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Dark Souls 3 announced (Early 2016, PC/PS4/XB1, Miyazaki Directing)

I am up for another Miyazaki-directed Dark Souls, for sure! I have played Demon's Souls, Dark Souls and Bloodborne (in that order), and I am currently playing through Dark Souls II: Scholar of the First Sin for the first time.

I am not really able to articulate all of the differences between the two games, but I really feel like DS2 is a huge drop off in quality compared to DS1 and Bloodborne (which came out after DS2, I know). But in the end, I will play every one of these types of games because I enjoy them so much.
 
You mean Dark Souls 2's rolling was atrocious. Dark 1 and Bloodborne had practically the same rolling.

Who the hell used that god awful roll in Bloodborne when you have the dashes? DS2 rolling on an axis to locked on target is so much better it's not even funny. It is from a design aspect superior in every single way and it's more than likely going to return.
 
There's no excuse for slow, clunky combat after Bloodborne. In fact, the combat in Bloodborne is at least as deep and methodical as the Souls series.

Dark Souls would really be better off with faster combat I'd say. Of course it can have much more variety in play styles, but I can't go back to this slow combat style.

Why is slow, deliberate combat bad?
 
You mean Dark Souls 2's rolling was atrocious. Dark 1 and Bloodborne had practically the same rolling.

DS2 just freed you from cardinal rolling while locked. in DS1 you could still free roll when not locked on, which is how you PVP in that game. Taking out the cardinal shit just makes the game feel better and I was a little bummed bloodborne had the cardinal rolls again.

Who the hell used that god awful roll in Bloodborne when you have the dashes? DS2 rolling on an axis to locked on target is so much better it's not even funny. It is from a design aspect superior in every single way and it's more than likely going to return.

The dash doesn't travel as quickly as the roll and it is a cardinal directions only maneuver. the roll is still better in many ways in BB.
 
Ewww please no. God damn DS1's rolling was atrocious. Why would you ever want that back?

Ds1 rolling was fine. It was that you could only roll in forward back left or right. There wasnt an 8 way roll/Dodge like in BB and Ds2. BB does the 8way dodge much better than Ds2 though because the control is tighter and there's more weight to your character, which doesnt make it feel like your moving all willy nilly all over the place.

DS2 just freed you from cardinal rolling while locked. in DS1 you could still free roll when not locked on, which is how you PVP in that game. Taking out the cardinal shit just makes the game feel better and I was a little bummed bloodborne had the cardinal rolls again.
The dash doesn't travel as quickly as the roll and it is a cardinal directions only maneuver. the roll is still better in many ways in BB.

Again BB has 8 way dodging rolling, but its much tighter than Ds2s version. Go back and play bloodborne you can dodge northeast, southeast as well. The animation is just tighter and keeps the player facing the enemy so they can get right back in quickly.
 
There's no excuse for slow, clunky combat after Bloodborne. .

it's really not something that has to be excused. It's part of the series. The combat is slow paced. Hunters in bloodborne have some supernatural abilites that let them move unnaturally fast i think. Humans in Dark Souls are falling to pieces.
 
Who the hell used that god awful roll in Bloodborne when you have the dashes? DS2 rolling on an axis to locked on target is so much better it's not even funny. It is from a design aspect superior in every single way and it's more than likely going to return.

I think everyone who played Bloodborne used rolling? It's not like every attack could be dodged with a dash move.
 
I don't know what you mean by "realistic", but I don't think it's desirable.

Dark Souls is characterized by its more methodical approach to combat. But since its also characterized by variety I guess very low-weight dex-based melee combat could take some inspiration from it. But it still needs to remain only an option generally on par with the many other ways to approach combat.

Agreed. Bloodborne did some wonderful things to the combat in these games, but Dark Souls' basic approach to combat should remain intact. It's satisfying in a different way, for those who like variety, experimentation, and a more deliberate pace. Down the road, I expect the two series to learn from each other, but to stay distinct from one another. That's how it should be.

On another note, I'm glad Miyazaki is directing this. He's a special developer. The so-called B team did a very good job with Dark Souls 2 overall, but that Miyazaki touch is always welcome.
 
Thank goodness it is coming to PC. Bloodborne is a great game, but it is a huge graphical downgrade from the DS PC versions.

