make the plunge and make a Dark Souls/ZombiU like sandbox/Metroidvania survival horror set in a filthy, grungy cyberpunk world. No bloated story telling. Rich, deep, player agency driven mechanics. Emphasis on exploration, the unknown, and the unpredictability of the game world. A bleak cyber horror. Yes please.
GD yes please.

hope Cyberpunk type themes become popular next gen.
 
Aug 9, 2007
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For the curious, here are the core Roles (classes) in Cyberpunk 2020:

Rockerboys - Think an edgier version of the Macross idols. Their special skill is inspiration and inciting action.

Solos - Ronin who live on the Edge. Black op or white knight? Their special ability is to react faster than anyone else in a fight.

Netrunner - Hackers who live on the Net slinging intrusion countermeasures like a digital wizard. Only Netrunner's can use cyberdecks at full efficiency.

Techies - High-tech low-lifes who keep the gadgets working. Split into techies (keep your junk running) and medtechs (keep you meatbags running).

Medias - There's a sickness in the City, and you're live on the scene covering it. Special skill is your credibility and believability.

Cops - The Street has never been meaner. Special skill to intimidate and control others based on your legal authority and pull.

Corporates - Business raiders playing the game from the Street to their future penthouse. They can call on corporate resources, from bodyguards to buying buildings.

Fixer - It's not what you know. It's who you know and what they can provide. Fixers have their ear to the Street and know who to lean on and where to score the best deals.

Nomads - Only pussies live in the City. Your Family is the only home you really need. You can call on your extended Family for assistance.
 

sykoex

Lost all credibility.
Sep 18, 2004
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www.youtube.com
For the curious, here are the core Roles (classes) in Cyberpunk 2020:

Rockerboys - Think an edgier version of the Macross idols. Their special skill is inspiration and inciting action.

Solos - Ronin who live on the Edge. Black op or white knight? Their special ability is to react faster than anyone else in a fight.

Netrunner - Hackers who live on the Net slinging intrusion countermeasures like a digital wizard. Only Netrunner's can use cyberdecks at full efficiency.

Techies - High-tech low-lifes who keep the gadgets working. Split into techies (keep your junk running) and medtechs (keep you meatbags running).

Medias - There's a sickness in the City, and you're live on the scene covering it. Special skill is your credibility and believability.

Cops - The Street has never been meaner. Special skill to intimidate and control others based on your legal authority and pull.

Corporates - Business raiders playing the game from the Street to their future penthouse. They can call on corporate resources, from bodyguards to buying buildings.

Fixer - It's not what you know. It's who you know and what they can provide. Fixers have their ear to the Street and know who to lean on and where to score the best deals.

Nomads - Only pussies live in the City. Your Family is the only home you really need. You can call on your extended Family for assistance.
Nice, I hope Cops and Corporates make it into the game as playable and not just the cliche hacker or hacker with a gun archetypes.
 
Jan 14, 2009
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Somebody one day needs to make the plunge and make a Dark Souls/ZombiU like sandbox/Metroidvania survival horror set in a filthy, grungy cyberpunk world. No bloated story telling. Rich, deep, player agency driven mechanics. Emphasis on exploration, the unknown, and the unpredictability of the game world. A bleak cyber horror. Yes please.
But those are the opposite of one another.
 
May 27, 2011
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You are out of your mind if you think even a single 690 could do that in 60fps. No way no how. Look at the hair, look at the fuzz on the jackets, look at the lack of jaggies on anything, the texture scuff, at the skin, at the folding of the fabric, just no. It's not happening.
Maxwell refresh could be out by then, who knows. At least something close, even if not 60.
 

JLima

Neo Member
Jun 25, 2010
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Seeing a teaser trailer (which is designed to excite viewers about the prospective game) wherein a partially clothed woman is being shot in the head by a man is supremely disappointing.

That universe is going to look amazing graphically...but the trailer seems to tease an experience with the same tropes a lot of games are mired in.
 
Dec 5, 2012
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how could dredd bomb so hard, it's a great small budget film that should have been a hit

go see it while you wait for this
1. No advertising whatsoever
2. Stallone soured everyone
3. judge dredd comic fans in the USA are almost non-existent

Had the stallone movie been decent instead of horribly awful it might have had a chance. If they actually tried advertising outside of theatre trailers, it might have had a chance.
 