Agreed 100%.

Games should first crank up their IQ (AA, AF), resolution and frame rates to the maximum possible and only THEN worry about poly-count, collision, hair and cloth physics, lighting, virtual bones and muscle count, map sizes, loading requirements and other small details.

/s
 
Agreed 100%.

Games should first max out their IQ (AA, AF), resolution and frame rate to the maximum and only THEN worry about poly-count, collision, hair and cloth physics, lighting, virtual bones and muscle count, map sizes, loading requirements and other small details.

/s

Ho boy you really had me on edge there.
 
How did Miyazaki directed both Bloobonre and Dark Souls 3 at the same time? Something is not adding up here!

Miyazaki had someone helping him direct BB, probably he took care of the last months of development when Miyazaki went to start DS3.

Some bosses are far better off being fought without lock-on, and therefore, rolling is the superior choice.

Paarl and Amydagla basically, out of 23 or so...
 
I'm convinced Miyazaki was not that involved in this game. I think they just plastered his name there to get people excited.

Why do I think this? The CG trailer tells the tale. In the trailer, we see a Giant King with a hole for a face. This is a DIRECT connection to Dark Souls 2, a game Miyazaki had nothing to do with, which shows.
Miyazaki is a genius, a visionary. Demon's, Dark and Bloodborne all have a distinct Miyazaki touch, something Dark Souls 2 lacks.

The point is, if Miyazaki was directing this game, he would never borrow from a lesser entry like DS2. He would never borrow from the "lesser vision" of his subordinates. Because,as I said, he is a visionary, one of the greats. It makes no sense for him to stoop to such low levels. It's beneath him, if you will.

The giant in the trailer gives it away. Miyazaki is not directing. And the reason is simple: Miyazaki doesn't need help from the lesser minds.

...The mere notion of Miyazaki actually using anything from the clusterfuck of the lore that is DS2...
Preposterous.
The tag tho...

c3einj3.gif


Well done =3
 
How did Miyazaki directed both Bloobonre and Dark Souls 3 at the same time? Something is not adding up here!

Why wouldn't he be able to direct 2 games at the same time? Besides does a director even do anything in the last months of game development for a game? Isn't it all bug fixes and optimization stuff? You don't need a director for that.
 
How did Miyazaki directed both Bloobonre and Dark Souls 3 at the same time? Something is not adding up here!

Probably played a somewhat less hands-on "the buck stops with me" role throughout most of DS3's development cycle. It has a fully realized team in place with experience making those games, so it was probably easy enough for him to delegate responsibilities in such a way that he could lead both projects.

Maybe a combination of that and Miyazaki working himself to death. Who knows. It doesn't seem that hard to believe, though. :P
 
The final game follows the ambientation set in the first CG trailer very closely. Changes between beta and final releases are normal and understable, but DkS2 ended being almost a different games since it's presentation unlike BB or DkS1

Agree with you, you are right.

I'm not sure about Bloodborne gameplay for this, let Dark Souls be Dark Souls, I say. I just want DS1 movement back.

Yes, I want DS movement in DS III
 
Miyazaki had someone helping him direct BB, probably he took care of the last months of development when Miyazaki went to start DS3.

Fair enough, this is believable. Feeling better about this game now.

As for rolling and combat speed - I'm down for Demon's Souls speed and Bloodborne rolling/dodging. No more ADP, and very specific weight classes. I don't like DkS2's fluid weight system at all. BB is too fast for Souls, DeS is reasonably fast. DkS and especially DkS2 are too slow imo.
 
Yet another souls game. They really need to stop milking the franchise too much. I am a fan but feel really fatigued at the moment.
 
Rösti;168047230 said:
I did not see the packshot posted earlier:

dsiii_packshot_x1box_pfucs.png

Ehhh. Don't like the yellow color scheme. Better than NTSC DkS1 though. Dark Souls II JP cover is the best in the series imo.
 
I was thinking... Maybe Dark Souls 3 will get less of unwarranted hate since it is being directed by Miyazaki.

Great cover, btw. Love that the "main character" looks more gender neutral as opposed to the clearly male (or really buffy female?) from the Dark Souls II cover.
 
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