Amazing teaser!!
At first I thought it was great but I didn't like the song. After I watched the teaser 3 times I fell in love with the song. Simply it fits the pace of the teaser where everything is on slow motion.

I really hope the game will be third person shooter if the gameplay will be like. Otherwise there is no point of creating your character if you can't see your character at all in first person shooter.

Hopefully the main character will be the female character we just saw in the teaser. Would be a nice change from The Witcher series being male.
 
Aug 9, 2007
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Judge Dredd was good.

It is interesting that they seem to be going for the Cop angle here, as the 'default' CP2020 group is based around Edgerunners -- professionals hired by the various megacorporate actors to conduct extractions on defecting employees from other companies, sabotage, and outright assaults on important research sites and assets. It seemed the most straightforward to translate to a video game, as you could basically just go on missions to raise your rep and unlock harder/more lucrative missions and shops, manage your reputation and notoriety, and build your character up from a hired gun living in a dirty box in Night City to rubbing shoulders with CEOs and braindance stars. Arasaka could be the default "bad guys" since they are pretty much that in the PnP.
 
Jun 8, 2010
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That was a fantastic trailer. I can't get hyped knowing the game is so far out, and probably won't even look anything like this trailer by time release actually rolls around, but a fantastic trailer, still.
 
Jan 29, 2012
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Was anyone else reminded of the first episode of AD Police when watching the trailer?
Yeah. I said I thought it had a Bubblegum Crisis vibe, Psychos seem very reminiscent of Boomers. I believe that source material atually predates even the first edition of Cyberpunk.
 
Jul 5, 2010
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I'm convinced this teaser was a micro origin story for the Cop class. From the teaser images, to the focus on the police in the trailer itself, it seemed too self contained and centered to be about the general, open-world game.

Can't wait for the Corporate teaser.
Instead of the game just having a "Blade Runner" feel/storyline, or just a "Ghost in the Shell" feel/storyline, each of these gets represented through different the different classes.
Oh man, this would be so dope if true.

Also, I love that cop vehicle. Looks just like the spinners from Blade Runner.
 
Aug 9, 2007
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AD Police was released in 1990. Cyberpunk 2013 came out in 1988. CP2020 came out in 1990.

CP2013 had basically the same Humanity Loss mechanic as the later editions, including calling the mental break cyberpsychosis. This wasn't exactly a novel element, and Walter John Williams (http://en.wikipedia.org/wiki/Walter_Jon_Williams), among others, used the idea. Interesting that WJW wrote the Cyberpunk sourcebook that adapted his novel Hardwired to the R Talsorian system. Another interesting data point: it was WJW that forced FASA to change the name of the hovertanks from "panzers" to "thunderbirds" in later editions of Shadowrun.
 
Jan 29, 2012
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AD Police was released in 1990. Cyberpunk 2013 came out in 1988. CP2020 came out in 1990.

CP2013 had basically the same Humanity Loss mechanic as the later editions, including calling the mental break cyberpsychosis. This wasn't exactly a novel element, and Walter John Williams (http://en.wikipedia.org/wiki/Walter_Jon_Williams), among others, used the idea. Interesting that WJW wrote the Cyberpunk sourcebook that adapted his novel Hardwired to the R Talsorian system. Another interesting data point: it was WJW that forced FASA to change the name of the hovertanks from "panzers" to "thunderbirds" in later editions of Shadowrun.
Bubblegum Crisis is set within the same universe as AD Police and they're featured heavily in the original OVA series (1987). I'm not saying one influenced the other, just that the Imagery is very similar.
 
Aug 9, 2007
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Bubblegum Crisis is set within the same universe as AD Police and they're featured heavily in the original OVA series (1987). I'm not saying one influenced the other, just that the Imagery is very similar.
Bubblegum Crisis was a HUGE influence on Mike Pondsmith and other R. Talsorian works. They are the guys who created the RPG adaptation of that setting, for example. I don't recall cyberpsychosis elements in BC per se, so I assume it was inspired elsewhere (such an element isn't common in the source fiction so I assume it originated largely as a game balance mechanic).